• Remove the key system please!!!!
    62 replies, posted
Well I must admit after playing only 1 day of the new rust I am already so sick to death of the new key system. It just doesn't really work. It's already hard enough to secure a base as it is let alone having to worry about looking after 5-10 keys at once every time you want to leave through a few doors. I was playing with my friends and it got to the point we named one "The Key Master" as a joke and he would just stand there letting everyone in and out over and over. After he left we got raided by a decent group but I couldn't even try and defend my base because I would risk losing the keys which would mean they would just get in anyway, in the end they just glitched under the foundations so maybe I should have risked fighting :S So yeah in my opinion I think the key system sucks and is really not something I and my friends enjoy. What do other people think about it?
A lot of people don’t like the key/lock system. I can appreciate that. The intention isn’t for that to be a replacement for the password system in Legacy, it was for it to be one of a number of options. Next week I’m hoping to implement another one of those options which will hopefully let you see what we’re aiming at. devblog 31 ... [url]http://playrust.com/devblog-31/[/url]
I was originally pretty intrigued by the idea of keys. It's still pretty neat -- but I think, at this point for me, it falls into the, "too real," category. It makes me think of when I lock my keys in my car and have to walk fifteen miles in the snow home, uphill the entire way. Because I live on a mountain. Or something. Used in coordination with other methods of securing your base, though, it will probably be just fine. For instance, if somebody has to walk through a minefield to reach your base, AND they have to hunt you down to take your key, it becomes a different game. I think traps will make a lot of difference. And Garry has also said that other methods of locking doors will be available at some point, so we'll just have to see where it goes.
Lol plays one day, already asks to remove a game feature. Just wait until they fix the system, it'll all work in time.
I think they should implement a dial padlock or combination lock that we unlock ourselves at level 2 using out mouse and a level 3 that you are given a public and private 128bit key so no one can get your key but if you die you'll have to type in the whole key back in the door to have it open. These would make for a harder key system than legacy but none of the huge headache of carrying keys etc.
[QUOTE=vachon644;46340506]I think they should implement a dial padlock or combination lock that we unlock ourselves at level 2 using out mouse and a level 3 that you are given a public and private 128bit key so no one can get your key but if you die you'll have to type in the whole key back in the door to have it open. These would make for a harder key system than legacy but none of the huge headache of carrying keys etc.[/QUOTE] Are you genuinely suggesting manually typing PGP keys into Rust? :v:
There are those who want keys, I am assuming its those who want to raid others, I bet if you could create either key locks and Combination Locks, my bet is that no one uses keys.
[QUOTE=Zipper Bear;46338091]Lol plays one day, already asks to remove a game feature. Just wait until they fix the system, it'll all work in time.[/QUOTE] Yeah but I have also played over 700 hours on legacy and know for a fact that having the old door system is 1000x better. [editline]27th October 2014[/editline] [QUOTE=Wartai;46341278]There are those who want keys, I am assuming its those who want to raid others, I bet if you could create either key locks and Combination Locks, my bet is that no one uses keys.[/QUOTE] Combination locks would be decent and would fit in well
[QUOTE=Wartai;46341278]There are those who want keys, I am assuming its those who want to raid others, I bet if you could create either key locks and Combination Locks, my bet is that no one uses keys.[/QUOTE] What part of "keys are the lowest tier of lock technology out of a number of different lock types including legacy-style keycode locks" do you fail to understand? It's only the first that garry has added, and garry has stated he intends on trying to add another type this week.
[QUOTE=elixwhitetail;46341474]What part of "keys are the lowest tier of lock technology out of a number of different lock types including legacy-style keycode locks" do you fail to understand? It's only the first that garry has added, and garry has stated he intends on trying to add another type this week.[/QUOTE] He understands it fine, he was just saying what he thinks about it. Once there are more types of locks i think the game will just be a whole lot easier and you will have time to do other things other than look after your keys
[IMG]http://i59.tinypic.com/2vbars4.jpg[/IMG] tier 2 locks are in but no world model so once you fitted it to a door you cant interact with it yet.
Most disappointing part of the new key system is that someone can wall glitch, or camp your front door, and loot your box or body with keys, open your house up raid you, and lock your house open. Then when you finally destroy the door you cannot replace the door. [editline]27th October 2014[/editline] Second thing its too easy to build up an iron wall in front of someones door but too hard to destroy it.
7 Days to Die has an excellent lock system using pin numbers. I hope Rust gets something similar.
[QUOTE=Mattly;46345584]7 Days to Die has an excellent lock system using pin numbers. I hope Rust gets something similar.[/QUOTE] Read 2 posts above yours, Pin Lock added. LIKE EA Sports says, It's in the game.
Pictures from some random guy do not mean much to me. I will probably go on another 3-6 month break after this week. I can never seem to play this game for more than a few days at a time.
Ok... It was mentioned in the [URL="http://playrust.com/devblog-31/"]devblog[/URL] [QUOTE]A lot of people don’t like the key/lock system. I can appreciate that. The intention isn’t for that to be a replacement for the password system in Legacy, it was for it to be one of a number of options. Next week I’m hoping to implement another one of those options which will hopefully let you see what we’re aiming at.[/QUOTE] Then [URL="http://admin.playrust.com/item/edit/14251/"]added[/URL] to the [URL="http://admin.playrust.com/item/list/approved/consumable/"]admin site[/URL] today. I am pretty sure it's not a hoax.
I noticed today that I could no longer drop my key (or any other item for that matter) through a door. Has this been discussed?
What get rid of keys?? NO WAY!! then i cant troll players by leaving a box full of fake keys out side my locked door, geez man you really suck the fun out of everything, you guys want to get rid of keys, bring in maps, compasses, C4, get rid of cosmetic blue prints if we do that it wont be Rust anymore it'll be Bust, a game for kids who need their mummy to hold their hand while they play..pfft
You must be a wall glitchier and the kind of guy that builds a lvl 6 wall in from of someone's door.
[QUOTE=_stonecutter_;46345803]I noticed today that I could no longer drop my key (or any other item for that matter) through a door. Has this been discussed?[/QUOTE] Yes, it was in the latest devblog: [QUOTE]...fixed a bug where you’d drop an item and it’d fall through walls and stuff. Lots of weirdness.[/QUOTE]
[QUOTE=elixwhitetail;46340836]Are you genuinely suggesting manually typing PGP keys into Rust? :v:[/QUOTE] Yes absolutely! It would give someone time to kill us. I suggests the door works just like in legacy once you have entered the code in, once you die you have to type it in again.
[QUOTE=vachon644;46347601]Yes absolutely! It would give someone time to kill us. I suggests the door works just like in legacy once you have entered the code in, once you die you have to type it in again.[/QUOTE] Seriously, 128 bits? How about you make a mod for that and then you can be happy on your server playing the game you want to play. I'd rather physical keys than having to type 128 characters in exactly. There's a reason your front door is a key lock and not a keypad with a 128-character password.
[QUOTE=Wartai;46341278]...I bet if you could create either key locks and Combination Locks, my bet is that no one uses keys.[/QUOTE] When Garry said that the higher tier locks will be more expensive, he wasn't just just talking about the resource cost to craft. There will also be another cost that hasn't been mentioned much... the cost in time. Take a look at [URL="https://trello.com/c/25DoWotM"]this[/URL] to see what the dev team is planning for picking berries and making a key from a lock. These will be timed events where you are locked into a berry-picking or key-making animation. Unlocking your combination lock is going to be something similar... it's not just going to magically unlock when you press e on it. You're going to have to make yourself vulnerable while spending the time to manually input the combo. This where the key lock comes in. The key lock is going to be considerably faster to open than the combination lock. You build an airlock with an inner combination lock and an outer key lock. There's nothing in your airlock, it's just a secure place to enter your combination. Since there's nothing in your airlock, you can now carry your outer door key without worry.
[QUOTE=GrymThor;46345918]What get rid of keys?? NO WAY!! then i cant troll players by leaving a box full of fake keys out side my locked door, geez man you really suck the fun out of everything, you guys want to get rid of keys, bring in maps, compasses, C4, get rid of cosmetic blue prints if we do that it wont be Rust anymore it'll be Bust, a game for kids who need their mummy to hold their hand while they play..pfft[/QUOTE] Absolutely. Why all the grief over keys? Tier 1 keys should be hard and cumbersome to use and easily stolen. C4? Who can wake up naked in the middle of a forest and can make Composition Four? I don't care who has a blueprint, you're not going to find: ••Explosive nitroamine • Dioctyl sebacate • Polyisobutylene • process or motor oil ...even "simpler" explosives like dynamite are incredibly hard to make.
[QUOTE=M1sterN1ck;46341467]Yeah but I have also played over 700 hours on legacy and know for a fact that having the old door system is 1000x better.[/QUOTE] Says you, the old system was a piece of shit.
I don't mind lock & key but I don't like the process selecting the options to use the door, even in the old system. I would prefer a system that allows us to click on the door or press a key on the keyboard as we stand next to the door so it automatically uses the key to lock or unlock the door.
[QUOTE=Farmer Maggot;46347781]...even "simpler" explosives like dynamite are incredibly hard to make.[/QUOTE] agree with the rest, but it depends on the explosive you mean. tnt, yeah harder, but enough blackpowder under compression and you could do a bit of damage...and that shit is easy enough to make;)
Does the current key system allow you to open multiple doors with a single key?
[QUOTE=DeadRisen;46351973]Does the current key system allow you to open multiple doors with a single key?[/QUOTE] no
-ninja'd- How people are complaining a lot about it still confuses me. Like other people said, he clearly states that it going to be an optionn of the lock system.
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