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I would like to turn the subject around the problem of RageQuit Server after a raid (off line or on line)
I have hundreds hours of Rust behind me and I play with a group of players (5 to 10).
Every wipe is the same and it's shame to see it...
In the beginning of a Wipe, all people are in the curse of BP, resources, weapons, construction, caves... It's a very interesting phase and a lot of people are playing.
After a few days, more and more bases are raided and 90% of raided players leave the server because they have nothing more.
I think that it's a big issue to help people to stay on a server since the beginning of a wipe till the end of the wipe.
The only way I find is to let a part of the loot to the players.
If players knows that they can keep some stuff or resources, maybe they can plan for a revenge, for continuing to play on the server...
Rust is in development and it's the time to speak around gameplay features and I think that Rust can keep a lot of players if they know that they can protect a little part of their party...
Uri !
[editline]14th June 2016[/editline]
One idea...
When a box has a digicode, the system of loot-protection is ON.
If the box is raided, the box is copied in a sub-menu for the owner of the box. ALL of the box can be loot BUT the owner can choose to recover 50% of the box.... If the box has 18 positions used, the owner can recover 9 of them.
It's easy to implement I think and very interesting.
There's a better method to what you want to achieve, and it already is possible. Don't put all your stuff in one place.
The element you suggest takes away the very essence of what Rust is at it's heart.
Sorry very much disagree
It's easy to say, hard to do...
For teams like us with 5-10 players it's easy to make lot of loot rooms but not for little teams or group of 1-3 peoples. I think for them, not for me.
Actually we are on a server that lost 20 players each day.
Maybe with some modifications, we can keep 50% of them...
[editline]14th June 2016[/editline]
The essence of Rust is to survive, actually the gameplay is : hahaha I kill you I love see you ragequit.
If the devteam try to modify the XP system to push people to help instead of kill without any reason, maybe the essence of Rust is not the same for all people... ;-)
It's easy for everyone to do, the small stash is a default bp.
The problem is not to craft small boxes but to protect them with enough walls and rooms to not be 100% looted with only a group with pick axes.
It's easy to have BP, only need to loot them.
It's easy to make a tower with 15 floors, only need to farm resources
It's easy to do everything in the theory, not in the practice for little groups and non-nolife players...
I think that it can be interestring for all type of players :
- casual players because they will not have the impression that the game belongs only to no-life, big farmers or pro-groups
- no-life, big farmers or pro-groups because more people will stay on the server and the wipe should be more alive.
++
Uri.
[QUOTE=Urizen;50519014]The problem is not to craft small boxes but to protect them with enough walls and rooms to not be 100% looted with only a group with pick axes.
It's easy to have BP, only need to loot them.
It's easy to make a tower with 15 floors, only need to farm resources
It's easy to do everything in the theory, not in the practice for little groups and non-nolife players...
I think that it can be interestring for all type of players :
- casual players because they will not have the impression that the game belongs only to no-life, big farmers or pro-groups
- no-life, big farmers or pro-groups because more people will stay on the server and the wipe should be more alive.
++
Uri.[/QUOTE]
It doesn't work because once I take thier base, it all belongs to me. How are they going to get any of it back once I've put my own doors and code locks up?
[QUOTE=Kurogo;50519117]It doesn't work because once I take thier base, it all belongs to me. How are they going to get any of it back once I've put my own doors and code locks up?[/QUOTE]
It's a good question and I have an answer (maybe not the better but an answer ;))
For example, you raid me (hooo vicious guy lol !!) and you raid my base with 3 large box... One of them had a digicode, you destruct it...
In this box, sulfur, bolt, a lot of good thing... 20 of the 30 places are used !!!
You grief the base, you install your doors and you tool cupboard (booooh evil guy !)
I respawn in another place of the map and I have a special menu with a copy of the large box. I have 24h to loot 50% of this large box on me. In other words, 10 places can be taken, I can choose what I want to keep and I have a little chance to restart a new base with a little good stuff and maybe prepare a revenge...
Technically, I think that it can be simple to implement and very interesting for players... A new challenge for lot of people.
i'll be honest, it makes no sense other than to soften the game.
how exactly would you remotely reclaim this 50% of the loot that is sitting in a base where another person not only controls the area, but has actually killed you?
Instead of creating a new system of magic takebacksies, particularly considering the "even when you lose you win" philosophy has never really fit into this game, you [I]could[/I] just play on a server with sleepers disabled. Go to sleep each night with the items you'd most want to start over with stored in your inventory.
Not to worry, though. Under the new XP system, you'll wake up the day after a raid and find out you leveled up a few times from all the things that have been crafted with what used to be your resources.
[QUOTE=Urizen;50519167]It's a good question and I have an answer (maybe not the better but an answer ;))
For example, you raid me (hooo vicious guy lol !!) and you raid my base with 3 large box... One of them had a digicode, you destruct it...
In this box, sulfur, bolt, a lot of good thing... 20 of the 30 places are used !!!
You grief the base, you install your doors and you tool cupboard (booooh evil guy !)
I respawn in another place of the map and I have a special menu with a copy of the large box. I have 24h to loot 50% of this large box on me. In other words, 10 places can be taken, I can choose what I want to keep and I have a little chance to restart a new base with a little good stuff and maybe prepare a revenge...
Technically, I think that it can be simple to implement and very interesting for players... A new challenge for lot of people.[/QUOTE]
Taking over a base isn't griefing. And it still stands that if you don't want to lose your stuff, don't put it all in the same place. Make use of hidden stashes. Actually earn that measure of safety.
Thx for all ! :)
First, yes, it's to make the game less punitive and help casual players or little groups.
For the loot, it will be "copied" in a special menu for the player... If I had a bolt for example, the attacker loot the bolt and another copy of the bolt will be created in this special menu.
Murdo, thank you for you reply, sleeper-system is a good solution yes but not on a lot of vanilla servers and your reflexion around XP system is right.
Hidden stashes is a good way and I use it of course but I'm always afraid about cheat systems that can show hidden stashes... I use them with prudence ;)
I hope that you understand that I don't try to find solutions to not be raided , this thread is created to find solution to keep players on a server... I remind that for example I'm actually on a server with 10-15 players less each day and I think that it is because they are raided and they have nothing else than a rock to continue their wipe... After farming and crafting for hours, it's understandable to see players leaving server...
[QUOTE=Urizen;50519391]Thx for all ! :)
First, yes, it's to make the game less punitive and help casual players or little groups.
For the loot, it will be "copied" in a special menu for the player... If I had a bolt for example, the attacker loot the bolt and another copy of the bolt will be created in this special menu.
Murdo, thank you for you reply, sleeper-system is a good solution yes but not on a lot of vanilla servers and your reflexion around XP system is right.
Hidden stashes is a good way and I use it of course but I'm always afraid about cheat systems that can show hidden stashes... I use them with prudence ;)
I hope that you understand that I don't try to find solutions to not be raided , this thread is created to find solution to keep players on a server... I remind that for example I'm actually on a server with 10-15 players less each day and I think that it is because they are raided and they have nothing else than a rock to continue their wipe... After farming and crafting for hours, it's understandable to see players leaving server...[/QUOTE]
I don't think intentionally creating a way to dupe items is the way to keep players. Everyone is going to have infinite c4 and ammo.
I just try to send an idea and hope to have answers (and I'm not disappointed ! ;) )
Maybe it's not the good idea but it has the merit of opening the debate...
[QUOTE=Urizen;50519542]I just try to send an idea and hope to have answers (and I'm not disappointed ! ;) )
Maybe it's not the good idea but it has the merit of opening the debate...[/QUOTE]
Build a 2x2 suround it with high walls done, no one will every raid you its not worth it.
[QUOTE=SulliG99;50520247]Build a 2x2 suround it with high walls done, no one will every raid you its not worth it.[/QUOTE]
Hmm... High walls are not a good solution... many of casual players or little groups need a lot of time before having them. Building our protection around this special blueprint is not right. :-)
[QUOTE=Urizen;50524826]Hmm... High walls are not a good solution... many of casual players or little groups need a lot of time before having them. Building our protection around this special blueprint is not right. :-)[/QUOTE]
So what do you expect then if you play on an vanilla server People that play more and are better get the advantage over you in exchange. Casual players will get raided, Small groups are not in an disatvantage ive seen a lot small clans running around and destroying clans.
In short if someone generally spends more time then you playing he should be in an advantage and if he decides to raid you thats youre fault then.
and to be fair getting some libarys together isnt that hard.
[QUOTE=SulliG99;50525142]So what do you expect then if you play on an vanilla server People that play more and are better get the advantage over you in exchange. Casual players will get raided, Small groups are not in an disatvantage ive seen a lot small clans running around and destroying clans.
In short if someone generally spends more time then you playing he should be in an advantage and if he decides to raid you thats youre fault then.
and to be fair getting some libarys together isnt that hard.[/QUOTE]
If you have a job and some social activities afterwards it is hard to get these things, especially on a vanilla server. It somehow doesn't feel right that I just can't have a job and have friends or otherwise my base gets mowed while offline by people who are playing 24/7. It is like an unfair balance. Therefore I suggested more servers, one for casual players and one for no-lifers. The only problem for the "worse" no-lifers is that they start moving to the casual player server, because there they are good. Maybe someone can intend a server where you have a max play-time of 4 hours a day. (just a suggestion) (sorry for being off-topic)
[QUOTE=Icemen40;50525223]If you have a job and some social activities afterwards it is hard to get these things, especially on a vanilla server. It somehow doesn't feel right that I just can't have a job and have friends or otherwise my base gets mowed while offline by people who are playing 24/7. It is like an unfair balance. Therefore I suggested more servers, one for casual players and one for no-lifers. The only problem for the "worse" no-lifers is that they start moving to the casual player server, because there they are good. Maybe someone can intend a server where you have a max play-time of 4 hours a day. (just a suggestion) (sorry for being off-topic)[/QUOTE]
I dont get why every casual player wants to get set same as with someone that actually puts a lot of effort into the game.
Survival games are not for casuals in general.
[QUOTE=Kurogo;50518959]It's easy for everyone to do, the small stash is a default bp.[/QUOTE]
my man. so many people don't even know stashes exist.. or how good they are.
[QUOTE=Icemen40;50525223]If you have a job and some social activities afterwards it is hard to get these things, especially on a vanilla server. It somehow doesn't feel right that I just can't have a job and have friends or otherwise my base gets mowed while offline by people who are playing 24/7. It is like an unfair balance. Therefore I suggested more servers, one for casual players and one for no-lifers. The only problem for the "worse" no-lifers is that they start moving to the casual player server, because there they are good. Maybe someone can intend a server where you have a max play-time of 4 hours a day. (just a suggestion) (sorry for being off-topic)[/QUOTE]
Have a look through the Community and Modded server tabs, you'll see that there are already more servers out there. It sounds like you're willing to look for the one that's right for your style, so I encourage you not to give up until you find it. It's out there somewhere.
[QUOTE=Kurogo;50525423]Have a look through the Community and Modded server tabs, you'll see that there are already more servers out there. It sounds like you're willing to look for the one that's right for your style, so I encourage you not to give up until you find it. It's out there somewhere.[/QUOTE]
Thanks man!;) I know that there are many that fit my style and I played on them. So I am not complaining for myself, but I offer the other half of the community something to think about. It doesn't bother me that much since I know that it can happen. Logging in after 2 days is still nerve breaking since you don't know if you are raided or not. That is just an awesome feeling. Besides for my neighbors when I found out that I've been raided xD.
The problem I'm trying to submit is "how can you help players that are raided to stay on a server ?", to keep population to a server more than 4 days...
I thought that give them an help after they were raided can be a good solution.
Thats a huge problem in RUST. Maybe the solution is that all Vanilla servers should be able to wipe only on 1st thursday of the month and 3rd thursday of the month. This way people will stay on the same server atleast for 2 weeks. Right now we have too many servers with different wipe times. If you get raided its better to start on new server that just wiped. But if all the servers can wipe only on fixed dates, then its better to stay.
[QUOTE=Urizen;50526169]The problem I'm trying to submit is "how can you help players that are raided to stay on a server ?", to keep population to a server more than 4 days...
I thought that give them an help after they were raided can be a good solution.[/QUOTE]
The problem with your suggestion is that it would make it too easy for people to duplicate weapons, ammo, c4, etc. All the tools the established players need to make life hell for newmans. It would have the opposite effect of what you intend.
The xp system sounds like it'll help new players out, as they'll retain their levels and bps even after they've been raided/killed.
-
The problem isn't losing loot. The problem is the mentality of last man standing. It's literally every group's goal to make everyone else quit the server. It means they won the game.
The xp system should help the more casual players stay active for longer. It will provide incentive to keep going to earn that next big upgrade, and will also discourage leaving the server if they can't just get lucky with a BP within 15 minutes on the new server.
More PVE threats could give people better things to do than trying to dominate the server. If done correctly, it could even provide more opportunity for spur of the moment cooperation between strangers.
Without knowing more about what the final vision of this game is, they could also add so many new items and ways of improving that they can afford to decrease the amount of farming, craft timers, and penalties of dying to make things easier.
Sorry to say OP, but your solution isn't the most correct one. I do admire you for trying to improve quality of life for the little guys though.
[QUOTE=Kurogo;50526793]The xp system sounds like it'll help new players out, as they'll retain their levels and bps even after they've been raided/killed.[/QUOTE]
How is that different from the system we have right now?
[QUOTE=bad.;50527157]How is that different from the system we have right now?[/QUOTE]
How is a clearly defined path of progression different than completely relying on luck? I can think of a few ways.
[QUOTE=Kurogo;50527230]How is a clearly defined path of progression different than completely relying on luck? I can think of a few ways.[/QUOTE]
Why do you change a subject and start talking about XP system in general? When you clearly talked about players will benefit from keeping bps even after raid or death? That's the same as it is right now.
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