• Explosive charges resources sheet.
    16 replies, posted
I was calculating the raw resources needed to craft an explosive charge and I thought it may be useful for some other ppl. Here it is: [IMG]http://i.imgur.com/6Uh2bFU.png[/IMG] Best regards
Could you do this with other items? It's really usefull!
Sure, when I'll have some spare time. Which other items would you like me to calculate?
I think the ones that are most expensive to make? Like building parts etc.
With building parts it's pretty straightforward: number of planks needed * 10 = wood needed. I don't have metal building parts and can't craft them so I'm not sure about those.
Hey mattmatt this is great did you get my pm?
Yup, I got it. I've got most of the blue prints (explosives + kevlar set except helmet) today (traded some metal parts for it) but I'm still willing to team up with you and your friends. Let me know when you'll get home.
[QUOTE=mattmatt;42766799]With building parts it's pretty straightforward: number of planks needed * 10 = wood needed. I don't have metal building parts and can't craft them so I'm not sure about those.[/QUOTE] I think metal building parts cost the same as wooden ones just in the form of low quality metal instead of planks but I never bothered to check when I learned some parts since I didn't think i'd ever get around to making a metal house. If that's right, then it's just number of low quality metal * 15 for the number of metal fragments required. Not quite as brain dead a calculation as * 10 but it's not difficult either.
i wrote an algorithm a while ago to determine an x by y size house because we just make a lot of 2x2s 3x4s etc and it was boring being left with too much stuff & time etc: [CODE]Rust::Rust(int inX, int inY) { x = inX; y = inY; } int Rust::getWallAmount() { return ((x+y)*2); } int Rust::getPillarAmount() { int totalPillars; totalPillars = (x+1); totalPillars *= (y+1); return totalPillars; } int Rust::getFoundationAmount() { return (x*y); } int Rust::getCeilingAmount() { return x*(y-1); } int Rust::doorAmount() { return x; }[/CODE] have a play with them, i'd submit the .exe but i think that's not a thing these days, or i'd make it into a web version but i'm lazy also.. all the above does is works out how many of each thing you need, not the amount of planks, to get the amount of planks just simply do something like ((testing.getPillarAmount()*4) + (testing.getWallAmount()*4) + (testing.getFoundationAmount()*8) + (testing.getCeilingAmount()*4)) edit: i make a few presumptions here, basically the x axis is the amount of doors i expect to have, ie if i have a 3 x 6 house, it would have 3 enterances
[QUOTE=mattmatt;42766875]Yup, I got it. I've got most of the blue prints (explosives + kevlar set except helmet) today (traded some metal parts for it) but I'm still willing to team up with you and your friends. Let me know when you'll get home.[/QUOTE] Okay were on cenrtral no sleepers!
Nice man, thnx ;)
The only thing I need to be able to do is obtain an explosive so I can reverse engineer it with a research kit. These come from air drops, correct?
You also need to research explosive charges, but those are easier to get as they also spawn from zombies/crates.
[QUOTE=injektmepls;42768685]The only thing I need to be able to do is obtain an explosive so I can reverse engineer it with a research kit. These come from air drops, correct?[/QUOTE] Correct. That's undoubtedly the most annoying part of this game for me since it means having to deal with the insanity that usually occurs near an air drop just to be able to learn how to make a component to C4. I really wish that wasn't the case...
[QUOTE=mattmatt;42768745]You also need to research explosive charges, but those are easier to get as they also spawn from zombies/crates.[/QUOTE] I've already researched the explosive charge itself. I just don't have an explosive to research.
[QUOTE=mattmatt;42766453]I was calculating the raw resources needed to craft an explosive charge and I thought it may be useful for some other ppl. Here it is: [IMG]http://i.imgur.com/6Uh2bFU.png[/IMG] Best regards[/QUOTE] Would this be the total amount needed for just one Charge? Sorry for the dumb question :s
Indeed.
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