Odd performance issue in Rust - micro stuttering with high fps
7 replies, posted
Hello, a friend of mine is having an issue with "micro stuttering" he says. His rig is pretty nice, cpu - amd fx 9370 -- gpu - gtx 970 -- SSD hd. His fps is up around 90 - 100 fps but he says it feels "choppy". I've seen a few people say make sure you're using the right graphics card (nvidia thing). But I don't think it's that. I'm guessing it's a nvidia setting tho, or maybe he should try capping his fps at like 70 or something, I dunno, we've tried a few things but any suggestions would be appreciated. thanks guys
Update your GPU drivers
Rust isn't optimized that well yet. I have GTX970 4G Gaming, but it doesn't make the game run completely flawlessly.
thanks for reply, GPU is updated, and its happened the last few times he's tried to play (over the last few months).
Deri - yeah I see it has some way to go with optimization (although last few months have had great patches improving it) but it doesn't explain the issue he's having. Its not that his fps isn't good, its above avg for rigs. But he's getting a very specific micro stutter he says. thanks for suggestions, keep them coming pls
I'm pretty convinced it's a random setting, or combo of settings. Just not sure what would cause micro stutters in gameplay.
Most common micro stuttering problem is overheating. FPS will not drop, but you will get choppy frames. I suggest to check temperature.
Play with the graphics settings to see if it stops stuttering, I have shitty specs but stuttering was always what got me. Also make sure to connect through cable (as opposed to wifi) to avoid packet loss and other network problems
Micro stuttering? I hope we are on the same page when it comes to that term... An example of the stuttering: [url]http://techreport.com/news/21625/multi-gpu-micro-stuttering-captured-on-video[/url] Maybe get a sort of graph of a timeline running, showing ms (rendering frames or whatnot), and see how the line looks like, is it a sraight line or is it a bumpy-ride line rather... (just to see if it really is stuttering) [i really don't know how to get it up in nvidia... msi afterburner in amd is all i kno =(]
If the monitor is 60Hz, try locking frames per second on 60 ("fps.limit 60" command in game console; "fps.limit -1" for unlimited fps)
I urge your friend to be completely honest though. It could be split second fps spikes instead. hiccups or something. Blame either the motherboard for not fully supporting the information flow, or the game optimization.
Though, we can see some ppl recording smooth gameplay on rather high quality with such specs, so go figure... I'm checking performance posts like these myself in hopes to find a solution to my own choppy experience.
(My main culprit has been the driver on my amd card. I'm forced to use an old catalyst driver instead of the new crimson one, because something is not right with the new drivers - many are reporting crashes, flickering and such)
As long as Rust does not support exclusive fullscreen mode + enabling vsync, there's no way to play rust with 100% exact frame times. even the fps.limit option isn't exact. the fps will still slightly inconsistent.
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