My first impressions: It's pretty terrible. I just don't see why such a big change was needed. You can't walk off a rock without worrying about breaking a leg or half of your health depleting. I absolutely love the rest of things in the update, but I strongly feel that it takes away a chunk of the fun that the game has to offer. :suicide:
What do you guys think?
[B]Edit:[/B]
And yes, I think it's certainly better than people jumping off of 10 story houses and being fine.
[QUOTE=TylerT;42757789]My opinion: It's pretty terrible. I just don't see why such a big change was needed. You can't walk off a rock without worrying about breaking a leg or half of your health depleting. I absolutely love the rest of things in the update, but I strongly feel that it takes away a chunk of the fun that the game has to offer. :suicide:
What do you guys think?[/QUOTE]
they wanted more realism i think
Probably needs to be toned down imo.. I fell about 2 meters and took 54 damage and walked at a snail's pace for ~20 or 30 seconds... pretty lame.
We have to get used to it but the few minutes I played with fall damage on, I felt it was too excessive, jumping from 2-3 meters and getting -40hp + bleeding + injured :/
This is part of the alpha. Play with it for a few days to see if you change your mind.
Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.
[QUOTE=garry;42757934]This is part of the alpha. Play with it for a few days to see if you change your mind.
Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.[/QUOTE]
Very true. I'm just posting my first impressions.
damn, i keep forgetting this and i have died a few times already far away from my base with kevlar on for jumping off cliffs. but i kind of like this, if we are raiding a house this avoids people jumping down from their roofs and shoot us in the back,
i love the changes so far , before jumping off a 4 story house an take 0 dmg wasnt realistic at all now you have to think twice before jumping .
I personally like the idea, still can't try it out. The lag hasnt gotten any better even after the update.
I like this new falling damage then I just cant run around like the worst quake game I have to think before I do runn around like in reality on dangerous cliffs ...
[QUOTE=correctvirus;42758048]i love the changes so far , before jumping off a 4 story house an take 0 dmg wasnt realistic at all now you have to think twice before jumping .[/QUOTE]
Of course. I'm simply saying that the height at which you are safe from being damaged should be increased.
I love the fall damage, but its just need some balance. This is why we are alpha testers.
[QUOTE=ianTesla;42757887]Probably needs to be toned down imo.. I fell about 2 meters and took 54 damage and walked at a snail's pace for ~20 or 30 seconds... pretty lame.[/QUOTE]
I tested it first thing when I logged in on a rock I figured should have given me 10-20 fall damage and ended up taking 40 dmg, bleeding and breaking my legs. It seems a little rough atm but I like that they're starting to work on it. It's certainly better than letting people build towering structures and start jumping out the windows at the top.
I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.
[QUOTE=Snackrafice;42758157]I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.[/QUOTE]
I believe rust is now completely protected my valve anti hax. It gives me a warning when I join the game even, so hopefully the asshats are done for!
Time to build some 1st 2nd and 3rd foundation drops and see what the damage is. This is going to be so funny. I've gotten so used to leaping from 7 story buildings or casually bouncing about the mountains. Lol.
mmk tried it out it's cool that they implemented it (Although IMO too early in beta to add this feature better things could have been included first *cough* lock and key system) but the damage is way too high as it stands for such little falls, I've scaled mountains on trips and you can jump pretty far without actually hurting yourself if you know what you're doing. Currently just walking off a standard rock takes half your health.. and breaks your legs.. while I remember being 6 and playing on rocks that size with ease.
[QUOTE=Snackrafice;42758157]I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.[/QUOTE]
Great point. VAC and this would prob. eliminate those kind of cheaters.
The falling damage needs to be decreased by, approx. , 50-60%.
When I fall down of a rock , that is approx 5-8m - I'm receiving a 50+dmg + a broken leg.
[QUOTE=1jman6;42758177]I believe rust is now completely protected my valve anti hax. It gives me a warning when I join the game even, so hopefully the asshats are done for![/QUOTE]
Yeah, but we've all seen how VAC stood against cheaters in past games...
[QUOTE=TheDunkMaster;42758252]mmk tried it out it's cool that they implemented it (Although IMO too early in beta to add this feature better things could have been included first *cough* lock and key system) but the damage is way too high as it stands for such little falls, I've scaled mountains on trips and you can jump pretty far without actually hurting yourself if you know what you're doing. Currently just walking off a standard rock takes half your health.. and breaks your legs.. while I remember being 6 and playing on rocks that size with ease.[/QUOTE]
At the same time, if you don't know what you're doing you can break a foot on a relatively short fall. I have a vague memory of when I was much younger jumping off a back porch and landing wrong breaking 3 bones in my foot. Taught me very effectively to not land on my foot that way again. =D
That being said, breaking my foot didn't leave me half dead and wouldn't have killed me if I jumped again landing the same way...
It seems excessive, but still need to adjust how we play. I thought Sleepers was an odd/stupid idea at first, but I love it now. Give it time, see what happens. If anything though, it needs to be toned down I think.
The current fall damage doesn't seem to fit the arena style map terrain IMO. Too many high rocks and ledges for the "jumping off a 2m ledge will kill you" fall damage. It'd be different if the game had a mostly flat terrain like DayZ, but that's not the case with this map.
It's just not good map design to have all these high points if fall damage is going to be so unforgiving.
[QUOTE=RustAustin;42759165]It's just not good map design to have all these high points if fall damage is going to be so unforgiving.[/QUOTE]
Especially at night!
[QUOTE=Minny;42759308]Especially at night![/QUOTE]
I'm rediscovering the utility of torch.
Just going off of intuition as Rust doesn't like my drivers.
I think that the new map and fall damage is kind of on purpose by the devs, the game is not built to be forgiving in any way and any risk you decide to take can have serious drawbacks, now one of those is taking a midnight stroll through the mountains.
I personally like the addition, however the damage could be reduced by maybe 5%-10%
If you think about the damage on a relative scale (comparing to the weapons), falling 2-3m should not be the equivalent of being shot with a 9mm. Plus if you are shot with the 9mm you can atleast still run so it's actually worse to jump off a medium sized rock than to be shot. If we are going for realism then this should be taken into account imo
I like the idea, but the excessiveness is a bit, well, excessive. I took care to run around and only come down on small rocks, nothing I couldn't handle in real life (for an old fat), and somehow I ended up with the injured stigma. Adjusted, it'll be great.
[QUOTE=BratExecution;42758277]The falling damage needs to be decreased by, approx. , 50-60%.
When I fall down of a rock , that is approx 5-8m - I'm receiving a 50+dmg + a broken leg.[/QUOTE]
15-24 feet is a pretty good fall
So how does one repair a broken leg?? --Sorry i haven't tested it yet ;)
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