• Documentation on "-cheatpunch" command
    2 replies, posted
Hi, I've seen various sources quoting the "add -cheatpunch to your command line" to implement the new feature onto your server, I have a few questions. 1. What's the official word on it? I haven't been able to find any sources directly quoting devs on the matter - Edit: Nvm, saw it on the playrust.com announcement 2. What is its function? Does it detect or only blacklist entries? 2b. If it detects, are there any lag issues with capturing screens and feeding back to the main server? 3. How do I add this to my "command line"? I'm with Streamline at the moment, does this go in my config, or? Thanks for the help.
If you don't have command line access with your GSP, you'll have to wait until they adjust their interface. I suspect cheatpunch is running partially on the server and partially on the client where it needs to. The devs are not talking much about how it works so they don't make it easier than it has to be for hackers. I'd argue that its benefits outweigh any performance overhead unless it ruins the server's stability/perf.
[QUOTE=elixwhitetail;43879517]If you don't have command line access with your GSP, you'll have to wait until they adjust their interface. I suspect cheatpunch is running partially on the server and partially on the client where it needs to. The devs are not talking much about how it works so they don't make it easier than it has to be for hackers. I'd argue that its benefits outweigh any performance overhead unless it ruins the server's stability/perf.[/QUOTE] Yes, but different servers have different levels of strain, and therefore still have to juggle with the considerations of whether to manually implement it for now. I guess since I have no option to add the command line (unless someone can tell me otherwise), I shouldn't be too concerned with it until it rolls out officially.
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