• Server Owners
    723 replies, posted
Hey Server Owners. This thread is for you. [url]https://docs.google.com/a/facepunchstudios.com/document/d/12WG0Tmws0T_00w9bakjfy39mr3ASxOQRtATt2KWFSi8/edit#[/url] Please keep any requests or problems in this thread, and we'll try to work with you to make hosting a server a bit easier.
I'm not sure if it is intentional but anyone can edit the document at the moment.
It was not intentional, thanks :x
[QUOTE=garry;42817945]It was not intentional, thanks :x[/QUOTE] When is there new patch?
Hi Garry, We run this server: [url]http://facepunch.com/showthread.php?t=1323414[/url] Would you ever allow a remote rcon access? This is for us to do an automated msg of the day and turn pvp/pve on at the time of the purge. Copied some of the points we'd like to include in the future. [U]Now i know some of these might be a bit far off but you never know[/U]. + We are trying to create a warning Siren, that gives a warning to all players that the Purge is about to commence (i.e the Siren from Silent Hill) + We are trying to create an automatic Message that warns players that the purge is about to commence + We are trying to create a message of the day that lets players know our forums and teamspeak details. + To disable C4 damage to buildings in PVE (this will stop griefing during peace time) + Enable a game tracker to post on community website - e.g [url]www.jestersnc.com[/url] has battlefield maps with current players etc On a separate note may i ask how far will private servers go? e.g mods or tweaking the files to make events? Many thanks
[QUOTE=errorcode.se;42817977]When is there new patch?[/QUOTE] sometime eventually in the future
Hey Gary, I and the guys I play with think the game would greatly benefit from no Explosives in airdrops, making it much more a point of contention since learning Explosives would never be an option, and the air drops would be the primary source of Explosive Charges. airdrop.explosives true/false Thanks!
Is it possible to host an own server on an own dedicated server now? Because i got a really good dedicated (i7-4770k, 32GB, SSD, located in Germany) that's doing nearly nothing right now and want to host a big server for my german and european friends :) I'm the project leader of a growing german gaming and streaming community (coopy.tv) and want to offer a good hardcore server for rust. Kind regards CoopY
How about an option to see who's online? like a playerlist, and potentionally give admins options in that list to teleport, kick, ban etc? to make life abit easier Not sure if this is in the game allready but maybe allow us to determine the time of day & night cycles?
I do not recommend using the -ip switch. Same goes with binding multiply IPs to a server. It doesn't work well. Also, for all the server.cfg (server configuration) stuff for rust, take a look at [url]http://playrustwiki.com/wiki/Server_Commands[/url]
[B]Auto messages would be awesome![/B] so you can lead the Players to your Server Website / Board! + set the amount of airdrops! like: "airdrop.amount 2" = 2 Airdrops randomly.
[QUOTE=ManlyBeard;42818688]How about an option to see who's online? like a playerlist, and potentionally give admins options in that list to teleport, kick, ban etc? to make life abit easier Not sure if this is in the game allready but maybe allow us to determine the time of day & night cycles?[/QUOTE] What i've been doing is opening steam (shift + tab) and on the friends section is press view all players. This will show who is actually on the server. [B]not sure if it's a big or not but on the server list it might say 50 people, but on steam client theres only half of that.[/B]
I would like to see features that would enable the admins to - -Change crafting time on specific items. -Change Material costs -Change the re-spawn rate of resources. -Modify the number of resources in a specific type resource node. -Modify the length of day and night. -Modify the amount of protection the different classes of armor. -Modify the amount of damage different weapons do. -Modify the starting items of players on a server -Modify zombie spawn rate. -Modify zombie drops -Modify drop % of items in crate to make something more rare. These are all just off the top of my head, but these dynamics can vastly change the game. They can add a huge variety to the many different servers which will help the game grow. I have purchased i think 20 keys for this game and given them out on my stream. I enjoy this game a great deal and want to see it grow.
I don't know whether we want to allow server hosts to vastly change the game. This is something we really need to discuss internally before we allow it.
[QUOTE=garry;42819494]I don't know whether we want to allow server hosts to vastly change the game. This is something we really need to discuss internally before we allow it.[/QUOTE] I think it would be a nice idea. There would be alot of different servers. Much like "Gamemodes" The admins would premake a metal fort. every players would be there. By editing the server they would make it so no guns spawn and every other resource spawns 70% less. Increasing the zombie spawn rate by (example ) 400%. It would be a huge Player vs Zombie server, with PvP. But ofcourse. Not everyone will use the server files to make the server better. Most will likely use it for personal gain and to completely ruin the game for others.
Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.
I would like to have a way to limit the rcon for different admins. For example have login that would only allow the other admins to kick/ban and not be able to change the other attributes or craft items. This may help prevent admin abuse if the actual server owner is offline.
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] apart from that small chance someone comes across a winning forumla in gameplay which everyone likes, it would probably be fruitless and too messy
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] What's the difference between that and admin superfortresses? That's not the way the game was [I]meant[/I] to be played. What I suggest is some type of central inventory system that is connected to a main server. It keeps your blueprints and [I]maybe[/I] your inventory across servers. You could then restrict the use of admin give commands and at least dial down item give spam. I also think(sometime in the future) there should be a different way of administering your server. For example instead of teleporting to a player to see if they are cheating, it would do something like spawn in a camera so you can monitor different parts of the map. This way there would be no teleport/noclip flying to gather items. This is the only way I can think of to keep the game as pure as possible. Because as of right now the game isn't playing the way it's supposed to be played. There's no sense of accomplishment or challenge when everything can just be given to you. IMO it ruins the whole ecosystem of the game.
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] Ah. Seems fair enough. Then you shouldn't give such server customization to the server owners. Even if by giving that much customization would have bring some good thigs, it would bring more harm and abusive server admins. And if that is the case. I would rather not have that much game customization for the server owners.
hello a little help as possible and I'm following your instruction I can not start the server there is absolutely nothing going on in my batch window. rust_server.exe is just rust.exe ?
[QUOTE=avincent;42820095] What I suggest is some type of central inventory system that is connected to a main server[/QUOTE] wasn't this the original plan? centralized inventory with cross-server travel via the sea? it's a shame it hasn't happened (yet)
I think I just realized my mistake its only with ideal owner server hosting? Can you confirm this explain why I can not do it. in my enthusiasm I thought everyone could do is own servers.
two request to sort out some problems they are linked full information in chat for PVP damage show each hit, who from, where and damage with a time stamp second have that information in a text log for admins to review. my reasoning you see constantly people saying nice hack, stupid aim bot...ect. I just ignored them for most are people mad at good players. Last night though a guy (i won't say names or yell he is hacking i have no proof) dropped 4 of us in full Kevlar at max range with an M4 with 4 burst of 3-5 round just like shooting ducks. With this information people can understand how they died and or use screen shot of the damage in chat log to report possible problems then admins can confirm the screen shot in the server log. search the server log for the person in question to see if multiple hits in rapid succession is a constant thing with the person in question. yes I'm mad at getting smoked in such a questionable way. but I'm also 42 years old and have been playing first person shooter since UT99 so I didn't rage I logged out and slept on the problem drew on my experience from Administrating too many FPS servers to remember and this was what I came up with. Thanks for your time ]V[Matrix
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] One thing that wouldn't really change the game, but would be a vast improvement is to make it so on non-sleeper servers, people take 60 seconds to leave the world when they log out, to prevent combat logging. It would be nice, imo, if this was automatically enabled when sleepers are turned off.
I think it would be a cool feature to host your own server, like if you got your own VPS or just hosting one local for your mates. (If you don't own a VPS or something, you could just buy from one of the verifed hosts)
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] While creating your game in the way you envision it is very important players always like variation and something different in the game they love to play. Something like Survival Games would work very well in a game like this but that is up to you and if you allow server operators to make something like that. Having the game open to development after full release seems more reasonable then having people making mods out the wazoo.
is it possible to destroy/disappear the car from the command "vehicle.spawn" or do you have to wipe ?
[QUOTE=H3X4G3N;42820842]is it possible to destroy/disappear the car from the command "vehicle.spawn" or do you have to wipe ?[/QUOTE] H3X4G3N if you restart your server the car will disappear !, also, you have to input all rcon commands again(like crafting times) and type save.all in console when finished...
You have to destroy the car. Grenades or c4. I had that issue yesterday and found out it doesn't despawn even hours later. Ended up tossing a few grenades and away it went.
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