• When rust authoritative server to stop cheat
    3 replies, posted
Hi Why you don't make authoritative server for official server on rust to prevent cheat ? ================================================================ [url]http://forum.unity3d.com/threads/7-days-to-die-and-rust-too-easy-to-hack.268944/[/url] ================================================================ Thanks, Regards, I quote the post i read on this link by eskovas : ======================================================= For multiplayer games, (Almost) Full Authoritative server is the way to go. "hackers" in some way or another will eventually get access to the source code and be able to change anything they want. Having a server that confirms that the actions of a player are correct and then the server itself performs those actions and only the server tells other clients what happened is mandatory. Games like Rust, DayZ and many more allow users to perform actions they shouldn't be able to. Even in Battlefield 4, which has dedicated servers only available to trusted companies, i've seen players with 100% damage and aim bots. Imagine that in DayZ, some people were able to delete a file which contained the colliders of buildings ( or something similar ) and were able to go through every wall and structures in the game. ( meaning the servers didn't make the player move, but the client made it move, which is non-authoritative ) You can read more about Authoritative Servers and some techniques here: [url]https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking?language=pt[/url] ======================================================= Authoritative server on unity website : ================================================== [url]http://docs.unity3d.com/Manual/net-HighLevelOverview.html[/url] ==================================================
This won't work as collision detection etc is 'Client-side' and cannot be done server side (due to latency etc) People hack the client and to calculate all things at server for an FPS game can't happen (try imagining the process of a person firing a gun, the bullets trajectory, the other players positions all being calculated at the server... or jumping over a rock... can't happen at server unless you want huge lags.
I think they have money for that so they can have much server or better server :) [url]https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization#Lag_Compensation[/url] To consume less bandwidth ============================ [url]http://www.boltengine.com/[/url] ============================ [url]http://www.reddit.com/r/Unity3D/comments/2dhoo0/could_bolt_networking_be_commercial_viable_for/[/url]
Just want to share this : [url]http://oxidemod.org/plugins/r-anticheat.730/[/url] Because yesterday cheater go through my wall and destroy all bed and take everything Video show its possible to protect go through wall ======================================= [url]https://www.youtube.com/watch?v=Gbnsh2dVFKc[/url]
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