• Garry Newman did a cool Q&A for my website, check it out! Questions like: Why Unity/Dutch Auction Re
    8 replies, posted
Thanks Garry for your time and FPS for making what is a really fun game. The interview is on my website, you can click the URL from under my avatar or just go to bananaconda.net, it's front page. Apologies for the shameless self-promotion but let's be honest, this is probably the only place that has people who are interested in this topic.
Hey, gotta promote where you can dude! Tyvm for the Q&A, good read.
Great job on the Q&A. And could this be a real thing here: "bcnet: What has the alpha stage of Rust made you aware of in terms of things you need to work on? What were things you expected? Some things you didn’t expect? Garry: It became obvious to us that the player creates their own experience. Emergent gameplay is very very important, and is something we are trying to encourage through our designs at every stage. For example, one of the things people are asking for right now is for friends to be able to open their doors. They envision you clicking on a door, dragging people's names into a permissions list, pressing ok. To us that is the exact kind of thing we need to avoid. It offers no kind of emergent gameplay. On the alternative, if we make doors require keys just like in real life - it has emergent gameplay all over it. You could leave your friend a key in a crate outside, or make a copy for them. Someone might find a key and try it in a bunch surrounding houses to see if it works. It offers so much more than just going for the brainless, unlogical option of permission lists." We might get physical keys, which would be assigned for a door. I love this idea, it is great.
The physical key idea is quite interesting. Having a physical key on you while out of your house and you get raided will add more realism and fear to defending your house not knowing who has it or when they'll come back. Imagine going semi-afk and hearing one of your doors opening and thinking oh crap oh crap oh crap. Would like to know would this be a key for one door, or all doors of that player made before and after the key.
I can see loads of nakeds being locked in/out of their houses because some evil person has all their keys.
Keys worked in Ultima Online. It was complicated but it did work. Another thing that could work is combination locks of some sort?
Im pretty excited.
combinations not keys. How many of us would be locked out of our own homes because of the KOS mentality?
[QUOTE]combinations not keys. How many of us would be locked out of our own homes because of the KOS mentality?[/QUOTE] That could be fixed by keeping the owner rights as is, owner (person who placed) can open and close object as is but key would be needed for others.
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