I think we should replace the current NPC buildings (big civ, and other rad towns), with a couple of other different kinds of buildings. Have a couple areas be the ruins of a military bases, and that is where you can acquire guns and kevlar. Maybe a couple abandoned factories where you can get research kits. A hospital where you can find med kits blood packs, and things like that. A couple of convenience stores that have canned goods and cloth clothing. And maybe a couple of destroyed construction yards where you can find metal building parts. And for blueprints, I say either get rid of them entirely, or only use them for metal buildings and guns, because those make sense. Maybe you can find blueprints in a school. And of course cover these places in radiation so people cant camp them or live there. I think this would be a more realistic way of learning the items in game. If you want to say this is a copy of Dayz, it is, and it isn't, because I'm not saying make whole towns, im just saying have maybe have some buildings that are partially destroyed (because of w.e that ended society) with some ruble around it because everything around it was destroyed. It would give the game more of a fallout type feel than anything. And that way, the only buildings that are actually in tact, are player created buildings.
Also to add, I think a new resource should be added. You should be able to find dead people (NPC's), just like you would a rock pile or wood pile, and they have random stuff on them like a rad suit, or something. You can get creative in the places you find them, like finding them ripped in half, or hanging from a tree, or find them being eaten by a bear, or their head smashed in from falling off a cliff. It would add to the creepiness of the game, and would be a great alternative to having living npc's.
Last thing to add, after having all these idea's laid out. I believe we should keep mutated animals, but give them a different purpose, and not replace zombies with anything else. The game needs a wider variety of animals, not just the 4 we see. We can add mountain lions, water animals (if we can ever fish or go in water), lizards and insects. Maybe have a couple of mutated mosquito's that are like 2 feet big. Definitely use the mutated deer and chickens we've all been waiting for. Add in some horses, possibly tamable and ride-able. We can have vultures that follow you around if you are close to dying or they just fly around dead bodies. Bats. And of course, you can find all of these things in mutated form. The possibilities are endless, I just hope it is kept within reason, to still be seen as a realistic survival game.
sounds good =]
I'd like to see bad meat dropping of mutant beasts, maybe it could be used for making poisons for arrows or something. Traps would be cool, tripwire-shotgun, bear traps etc...they'd all use resources that seem to gather quite quickly.
NPC Buildings need atleast remake..
It would be interesting if the spots where you can get valuable loot would be bigger... like the Labors in S.T.A.L.K.E.R multi floor buildings or "dungeon complexes". You have to be carefully not to get attacked from other player groups or not being killed by mutants living down there or whatever. So its not like a rush into rad town loot and leave after 2 minutes. Collecting valuable gear will be more dangerous and more challenging.
Greetz Silentf
I like how currently you can get anything anywhere, rather than having to go to a specific place to find certain items.
My biggest issue with that, is if you locate resources to realistic locations (guns at military base) then you make it too easy to camp those locations and limit eliminate everyone's access to . While it is more realistic, it's pretty game breaking. One clan sets up and claims the military base, and nothing else really matters.
It's more realistic, but it's terrible game design.
can have multiple sites though =]
I agree with what the OP is suggesting but I'd like the resources/items to be available in lesser quantity outside of the designated zones in areas it would make sense to [B]possibly[/B] find the resource/item. For example having med kits/bandages appear infrequently in schools/construction yards, guns/ammo in houses, a little bit of food in everywhere. Essentially I think that whilst resources/items should be more frequent in logical zones and available but infrequent in less likely places you would find them.
That way controlling a certain zone would only limit the availability of certain items and not stop people from acquiring them all together.
I like the idea of attempting to control a resource though, it could potentially lead to players banding together to rid the island of the food/gun/blueprint Baron!
[QUOTE=gorewrath;44065468]I think we should replace the current NPC buildings (big civ, and other rad towns), with a couple of other different kinds of buildings. Have a couple areas be the ruins of a military bases, and that is where you can acquire guns and kevlar. Maybe a couple abandoned factories where you can get research kits. A hospital where you can find med kits blood packs, and things like that. A couple of convenience stores that have canned goods and cloth clothing. And maybe a couple of destroyed construction yards where you can find metal building parts. And for blueprints, I say either get rid of them entirely, or only use them for metal buildings and guns, because those make sense. Maybe you can find blueprints in a school. And of course cover these places in radiation so people cant camp them or live there. I think this would be a more realistic way of learning the items in game. If you want to say this is a copy of Dayz, it is, and it isn't, because I'm not saying make whole towns, im just saying have maybe have some buildings that are partially destroyed (because of w.e that ended society) with some ruble around it because everything around it was destroyed. It would give the game more of a fallout type feel than anything. And that way, the only buildings that are actually in tact, are player created buildings.
Also to add, I think a new resource should be added. You should be able to find dead people (NPC's), just like you would a rock pile or wood pile, and they have random stuff on them like a rad suit, or something. You can get creative in the places you find them, like finding them ripped in half, or hanging from a tree, or find them being eaten by a bear, or their head smashed in from falling off a cliff. It would add to the creepiness of the game, and would be a great alternative to having living npc's.
Last thing to add, after having all these idea's laid out. I believe we should keep mutated animals, but give them a different purpose, and not replace zombies with anything else. The game needs a wider variety of animals, not just the 4 we see. We can add mountain lions, water animals (if we can ever fish or go in water), lizards and insects. Maybe have a couple of mutated mosquito's that are like 2 feet big. Definitely use the mutated deer and chickens we've all been waiting for. Add in some horses, possibly tamable and ride-able. We can have vultures that follow you around if you are close to dying or they just fly around dead bodies. Bats. And of course, you can find all of these things in mutated form. The possibilities are endless, I just hope it is kept within reason, to still be seen as a realistic survival game.[/QUOTE]
That is a copy of DayZ and the dev's have stated they don't want to be another DayZ clone, hence the zombie removal. This is DayZ's loot tables to a T, and it works for DayZ because the map is HUGE and there is LOTS of building everywhere. Rust's map is tiny in comparison atm.
The idea is good but I think rust can come up with some fresh idea's on how to dispense the loot.
Sorry, you need to Log In to post a reply to this thread.