• List of things Rust needs to be epic!
    35 replies, posted
List of things Rust needs to be epic! i like the Alpha so far but it still needs soooo many things. here is a list i whipped up if anyone cares? [B]1. The ability to create booby traps, I.E. springs, spikes, pressure plates, switches, ropes and so on. 2. The ability to dig (for setting booby traps or bunkers) 3. The ability to gather water and other liquids 4. Maybe the ability to swim? 5. More spawn points for building materials. I noticed building materials like wood, stone and metal only spawn near heavily populated areas, adding more spawn points for building materials would allow the players to expand and use more of the large map. This would in turn allow some of the beginners to locate a less populated area to begin playing. 6. Private games 7. More zombie textures and animations to add diversity (also random rooming zombie hordes would be cool!) 8. More evil creatures! 9. Character creation screen with hair skim color some face options as well as male and female options. 10. The ability to save progress. 11. The ability to map an area. 12. Edible plants maybe? 13. The ability to burn down or destroy others creations. (With the threat of having your work destroyed maybe you would be more app to try to forge alliances as opposed to kill every one you see) 14. Creatures having the ability to cause structural damage to your fortresses 15. Farming? 16. A pet? 17. More clothing and armor options! [/B]
edible plants and farming would be glorious, but I imagined something along the lines is already planned. also fyi, zombies are temporary, they are being changed to something else
We need some aliens and like laser rifles and gatling guns..OH also I think it would be cool if we can build a stargate! OMG and we also need potato farms and low orbit ion cannons to attack other bases.
[QUOTE=Ravenholm!;43181736]We need some aliens and like laser rifles and gatling guns..OH also I think it would be cool if we can build a stargate! OMG and we also need potato farms and low orbit ion cannons to attack other bases.[/QUOTE] im sorry but i am laughing uncontrollably potato farms suggestion came in like a blast of light from left field and knocked me off guard [i]but on a serious note, no sci-fi stuff. this game shouldn't even have firearms (save the handcannon, as it is realistic[ish])[/i]
[QUOTE=HybridTheroy;43181730]edible plants and farming would be glorious, but I imagined something along the lines is already planned. also fyi, zombies are temporary, they are being changed to something else[/QUOTE] whatever they are adding, we need lots of them "random rooming hordes" would be key words! destruction! [editline]14th December 2013[/editline] [QUOTE=Ravenholm!;43181736]We need some aliens and like laser rifles and gatling guns..OH also I think it would be cool if we can build a stargate! OMG and we also need potato farms and low orbit ion cannons to attack other bases.[/QUOTE] I'm just trying to contribute here! as of right now, its pretty much naked dudes beating each other over their heads with rocks. can you say POP! fizzellll....
Most of them are pretty good.
I don't think the most ideas are made for rust....like digging...
[QUOTE=estier;43184681]I don't think the most ideas are made for rust....like digging...[/QUOTE] You dont think digging is made for rust? Explain how going underground doesnt belong in a survival game like rust.
[QUOTE=MrFoxx;43184743]You dont think digging is made for rust? Explain how going underground doesnt belong in a survival game like rust.[/QUOTE] Well it doesn't work with the engine, as far as I understand. So there's that.
[QUOTE=FredTheTech;43181687]List of things Rust needs to be epic! i like the Alpha so far but it still needs soooo many things. here is a list i whipped up if anyone cares? [B]1. The ability to create booby traps, I.E. springs, spikes, pressure plates, switches, ropes and so on. 2. The ability to dig (for setting booby traps or bunkers) 3. The ability to gather water and other liquids 4. Maybe the ability to swim? 5. More spawn points for building materials. I noticed building materials like wood, stone and metal only spawn near heavily populated areas, adding more spawn points for building materials would allow the players to expand and use more of the large map. This would in turn allow some of the beginners to locate a less populated area to begin playing. 6. Private games 7. More zombie textures and animations to add diversity (also random rooming zombie hordes would be cool!) 8. More evil creatures! 9. Character creation screen with hair skim color some face options as well as male and female options. 10. The ability to save progress. 11. The ability to map an area. 12. Edible plants maybe? 13. The ability to burn down or destroy others creations. (With the threat of having your work destroyed maybe you would be more app to try to forge alliances as opposed to kill every one you see) 14. Creatures having the ability to cause structural damage to your fortresses 15. Farming? 16. A pet? 17. More clothing and armor options! [/B][/QUOTE] 1. Yes, would love to have more ways to protect myself without being game breaking. 2. Been suggested, it's a no-go. 3. Would be useful with a thirst factor. I support. 4. Boats would be better for water voyaging, but swimming that wastes calories could be useful, I can see it. 5. No, there's plenty spawning already, you just gotta go out and look for it. 6. Why? 7. No, Zombies are temporary, but I will agree that variety is needed in the final build of whatever they choose hostile NPCs to be. 8. Yes, I support this. 9. Female characters are coming, but yes I support customization mostly on the fact that it would help to tell people apart better from a distance. 10. Progress already saves as you play... 11. No, the map isn't hard to learn, you just gotta play a little more. 12. Would be really useful, yes. 13. Why? This would just annoy people, and serves no purpose other than griefing. I say no. 14. Yes, I completely agree, creatures are not threatening enough. 15. Yes again, though it sort of sets you up for not leaving the house often. 16. Can't see the purpose, other than protection. If that is what you mean, then yes that makes sense. 17. More clothing yes, armor we don't need more of at this stage overall great list, stuff is pretty useful. Keep up the good work! [editline]14th December 2013[/editline] [QUOTE=Ravenholm!;43181736]We need some aliens and like laser rifles and gatling guns..OH also I think it would be cool if we can build a stargate! OMG and we also need potato farms and low orbit ion cannons to attack other bases.[/QUOTE] Don't be an ass, his ideas weren't THAT over the top.
The ability to remove built items would be handy. I didn't realise that wasn't possible at first so built a small base thinking I could expand it later... Then found out you can't remove your items. Also, the ability to add players to doors would be great. Building a base with friends means you each need a door to the base, which means lots of weak points for people to break in.
[QUOTE=Bulaba0;43184784]Well it doesn't work with the engine, as far as I understand. So there's that.[/QUOTE] It actually can be done, but not with the way they have the map set up, since it is just essentially a 2d terrain, to dig would mean falling through the map. To change it would take a lot more memory to my understanding. [editline]14th December 2013[/editline] [QUOTE=rosska85;43184799]The ability to remove built items would be handy. I didn't realise that wasn't possible at first so built a small base thinking I could expand it later... Then found out you can't remove your items. Also, the ability to add players to doors would be great. Building a base with friends means you each need a door to the base, which means lots of weak points for people to break in.[/QUOTE] Helk (one of the devs) confirmed this is coming.
[QUOTE=jonnymad;43184815] Helk (one of the devs) confirmed this is coming.[/QUOTE] Awesome! :) Only bought the game last night, but already got two of my friends to pick it up. So much fun.
[QUOTE=jonnymad;43184793]1. Yes, would love to have more ways to protect myself without being game breaking. 2. Been suggested, it's a no-go. 3. Would be useful with a thirst factor. I support. 4. Boats would be better for water voyaging, but swimming that wastes calories could be useful, I can see it. 5. No, there's plenty spawning already, you just gotta go out and look for it. 6. Why? 7. No, Zombies are temporary, but I will agree that variety is needed in the final build of whatever they choose hostile NPCs to be. 8. Yes, I support this. 9. Female characters are coming, but yes I support customization mostly on the fact that it would help to tell people apart better from a distance. 10. Progress already saves as you play... 11. No, the map isn't hard to learn, you just gotta play a little more. 12. Would be really useful, yes. 13. Why? This would just annoy people, and serves no purpose other than griefing. I say no. 14. Yes, I completely agree, creatures are not threatening enough. 15. Yes again, though it sort of sets you up for not leaving the house often. 16. Can't see the purpose, other than protection. If that is what you mean, then yes that makes sense. 17. More clothing yes, armor we don't need more of at this stage overall great list, stuff is pretty useful. Keep up the good work! [editline]14th December 2013[/editline] Don't be an ass, his ideas weren't THAT over the top.[/QUOTE] thanks, but on the topic of 13, i feel the game present no incentives for people to forge alliances. there seems to be to much pointless killing. there has to be a way to slow the trolls down..
[QUOTE=FredTheTech;43211686]thanks, but on the topic of 13, i feel the game present no incentives for people to forge alliances. there seems to be to much pointless killing. there has to be a way to slow the trolls down..[/QUOTE] But what will happen is higher-up players will burn down houses of the up-and-coming to keep them down, no one wants to get stuck progressing and people want to stay on top. I'd give about 20 minutes after implementation before every house in the game would be on fire :v: a lot of your other ideas were pretty good though, so keep that up!
Why don't we just go play minecraft? It's everything you just described and personally I'd rather they not water down this game with more PvE garbage. From the looks of their new found steam catering though, I may be disappointed.
[QUOTE=HeplMeh;43212514]Why don't we just go play minecraft? It's everything you just described and personally I'd rather they not water down this game with more PvE garbage. From the looks of their new found steam catering though, I may be disappointed.[/QUOTE] Thats because on steam we already have 100's of dayz clones, we dont want another ;p
I don't foresee digging ever being a realistic goal. The changes from a flat 2d terrain plane to a voxel based setup isn't impossible (albeit a massive time sink), and it would cause more problems then it helps solve. All rocks, rock formations, structures, etc, would require implementation of some sort of physics capability, so a rock/structure would fall/collapse if a player dug out the earth holding up supposed structure. The only current solution to faking buried traps would require implementing some kind of "buried" setting/status, that removes the graphic but triggers when the player walks over it (bear trap kind of thing I guess?). I could see this highly unjustifiable as it's pretty obvious players would basically just "mine-field" the relatively few high resource area's/towns and wait for people to fall over for free loots. I did like several of your other suggestions, but digging is definitely one that seems to come up frequently that realistically isn't plausible without a massive overhaul to their terrain and map generation (we have 1 map, meaning it currently is anything but procedurally generated).
[QUOTE=HybridTheroy;43181766] [i]but on a serious note, no sci-fi stuff. this game shouldn't even have firearms (save the handcannon, as it is realistic[ish])[/i][/QUOTE] Why shouldn't there be firearms, this isn't a caveman simulator.
[QUOTE=suptoofs;43214178]Why shouldn't there be firearms, this isn't a caveman simulator.[/QUOTE] it still isn't a super-being-with-ability-to-make-precise-cuts-down-to-the-fraction-of-a-mm-accuracy-and-can-also-weld-with-its-mind simulator either.
I did not say it was, nor do I believe you should be able to craft military grade weapons. I just think your statement to not have any firearms sans the handcannon is asinine.
[QUOTE=suptoofs;43214178]Why shouldn't there be firearms, this isn't a caveman simulator.[/QUOTE] True, but it is a survival game and guns require utterly no skill to use, which is why the game is a KoS fest. Also when you can build a working M4 out of 25 pieces of scrap metal please tell me, I would love to how you did.
[QUOTE=Wolflover79;43214365]True, but it is a survival game and guns require utterly no skill to use, which is why the game is a KoS fest. Also when you can build a working M4 out of 25 pieces of scrap metal please tell me, I would love to how you did.[/QUOTE] Explain to me how guns require no skill to use.
Well you point and click and the scary guy is gone, seriously, all you have to do is aim at said enemy (or new spawn, since most people with guns seem to use new spawns as their only target) and shoot a couple times. Sure in the real world guns require some skill (not that much, 7 year old me shot his first rabbit with only three missed shots) but Rust is not the real world, at least not now.
[QUOTE=suptoofs;43214493]Explain to me how guns require no skill to use.[/QUOTE] Hitscan and tiny recoil make spraying too effective.
[QUOTE=Wolflover79;43214611]Well you point and click and the scary guy is gone, seriously, all you have to do is aim at said enemy (or new spawn, since most people with guns seem to use new spawns as their only target) and shoot a couple times. Sure in the real world guns require some skill (not that much, 7 year old me shot his first rabbit with only three missed shots) but Rust is not the real world, at least not now.[/QUOTE] I could of done without the sarcastic ass response. However, Naked players are often shot due to people farming without any gear on ( I do it) As of right now most naked players are loot Piñatas. Spraying is only effective at extremely close range, and the recoil is not tiny.
[QUOTE=suptoofs;43214319]I did not say it was, nor do I believe you should be able to craft military grade weapons. I just think your statement to not have any firearms sans the handcannon is asinine.[/QUOTE] Sorry for not being descriptive, but I've posted quite a few times on this subject. I'm not saying have only the hand cannon as a firearm, i simply mean mechanical firearms should be scrapped, or at least uncraftable by hand. I'm still very keen on the idea of other believable "firearms" such as a self repeating crossbow, blowgun with poison darts, you get the picture.
Agreed that military grade weapons should be uncraftable by hand, however whats the point in scrapping military grade weapons when they are releasing a patrol helicopter. Doesn't make much sense.
[QUOTE=suptoofs;43215532]Agreed that military grade weapons should be uncraftable by hand, however whats the point in scrapping military grade weapons when they are releasing a patrol helicopter. Doesn't make much sense.[/QUOTE] They should not be scrapped, just made rare and highly sought after. You need to decide if you really want to let someone know you are carrying an M4, is it a deterrent or a tempting prize for someone daring?
These are only some points and there´s much more to be added. It´s good that we can´t decide which idea the devs will pick, because with that forum full of immature people, the game would become something like Minecraft- Counter Strike. This game is not only about killing opponents... I hope it also won´t be. You can go play Counterstrike ect. if you´re about frags
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