I believe most would agree, that Rust needs some kind of goal for players to strive for, other than killing all the other players. As it stands, Players reach endgame when they have armor, a base, a gun, and a quarry. Then out of boredom, they just raid everyone else, because what else are they gonna do? That is the question i ask. What should be the objective of rust?
I already know many of you are thinking "It's a sandbox game there shouldn't be an objective. The game is what you make it" To which I say, Just because there IS an end goal, doesn't mean you HAVE to go for it. Who here has legitly beaten the Ender Dragon in Minecraft? Or attempted to find your son in The Forest?These end objectives just give you something to work towards when you sit there looking at your 50 furnaces, and chest full of AK's thinking "what now?"
So, the question is. What do you think could be an end objective in rust, to be completed before the wipe?(or perhaps cause the wipe?)
Keep in mind, End objectives should take a long while to complete. Something that would take a group nearly wipe to wipe to complete, so serious players dont just complete it on day 3.
I believe they are already in the works for a small piece of what they envisioned of endgame.
[IMG]http://i.imgur.com/ExDSrWm.png[/IMG]
Maybe the end game should be to find out why you are there?
Build a boat/ship with enough supplies to get off the island?
[QUOTE=Malexion;48495794]I believe they are already in the works for a small piece of what they envisioned of endgame.
[IMG]http://i.imgur.com/ExDSrWm.png[/IMG][/QUOTE]
holy crap fast reply...didnt finish posting the poll with it...
But yea, I remember seeing that. It could be an endgame peice... or it could be just another monument/pre-fab. Hopefully tunnels we can build in.
What's your fascination with "specific objects"?
I don't really think chasing some particular treasure item fits with my idea of end game. Or even the feel of Rust and builder type games over all.
End game for me in Rust is about dominating your surroundings. If you've built an impenetrable fortress and cleared the area around your base of threats such that you can wander around outside with impunity, then you've won. If not, get to work.
Giving the players 1 all-important end game goal would be against the basis the game stands on, freedom. You're free to come up with your own end game, but the game isn't meant to do that for you.
That being said, I believe that the goal of the game is to survive; so clearly the end game goal is to have the biggest beard.
[QUOTE=AshFirecrest;48495872]What's your fascination with "specific objects"?
I don't really think chasing some particular treasure item fits with my idea of end game. Or even the feel of Rust and builder type games over all.
End game for me in Rust is about dominating your surroundings. If you've built an impenetrable fortress and cleared the area around your base of threats such that you can wander around outside with impunity, then you've won. If not, get to work.[/QUOTE]
What if the chance to end all life on the island existed in a area that took a hell of a lot of work to reach?
Tunnel, cave, etc. Completely speculating here but, if this gained some sort of advantage point to loots or whatever, why not?
[QUOTE=AshFirecrest;48495872]What's your fascination with "specific objects"?
I don't really think chasing some particular item fits with my idea of end game. Or even the feel of Rust and builder type games over all.[/QUOTE]
I just didn't want to say "Something"
Rust is a building/crafting game. inevitably, players feel resources=good, and horde all they can... with no real purpose. So my first thought was "Maybe you could build an insane object. that uses up so much material, that a clan would spend nearly a month collecting and raiding to reach that point. Maybe then build a nuke? then BOOM. server wipe. and said clan gets a reward. like their names shown whenever others log on to the server. " or maybe an NPC enemy, like everyone has thought about. with such high defence and health, it'll take a month of chipping away to defeat it. each bullet being a percent of a percent you need to pump into this machine, to make it blow up. or maybe you find a bunker. and if your clan can hold it for 2 weeks, then you win.
so yea. Build it, Destroy it, Find it.
[editline]19th August 2015[/editline]
[QUOTE=Thor-axe;48495903]Giving the players 1 all-important end game goal would be against the basis the game stands on, freedom. You're free to come up with your own end game, but the game isn't meant to do that for you.
That being said, I believe that the goal of the game is to survive; so clearly the end game goal is to have the biggest beard.[/QUOTE]
Who said there would only be 1 end objective? I think there should be several. also....
[QUOTE=n7m6e7] I already know many of you are thinking "It's a sandbox game there shouldn't be an objective. The game is what you make it" To which I say, Just because there IS an end goal, doesn't mean you HAVE to go for it. ... These end objectives just give you something to work towards when you sit there looking at your 50 furnaces, and chest full of AK's thinking "what now?"[/QUOTE]
Look, I used to be obsessed with "end game" requirements as well. I'm the type of person who plays games with single minded obsession. Generally I play only one game at a time and I pump hundreds and hundreds and hundreds of hours into it until I operate at some level in the top 5% of people playing that game. This means that I regularly run into situations where I've done everything the game's creators wanted me to do. So I used to bitch on forums all the time about games needing more and better "end game" content (admittedly, sometimes I still do).
However, I've eventually come to realize something. Once you've done everything the designers of a game wanted you to do, what you're supposed to do next is [I]find another game[/I].
Rust doesn't need "end game" content. If you've gotten to the point where you've learned and explored everything the game has to offer (impossible at the moment given the rapid deployment of new content), then stop playing Rust. Go and find another awesome game to play the hell out of. There are tons of them out there.
There is no end game.
i think it would be good to make tools that can create to make an end game. tier the weoponry all the way to nukes. allow players to craft crowns that make them stand out like a sore thumb and tax the community. make rockets/ships that allow players to move to another server with all their gear. it doesnt need to be something small, and it doesn't need to be just one thing. the game allows freedom, and demands survival. work with that.
Gather a community and rebuild civilisation in your walled off section of the map, use all your stocked up aks and shit as standard issue self defence and go to war with other communities. work together to build up your defences, share tactics, take control of as much land as you can hold, become dominant while recreating the human race, thats how you win rust, and its already possible.
The point of the game is that the serverbase makes their own objectives. Do you want to become the baddest dude around? Achieve complete and utter domination over the island? Make other people dread being alive? Just shit around? It's your call.
I've thought before it'd be neat to have a little bit of a mystery as to why naked cavemen are being dropped on this vaguely apocalyptic island with regular military-grade weapon airdrops seemingly intended to goad them into fighting to the death, but that's not really the point of a game like this and even if you [I]did[/I] want to do something like that, it'd probably have to wait until the game was out of EA.
No end game at all is my vote, there should not be any scripted part of the game. The game is what you make of it, each server reboot tells a different story of the random people that join that server and conduct themselves in varrying ways which impacts everyone else. Their servers are a living thing developing in their own way and at their own speed.
[QUOTE=Simplemac3;48522172]The point of the game is that the serverbase makes their own objectives. Do you want to become the baddest dude around? Achieve complete and utter domination over the island? Make other people dread being alive? Just shit around? It's your call.
.[/QUOTE]
These are all the same things.
I do think it would be nice if there was more to do than farm some crap for a few hours and then play a FPS with light siege elements, but as to what a real end-game would be I don't have a good answer. Current cycle is just too stale though.
Farm -> Make gun -> Shoot everyone -> Get killed -> Respawn -> Farm ->ect
[QUOTE=JCDentonUNATCO;48522304]These are all the same things.
I do think it would be nice if there was more to do than farm some crap for a few hours and then play a FPS with light siege elements, but as to what a real end-game would be I don't have a good answer. Current cycle is just too stale though.
Farm -> Make gun -> Shoot everyone -> Get killed -> Respawn -> Farm ->ect[/QUOTE]
The picture I have for a proper "end-game" state as the game is now would be to have a large faction with the biggest fort around that thoroughly dominates everyone else, but to be frank that isn't all that possible unless you had enough people to have a guard shift on at [I]all[/I] times, and that isn't really all that likely to happen for a game as fleeting as Rust. Eventually there's going to be a point where everyone's either in bed or otherwise busy, and at that point any one man well equipped enough can break in and ruin their shit.
To be honest, that's a big problem I have with Rust as it is now. Raiding being easy is one thing, but anyone can do it while most of the group is offline. I've seen people bragging about how they'll raid people that upset them as soon as they go to bed, and it's like- what's there to be proud of in that? It's like if you said you were going to knock out a champion boxer, and then sucker punched him as hard as you could in the back of the head while he was gardening. Shit is just dirty.
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