I think the game is at a REALLY solid point right now. The community was just handed the rough beginning of map making potential which is the beginning of Rust's coming golden era oo development. When reading the mindmap, the one idea I liked more than everything else mentioned (yes, literally everything) was for server owners to customize their servers to particular 'specializations'.
[I]Taken from ([url]http://mind42.com/mindmap/7abd1334-d170-42e7-b869-f74010b9b143[/url])[/I]
[IMG]http://i.imgur.com/cU5BeID.png[/IMG]
The potential that this idea alone carries is actually pretty astounding when you think about it. Going in this direction is brilliant, and it will alleviate SO many problems that the Rust community experiences internally, such as: [I]playing the game for different reasons, and with different expectations for balance/ecosystem, the eventual mundanity of the same experience regardless of map change, the pigeon holding of the game into 1 or 2 niche genres, the eventual 'only way to play' aka dominant strategy that arises from community discussion and review[/I], the list goes on.
I think we are approaching one of the best opportunities in this games development to begin implementing this feature. The earlier big stuff like this gets started, the better, and more reliably integrated it will become, not to mention the longer you wait the more difficult it becomes. With both the ability to design a map AND define features like this, the possibility for server owners and map makers to really make amazing stuff is there. This up and coming Hapis Island is great, I think it will be awesome as the vanilla Rust experience, and work spent on it is not in vain, nor the proc gen branch in general. However, if the dev team were to begin implementation of this feature upon completion of Hapis, they could see the community doing all the mapping and gameplay designing from there on out, and stick to adding new features. This is great.
Skyrim, Dota2, Team Fortress 2, Portal 2, these are all games that benefited immensely from the community and Rust can definitely go down the same, Legendary path these games have taken. The possibilities are endless. Ancient Egypt desert only maps, maps on the moon, underwater worlds (someday?), a great redwood forest with the ability to build in the giant trees, and even if none of this sounds appealing to you, the best part is that there is guaranteed to be at least 1 server that DOES appeal. If there isn't, you will have the power to create it. The time is now, Garry! :rock:
The time is not "Now" for this to be implemented. This is the ultimate goal for the facepunch team, to hand the game over to the community, at some point in time.
Handing it over now in this unfinished state would only cause more problems. For one, if many people found a niche server they liked better than vanilla.... ALOT of testers (which we are) would not be testing what facepunch is trying to push out.
Also, many mods and such may break current game mechanics/features which the devs are not interested in trouble shooting at the moment. And the last thing we need here in the forums is people asking for help fixing their servers that are/may be broken due to community created features.
I agree with you whole heartedly. I would love to play on a server more geared towards some sort of "Cave man" era with no CS:GO weapons or some more futuristic modded server with laser weapons and flying craft.
The time will come. The state of the game is just not ready for it. But it will be.
The short version:
Please, no, not now. Keep all the testers busy with current development plans in place before segmenting the testers to niche servers.
That is, what games not developed by "huge" developers call mod. This is completely normal here, if you came from COD or BF, you may have not met them yet...
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