How do you make sure whatever happens you never go back to the rank of the caveman?
I personally build a wooden shack with a metal door, they are inconspicuous and cost effective. I keep some spair items in the shack :
A full set of spare clothes,
Enough food to resettle
A spare tool (hatchets or pickaxe)
A full pistol with one spare charger.
[QUOTE=vachon644;43387270]How do you make sure whatever happens you never go back to the rank of the caveman?
I personally build a wooden shack with a metal door, they are inconspicuous and cost effective. I keep some spair items in the shack :
A full set of spare clothes,
Enough food to resettle
A spare tool (hatchets or pickaxe)
A full pistol with one spare charger.[/QUOTE]
The wooden shelter + metal door can be broken with a hatchet or pickaxe. Any time I see this I do raid them because I know that this shelter is made by someone who has some decent stuff. It may take 500 hatchet hits to destroy the shelter but I almost always find it worth it.
I like to build a few 1x1 shelters with 2 doorways and 2 metal doors. 1 doorway is the entrance and the other doorway leads into a small area surrounded by impassible terrain where I put my loot. See [url]http://youtu.be/tFTI8hsyqVk?t=36s[/url] for an example.
The only thing you really need to stop yourself going back to caveman status is the furnace, workbench and a sleeping bag. Thats all really. With those things there you are only 5 rocks away from a 9mm pistol. 5 rocks usually gives 25+ metal ores which is enough to make a 9mm pistol. And always only carry what you need. You shouldn't carry around your 35 stones, split half of that and put it in your base. Thats all you need to do in my opinion.
Hidden stashes in some random-ass corner of the map. I put basic tools, a bow, some food, some wood, some gunpowder, some metal fragments, some stone, a sleeping bag, a furnace, a workbench, and sometimes some armor or a home made weapon or something in there.
You just make a cluster of them and hide them in some bizarre, hard-to-reach nook. Unless people are standing right on them they're invisible, and the chances of someone quasi-glitching up a rock wall in a specific move pattern that it took 10 minutes to figure out just to look at a crevice is unlikely.
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