• Suggestion : Server Inactive-time buff
    0 replies, posted
Its getting more and more common specially between medium/big groups to wait until every enemy player is offline to raid/demolish the enemy's house. This way noone is defending ... its eazy even if the attacker is just only one person with c4 (one person could demolish any house with enought c4 without firing a shot). This is very frustrating for "average" players since there is little/no important action during server's active time, (servers with old/organized population are more affected by this) . Also it kills a big part of the game, defending, attacking in big groups. Most (or all servers ) have all their population from a localized geographical area (players seek low pings and same language). My Suggestion: Make time frames in which buildings are weaker/harder to break or the tools/weapons do less/more damage (configurable by server's owner) . This would promote figthing on active time and punishing the "wait for the enemy to go offline behavior". Regards, a Rust Player
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