• Building uphill.
    10 replies, posted
Maybe I'm missing it, but for the life of me I can't figure out how to build uphill aside from trying to perfectly space a new foundation (without snapping) and then building steps down. Are there any any plans for this in the building reboot? Foundation steps work great for building down (though, admittedly I haven't done so with multiple floors and don't know how well the half floors go), but it seems like a modifier key to make attaching steps go upward or even just allowing placement on top of foundations would go a long way for big builds.
im guessing this has something to do with bridge building?
If I have correctly understood what the OP is saying, I have encountered this problem too. Foundation placement works fine on relatively flat ground, or relatively small bases, (4x4, even 5x5), but if you try to build a really large base, (20x20), or a long perimeter wall, (20+ tiles long), you will invariably run into a spot where the foundation cannot be placed, because the ground is too low, or too high. A new foundation file can be placed next to the existing ones, at a lower or higher elevation than the others, but it won't "snap-to" the existing foundation, so you are left with a gap in your wall. Under these circumstances, I believe the foundations should still "snap together", just at different elevations, so that you can continue your wall up or down a hill. Foundation steps could be used to adjust between the different levels of elevation. I hope you were able to follow what I mean... :)
@rustupdates (twitter) Made it so sockets can be set as rotatable - @garrynewman (/main/construction2) I wonder if this means we can turn the foundation steps and build up hill, Please be so, Grymthor Yes we/I need this to build bridges. Neil I get where you are coming from but if we could build on slopes and the foundations reacted to them the walls would need to stretch or shrink at the tops so they would meet and join, and so would the floors, I think altho it's a good idea the implementation of it would be a programming nightmare. when i want to drop down my foundation because of this [IMG]http://i62.tinypic.com/of62cy.jpg[/IMG] I do this as the foundation steps are half the height of standard foundations, 2 steps takes you down 1 full foundation, [IMG]http://i62.tinypic.com/5pihac.jpg[/IMG] If i need to i remove the erroneous building foundations and build off the bottom foundation I do this when making bridges i NEED to be able to do this in reverse so i can build on inclines. I hope that is what the tweet is :)
i use this same process when i build down a slope wish i could build up a slope the same way
[QUOTE=GrymThor;46404634]im guessing this has something to do with bridge building?[/QUOTE] Not for me. I like castles and kingdoms need walls. =P Never had any luck with with building in water myself, but I'm sure it would help those daring enough. =)
Kulan, I guess I didn't make myself clear, but I don't want the foundations to "react" or "stretch" in any way. Just for the "snap-to" to work when the foundations are on different elevations. I'll try to explain what I mean with a doodle: [IMG]http://www.neilhillman.com/wp-content/uploads/rust-snap-to.jpg[/IMG] This would obviously only happen when you couldn't go any further on the same elevation, and would mean that our building / walls would be graduated, but at least they would join up, without gaps and overlaps, (and wouldn't require a big programming overhead, just some tweaks to the foundation placement "snap to" function). What we have now is more like this: [IMG]http://www.neilhillman.com/wp-content/uploads/rust-snap-fail.jpg[/IMG] (You can place a new foundation next to the existing one, but they don't "snap" together unless they are at the same high, so you are left with a gap between them). BTW, I LOVE your tip for using 2 foundation steps down to line up a floor tile with a foundation, genius!
[QUOTE=neil.hillman;46415710]Kulan, I guess I didn't make myself clear, but I don't want the foundations to "react" or "stretch" in any way. Just for the "snap-to" to work when the foundations are on different elevations. I'll try to explain what I mean with a doodle: [IMG]http://www.neilhillman.com/wp-content/uploads/rust-snap-to.jpg[/IMG] This would obviously only happen when you couldn't go any further on the same elevation, and would mean that our building / walls would be graduated, but at least they would join up, without gaps and overlaps, (and wouldn't require a big programming overhead, just some tweaks to the foundation placement "snap to" function). What we have now is more like this: [IMG]http://www.neilhillman.com/wp-content/uploads/rust-snap-fail.jpg[/IMG] (You can place a new foundation next to the existing one, but they don't "snap" together unless they are at the same high, so you are left with a gap between them). BTW, I LOVE your tip for using 2 foundation steps down to line up a floor tile with a foundation, genius![/QUOTE] This is why i want the Vertical Control of Foundations because that would solve the Snap to Other Foundation issue.
Requiring adjacent foundations to be at the same level has been an integral part of Rust thus far. It is the most straightforward defense against people who would build alongside the outer walls of your base in order to get up over them.
[QUOTE=Boseknows;46416003]Requiring adjacent foundations to be at the same level has been an integral part of Rust thus far. It is the most straightforward defense against people who would build alongside the outer walls of your base in order to get up over them.[/QUOTE] As was found so often with legacy, the more flexible you allow base building, the more easy it becomes to raid.
I get you now neil So if the foundations snapped together say in thirds like this below [IMG]http://i59.tinypic.com/2ldekjq.jpg[/IMG] we would still need third the height walls as in example A and 2 stacked for example B, i don't think C works but if A and B snap points, a 33% height wall were added and the ability to attach a higher foundation to an already placed lower foundation, that would be so cool. add in a 15~ and a 35~ degree slopes and we would be golden [IMG]http://i59.tinypic.com/166x541.jpg[/IMG]
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