.. NOTHING!! .. Yeah, replace them with nothing .. Okay bare with me.
I know there are already plenty if topics on this including the poll. But I've been commenting on the poll now for the past 7 pages or so and it's just page after page of the same conversation and questions because people can't be bothered to read back before posting.
Okay so yeah, I don't think anything should specifically replace zombies.
Reason?
Well there are many. First of all, if any of the BIG ideas that people are coming up with get put into place then rust becomes a PvE game. Something I don't want and something I don't think Garry wants. Garry always said the biggest threat will always be other players, and I totally support that.
The other big reason is that NONE of those ideas really fit in the current game. Yes, I know, the map will be completely remade at some point but until we have any real idea we gotta play off what we got. I'm not going to talk about each and every option. Just the two that are causing the most discussion.
Dinosaurs - The "Dino" people are focusing on the caveman style aspects of the game and see them fitting in with that. Yeah I can kinda see that, BUT they don't fit in with the buildings, airdrops and modern items UNLESS your thinking of a Jurassic park kind of idea. Which we don't want. Plus the big ones would be impossible the kill and the little ones would kill you before you even saw them. Thus making it a PvE game. Any deviation borders on the lines of "mythical" or "mutant" anyway.
Mutants - Again yeah I can kinda see why your think they fit in the radiation zones .. Which makes up about 1% of the map. How come the other 99% of the map wasn't effected by this "apocalypse"? And if they're in such small numbers then why are they re-spawning? And in a post apocalypse scenario, why would you be bashing rocks together, making tools and crafting clothes etc.? To have this work and be believable then a HUGE portion of the map needs to have been affected by this apolacalype. Kinda like fallout. And even then I don't know why crafting would be such an importance.
Forget about the idea that something MUST replace the zombies, and think about focusing on the wilderness survival aspects of the game and what it "could" bring in a real map. The real map could have different regions, climates, wildlife etc.
Sea, lakes & rivers - standard changing weather - source of food, water etc.
Beach - Standard changing weather - source do other edible wildlife, sand, seaweed and shells for crafting etc.
Marshland - Wet - home to crocodiles etc.
Think forrest - All kinds of creatures, bears etc. Great source of quality wood etc.
Rocky Mountains - source of stone and ores.
Snowy highlands - cold, heat is important - wolves etc.
Volcanic regions - hot, little life, source of sulfur etc.
Deserts - dry and hot, dehydration is an issue, home to lions (and other cats) and poisonous snakes and scorpions etc.
Open fields - perfect for building villages, towns and farms.
These are just basic ideas, minds much better than mine can expand on them and be much more creative. Different animals have different resources. Fur and leather for clothes, horns and claws for tools, venom could be used to make poison for arrows and certain plants could be used to make medicines. All kinds of illnesses and diseases could be an issue. Focus on the survival aspects of the game! With different resources in different regions, people can build in resource rich areas. They will be forced to travel for other things. Fight or trade with other players for them. Other players remain the biggest threat.
Give us a blank canvas and we can do whatever we want!! Wanna build a village or a town, do it! Wanna build a farm and become a farmer? Do it! Wanna be a hunter? Do it! Wanna start a millitary? Do it! Wanna study medicine and be a doctor? Do it! Wanna live on the road and be a trader? Do it! Wanna be a bandit with a hidden lair? Do it!
With a map like this there is no limit on what we can do with it! But if we create a main NPC enemy then the map will be based on them and we will start to become very limited on what we can do. We also risk becoming a PvE game. Real players are a better enemy than NPC any day!
Not all of these ideas are my own but I truly believe that this is the best path for the game.
Think about it :)
Honestly? I like this idea. It really emphasizes the fact this game is about survival. What better way to have to survive than fend off nature (and people) itself?
It fits the direction this game seems to be going, without impeding the PvP aspect of the game while giving neutral people things to do. If the game progressed far enough, it could get to a point where 'farmers' can trade their produce for other items that they do not collect while trying to fend off bandits.
Thanks :)
Exactly and it could work for anything. People could set up mining operations and then trade that. With an open world sandbox like this there really is no limit to what people can do with it. I really think this would be so much more thing. And your much less likely to get bored with that amount of creativity and freedom.
Everything is cool except the statement that zombies shouldnt be replaced with anything.
Majority of players wont agree with u on this. But surface ideas are great. Hope u guessed it right
and we'll see them in game.
It makes sense. Honestly, I'd be more scared if of players that "controlled" radtowns than just easy-to-kill mutants or animals pestering me all over the place.
Pretty boring gameplay when its 2:00AM and there are only 12 people online.
At least now I have something to shoot at.
[QUOTE=LO;44048077]Everything is cool except the statement that zombies shouldnt be replaced with anything.
Majority of players wont agree with u on this. But surface ideas are great. Hope u guessed it right
and we'll see them in game.[/QUOTE]
I think his point is that the environment itself should be the biggest threat (besides maybe players), it's not just about making the map look different, it's about adapting your play style to work in drastically different areas of the map.
God knows the one thing most gamers have a hard time doing is changing their strategy, the most difficult mob of all is yourself.
(shit that was deep)
Sievers, u played stalker, man?
Love this idea, and all the pre-built structures should be removed if they add all these biomes. Airdrops should be the only way to get BP's, modern arms, canned foods, water bottles, non homemade ammo, and attachments. If the world will be huge, it would be great if they used some of these biomes.
Yeah I quite like this idea, more resources spread across a huge new map would mean no one group can own the map and have access to an abundance of all resources, giving a reason to actually trade and build alliances with other groups.
The change in terrain would also be refreshing and as Sievers said people would need to adapt there survival strategy to make it in different conditions.
Also this is more of how I pictured rust going when I first started playing. If an enemy beyond the addition of more wildlife is added I hope they cant be farmed to the extent the current enemies have been. Seems silly to even have weapon crafting when most of the time I just find a gun in a rad town and 20 arrows later have leather armour and loads of bullets.
Currently farming AI enemies is the reason a lot of people can be well geared out within an hour on a server, some what skipping the earlier tech stages and shortening gameplay. I haven't thought of a better alternative for distributing blueprint however i'm sure there is one a lot better and more suiting than killing NPC enemies.
[QUOTE=LO;44048499]Sievers, u played stalker, man?[/QUOTE]
I have not, but I've heard a lot of people mention it in the last couple weeks on here.
i loved your part about dinos and the caveman. it makes absolutely no sense at all. if u want to go that route you have to remove metal door, hatchet, metal buildings, all guns, health kits, armor, airdrops, rad towns, etc etc.
the same people that want dinos and spears are the same people that hate the guns. those people need to shut their trap. so hypocritical really, they are the same people that bash the current pvp system because they say that the pvpers want their play style to remain, yet they want to change the game to their playstyle, caveman sim.
this game needs to be improved rather than try to turn it into something that is wayyy different than the current system. airdrops, rad towns, metal structures, health kits, and yes, guns, are fun and create an atmosphere where players are really the only legitimate threat. if this game turns into pve it will be dead so fast.
i like all of your suggestions except there might be too many zones/monsters in your opinion. it would require players to have to live in too broad of an area i think. for example, "shit i dont have any x, which i can only get in the marshlands, but now i gotta run for 20 mins" or something like that.
good post tho
In reply to Stewie and bricktown in a quieter thread where I can explain my ideas/PoV better.
I like the guns, metal doors, and armor. I think that its possible to merge the dinosaurs with the modern tech, because lets face it... Humans stand zero chance against dinosaurs if we aren't well equipped. I don't think dinosaurs should be a mega-boss, "OMG RUNAWAY" thing. Dinosaurs come in all sizes, all shapes, and they aren't all aggressive. I think the developers should use them as a tool to expand the game and fill gaps, not alter the central game mechanics. They should add to the difficulties presented by the map, not replace them. In my original post arguing for dinosaurs I also added that realistically they'd not be found all over a map. Augmenting them with other creatures (mammals, fish, birds, aquatic reptiles, turtles) would create a more natural feeling ecosystem and dynamic while still giving the voters what they want. Also, just because dinosaurs evolved once doesn't mean that the devs can't use them as a model to create something similar as a viable next step in evolution due to whatever catastrophe they want to blame it on.
The only thing I'm really against is humanoids because that'd just make it a borderlands, Fallout, COD, or Halo theme and while they are great in their own right I think Rust should be different. This is just my opinion, offered in a clearer form because people keep accusing me of fixating on a caveman aspect that I really didn't even see in the game because starting with a rock made me think more of the scenario: "Oh, I just woke up, civilization is gone, and I have no idea where I am... Hmm, this looks like a good way to defend myself until I find something better." *pick up rock and off you go*
[QUOTE=Sievers808;44048223]I think his point is that the environment itself should be the biggest threat (besides maybe players), it's not just about making the map look different, it's about adapting your play style to work in drastically different areas of the map.
God knows the one thing most gamers have a hard time doing is changing their strategy, the most difficult mob of all is yourself.
(shit that was deep)[/QUOTE]
wrong, the hardest mob is the guy with kevlar and a M4 working with 10 other guys that are headed to your base with C4
I think I have the answer 'THEM'
[video=youtube;q2PLls02gOU]http://www.youtube.com/watch?v=q2PLls02gOU&feature=player_detailpage[/video]
Wow I thought this topic was dead lol. Thanks for commenting guys :D
Firstly when I said nothing should replace zombies, I meant "directly". As in that whatever does replace them (and like I said I'd mostly prefer animals) should be given a much larger and specific area to roam. Not just walking around dilapidated buildings.
And yes that is a fair point. For this to work effectively it would rely on a fair amount of people being online. There's no denying it would be a little boring when the numbers are few. But seriously what's so much more exciting about an NPC mutant running at you than a wolf? I don't get it :p
To be honest this idea is based off what I first thought about rust when I saw the trailer and read about it. It's just a big expansion on that. Not trying to change anything too much. If someone hadn't of told me there were zombies in the game I'd never have known, and if the same person hadn't told me that they plan to remove them then I probably wouldn't have bought it.
The way I see it the game is about surviving, adapting and evolving. You couldn't just go running into a snowy region without warm clothing, or into a desert region without lots of water.
Also Bricktown resources won't necessary be confined to one area only (in my idea). Obviously you'll be able to get wood and stone pretty much anywhere, but you find more wood in a forest over a desert, and more stone by a mountain that in an open field. Lots of animals will drop fur etc. and caves for different ores will be all over the place. Only the reeeeal rare ones will be special valuable things like gold etc. and those things u might need to travel for. But they won't be essential for survival.
Tara u made a comment about humanoids making it too much like borderlands/fallout etc. Kinda the same issue with dinosaurs. You would need modern weapons to tackle dinosaurs which is a point I tried to make, but that puts it dangerously close to Jurassic park. How would you make it different?
Thanks for the discussion guys. Glad there's a few out there that agree with me :)
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