Does anyone else agree with me that player hosted servers will ruin this game? For one, the official servers will most likely be taken down since there is no reason to pay for them if other servers are beging ran by players. And with this, abusive owners will ruin the experience for everyone. I just don't see anything good coming from this. This is EXACTLY what I DIDN'T want to happen to Rust.
I don't follow this logic at all. For the very reason you mentioned (the potential for abuse among player owned servers) they would certainly want to maintain their own servers. They need stable testing environments for the game to get good feedback from the community as to how the game is working and player owned servers won't provide that. I seriously doubt their servers will go down at any point prior to launch for that reason alone.
That being said, player servers aren't as bad as you seem to think they are either. Sometimes people will put mods on a server or use alternate versions of the code (like no sleepers or PvE) and on rare occasion you get an owner that abuses their power to their own benefit but generally the play experience is no different than that of the company hosted servers.
Well I am seeing these self hosted servers being put up,
and the problem with that is when they disconnect you lose all your loot so I would keep away from those servers,
but as far as dedicated and shared servers,
those are Hosted by a third party server provider and ran by VERY active admins and these are the better choice as far as servers go...
there is an admin on constantly on any privately run server to kick and ban hackers if need be...
If rust continues in this direction I feel garry will just take down the official servers because why pay for them when your players are paying for their own.
Then on those servers admins abuse powers like banning/spawning in items for themselves just because they get butt-hurt.
I disagree. . As someone who recently rented a server, I feel like spawning your own equipment would completely ruin the fun of the game. None of those shenanigans will be happening on my server... my only motivation for getting my own server is to keep it clear of hackers the best I can when the option becomes available for me to kick/ban.
I like renting servers because you can get a nice server right next to you. And it has a less likely chance to get ddosed
Why would people pay to host a server just to ruin the experience of joining players
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE]
Its not as much they want to ruin the fun of others its that if you give them power to abuse (spawning in items for themselves/others) im almost certain they will. Also people are dicks.
You can always just not join them. I doubt it'll come to a scenario where every single server is ran by crazy abusive admins, either.
There will be abuse, but that's the best part about having options. You'll find servers where there is no abuse. I can see further down in development where servers will be able to make their gameplay experience much different from one another, again, allowing more options for you.
And, to quickly toss in some quick advertisement, we love everyone over at ThatRustServer.com with no intentions of spoiling your Rust experience. <3
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE]
Abuse will happen. There is no doubt about it. It might be subtle or less subtle but most server owners and their friends will make sure to have an edge over other players. The extent of that edge completely depends on what tools you decide to offer administrators and how you decide to implement them.
Let's take item spawning as an example. From what I've heard it's possible to spawn items in any arbitrary player's inventory. The temptation to abuse this functionality will be there. So why not design it in a way that makes it harder to subtly abuse the system? E.g.: implement obligatory server wide notification informing all players of what the admins are spawning and to whom they are giving it out to.
This idea might be completely whack but I think it's important to think about strategies that will curb admin abuse. I think it's undeniable that any form of abuse will be to the detriment of the game. Even more so on a survival game where even the smallest of an unfair advantage can completely ruin the player experience!
Maybe have something like what BF4 is doing with the types of servers they have.
Official - Can be player hosted but you are unable to spawn stuff, limited admin. Can only kick and ban players.
Custom - Mainly player hosted. Unrestricted admin. Can spawn in items, etc.
[QUOTE=timthefunnyman;42792632]There will be abuse, but that's the best part about having options. You'll find servers where there is no abuse. I can see further down in development where servers will be able to make their gameplay experience much different from one another, again, allowing more options for you.
And, to quickly toss in some quick advertisement, we love everyone over at ThatRustServer.com with no intentions of spoiling your Rust experience. <3[/QUOTE]
By the power of shameless server promoting, go! =D
Seriously though, player hosted servers isn't a real problem.
It'll just come down to finding out what player owned servers are worth playing on. Might waste some time but you'll work out pretty quickly any abusers of god like powers and stick to ones that are on the level.
[QUOTE=thegtz;42792759]Maybe have something like what BF4 is doing with the types of servers they have.
Official - Can be player hosted but you are unable to spawn stuff, limited admin. Can only kick and ban players.
Custom - Mainly player hosted. Unresticted admin. Can spawn in items, etc.[/QUOTE]
I like that idea, would make it easier then going to all the server websites to make sure it doesn't have some sort of premium package(extra items or some sort of ability) before joining the server (as i notice most player owned day z or minecraft servers use something around those lines. To be honest I would donate to someone's server to support them not to have a premium package or ability for admins to spawn things in.
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE]
Why wouldn't they?
Why would people pay $20 for scripts to ruin other peoples gameplay?
Anyhow, I hope rust won't allow "donations perks" and crap like some other games do. Oh, and spawning abilities and banning abilities.
For anyone who hasn't ever hosted a server, and/or has had bad experiences on player owned servers, here is my opinion as an avid server owner.
People often do host a server just for the fun, and yes, often time the staff on that server will abuse the power they are given.
However, as one can find with dayz, there are a few, VERY well run servers, that due to private hosting have become something much more than what public serves can be.
That is where the real benefit of private hosting is: variation.
If the game was locked to public, official servers only, the game would be stagnant in a way. I am not saying the game at its base is not worth playing, but private hosting allows for fine tuning, maybe modification someday, and a close knit community. For every 5 shitty, poorly run, abusively owned servers, one will stand out and do something that a specific group of people really enjoy, and so they can have somewhere to really enjoy the game.
And, after all, if you don't like the private servers you can always play public only. There isn't anything wrong with that.
But saying that private servers will ruin the game is ridiculous. Especially since your character does not cross over. If people are abusing and fucking around on their server, whatever. Let them. People wont play there, and the server will die.
Anyways, just my two cents. I don't see any reason to gripe about a feature that will have no effect on you if you don't want it to.
PS
For the guy who mentioned donation perks being bad, I can understand that point of view, but running a server can be expensive. Giving little benefits, like spawning with a shelter, 9mm, or a pickaxe, BARELY alter the game, BARELY effect other players, and they may very well help keep a very well run and popular server running. Just a thought.
[QUOTE=Xacktastic;42793163]
PS
For the guy who mentioned donation perks being bad, I can understand that point of view, but running a server can be expensive. Giving little benefits, like spawning with a shelter, 9mm, or a pickaxe, BARELY alter the game, BARELY effect other players, and they may very well help keep a very well run and popular server running. Just a thought.[/QUOTE]
If you ran a server with little benefits like that (since most of things you listed you can get within 5 minutes ingame) I would be fine with that, I would even donate to that server for having such non game changing donor packages. It's just some of the premium packages I've seen in day z or minecraft usually give a much more game changing advantage then that. I do understand the need to make money to keep the server running though.
[QUOTE=Eagle771;42793240]If you ran a server with little benefits like that (since most of things you listed you can get within 5 minutes ingame) I would be fine with that, I would even donate to that server for having such non game changing donor packages. It's just some of the premium packages I've seen in day z or minecraft usually give a much more game changing advantage then that. I do understand the need to make money to keep the server running though.[/QUOTE]
Exactly, I know exactly what you are talking about in dayz. Spawning with a jeep and AS50? REally?
These donations could even be kept to cosmetics only, as in special skins, or something. Maybe your melee weapons have a sword skin. And this again ties into the idea of variation. Sure, there will be servers that have insane donor benefits, but once again, there will be servers with fair and balanced ones. Hell, I would prolly pay for the pick axe one, simply because the extra 5 minutes it takes to build a hatchet on spawn over and over gets annoying, haha.
[QUOTE=hellookaygood;42792609]Its not as much they want to ruin the fun of others its that if you give them power to abuse (spawning in items for themselves/others) im almost certain they will. Also people are dicks.[/QUOTE]
Lol, they pay for it, they do what ever they want on it... don't like it join an official server.
[QUOTE=Xacktastic;42793278]. Hell, I would prolly pay for the pick axe one, simply because the extra 5 minutes it takes to build a hatchet on spawn over and over gets annoying, haha.[/QUOTE]
Since you agree with fair balanced server donations, You can have some of my pickaxes :3, I have a large wood storage filled with them (From players who try to kill me and zombies)
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE]
Well, have you ever played this game called Garry's Mod? All of those privately owned servers which many are home to young and abusive children who own the actual game server.
I highly doubt you'll get rid of the privately owned servers, but I hope you stick with official servers as the amount of abuse going to come out of this will be ridiculous.
its ruined the game for australasian players, with the number of players versus the number of servers, the population per server is now so low that its like playing a weird version of 'the sims' .... it has gone from being the most exciting game I own to the most boring.
There are far to many servers now. period.
It is ruining it, but it's not up to admin abuse, it's up to there being too many servers and only 5-30 players on each, need a new map and server with 200 players imo.
[QUOTE=Chapi;42793890]It is ruining it, but it's not up to admin abuse, it's up to there being too many servers and only 5-30 players on each, need a new map and server with 200 players imo.[/QUOTE]
They can just sell more keys now that their capabilities have increased
yeah if we are going to have this low amount of players per server, can we shrink the map to 1/100th of its size
[QUOTE=bmatchett;42793295]Lol, they pay for it, they do what ever they want on it... don't like it join an official server.[/QUOTE]
did the whole point go over your head?. You wouldn't be able to join an official server because under the hypothetical circumstances, they were all shut down.
[QUOTE=Mr_n00b;42793713]its ruined the game for australasian players, with the number of players versus the number of servers, the population per server is now so low that its like playing a weird version of 'the sims' .... it has gone from being the most exciting game I own to the most boring.
There are far to many servers now. period.[/QUOTE]
Hey mate, currently we have now closed our sales of Australian Rust servers to the public so that we can see the usage and distribution of players through out. Depending on how it goes over the coming days will determine what we do for the future.
Regards,
uK
too late for that, the community has been split in every which way, which has resulted in populations so low that you can run around for 20 minutes after a drop and still find it.
thanks to the super low populations , people are quitting the game in droves. I know of 13 players who have literally said 'F this' and stopped playing just today thanks to it being so boring now, takes 2-3 hours of running around just to see a single person, usually a naked one at that.
Anyways atleast its going to be good for all the newb's who cry about being killed in a pvp game, they can happily get on with playing 'the sims' now.
im out of here until this game goes live on steam and there is actually enough players to support the stupidly large amount of servers. i.e. when the game servers get back up to being 60-120 players, instead of less than 20.
P.S. Thanks for ruining one of the most exciting games that I've played and turning it into the most boring in the interest of making a few dollars. Heck I'd personally pay the few hundred measly dollars you made just to make it so there was only 1-2 servers and all the rest were shut back down, with the existing renters getting refunds, because how it is now, means I'm going to be playing a lot of BF4 and not playing rust at all.
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE]
Too many servers is splitting up the players and ending up with a max of 60 on a single server
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