• Still lagging when facing the North of the Map? GET 200-300% performance improvement.
    145 replies, posted
[B][U][CODE]UPDATE 4th November. A new beta build is currently online. this one fixes the huge lag that was previously cause by the rocks. To run the latest version just right click on "rust" in your steam library, go to properties => betas, and here you will choose Dev - Live Developer branch. Still can't run the game in native full screen? Just add "-popupwindow" to the launch commands.[/CODE][/U][/B] This latest dev build has tripled my FPS when facing North, I'm getting stable 60+ right now. All is good! OLD FIX, might still improve FPS for those that run very old PCs: Right click rust in steam, go to properties -> set launch option and type in any of the following HUGE FPS INCREASE! [B]-force-feature-level-9-1 -force-feature-level-9-2 => All those commands will make rocks look really shitty, but that's exactly what you need, less detail, perhaps less polygons. If you can't handle MINECRAFT grafics don't try it!!! -force-feature-level-9-3 UPDATE: Remove the glitchy sky just by setting AA to 2x. This can be done from the game options. UPDATE #2: For most of us the weapon/hands are turned upside down, coming from the top of the screen after using AA. Searching for a fix... UPDATE #3: Use [URL="http://www.mediafire.com/download/jnsslpz2wl7yjf8/RemoveBorders.rar"]a borderless utility[/URL] to make your game full screen. Some people have problems running the game in full screen using the params. UPDATE #4: Temporary fix for the upside down weapon would be be to go to console(F1) and type in [U]actor.cam -1[/U] This will make your weapon hidden, or only barely visible depending upon various factors. You can also try suiciding after you do this suicide and it should Example command(the one added as launch parameter in steam, before starting the game): [CODE]-force-feature-level-9-3 -popupwindow -nolog[/CODE] the [U]-popupwindow[/U] command will make the game run borderless from the start. Use this with window mode if you can't run the game in full screen. It will be the same, just run your native desktop resolution and you will have a full screen borderless window :wink: the [U]-nolog[/U] command will disable the log that unity creates whenever you start the game. It might not make much of a difference in performance though, if any at all. [IMG]http://www.setwalls.ru/min/201305/32827.jpg[/IMG] [/B] Minimal performance improvement -force-feature-level-10-0 -force-feature-level-10-1 . -force-feature-level-11-0 Problem.. because it uses a very old pixel/vertex shader with the the skybox, the light from the sun won't be cast and it will get messy. As far as it concerns me, if we fix the sky glitch, i don't care about the stupid rocks, game will work 200% better. Found this useful, donate to my paypal /sarcasm
Will try this when i get home. Good job on posting this.
Trying out each setting. Already did -force-feature-level-9-1 and -force-feature-level-9-2 both are creating a sky glitch with replicating textures. Remind me of when you stare into no skybox in garrys mod. I will be back later to try the other settings. Edit: forgot to say the FPS is definitely improved.
I personally did the -dxlevel 90 Didn't really notice improvement cause i'm not sure if this game supports dx9 but dx9 is better for performance. [editline]31st October 2013[/editline] Noticed a HUGE like 30 fps increase with -force-feature-level-9-2 but the sky was EXTREMELY glitchy. same thing with -force-feature-level-9-1 -force-feature-level-9-3 same thing. FPS increased by ALOT. Made the game extremely playable but the menu glitches and the sky and stuff. Look for more launch parameters.
[QUOTE=sw1n3;42711688]I personally did the -dxlevel 90 Didn't really notice improvement cause i'm not sure if this game supports dx9 but dx9 is better for performance.[/QUOTE] DUUUUUUUDE!! You've done those -force-opengl (Windows only) Make the editor use OpenGL for rendering, even if Direct3D is available. Normally Direct3D is used but OpenGL is used if Direct3D 9.0c is not available. -force-d3d9 (Windows only) Make the editor use Direct3D 9 for rendering. This is the default, so normally there's no reason to pass it. -force-d3d11 (Windows only) Make the editor use Direct3D 11 for rendering. Those were posted by gary and they do help a bit, but it's different for everyone. You will get a bit of performance, maybe some stability, yes, but that's it. Changing the shaders entirely, to make a better comparison so you understand it's like That "awesomness bar" would drop to another -100.. it's like you could make the game look as ugly as possible. Arguably, some won't like it, but not because of the rock textures, but because of the sky. That's why we need Gary in here or some guy that knows stuff about unity. I just stumbled upon those, searched for quite a while trying to improve my performance. What can I say, it's shitty, but at least it works now, some can actually play the game...
[QUOTE=teddysmith;42711757]DUUUUUUUDE!! You've done those -force-opengl (Windows only) Make the editor use OpenGL for rendering, even if Direct3D is available. Normally Direct3D is used but OpenGL is used if Direct3D 9.0c is not available. -force-d3d9 (Windows only) Make the editor use Direct3D 9 for rendering. This is the default, so normally there's no reason to pass it. -force-d3d11 (Windows only) Make the editor use Direct3D 11 for rendering. Those were posted by gary and they do help a bit, but it's different for everyone. You will get a bit of performance, maybe some stability, yes, but that's it. Changing the shaders entirely, to make a better comparison so you understand it's like That "awesomness bar" would drop to another -100.. it's like you could make the game look as ugly as possible. Arguably, some won't like it, but not because of the rock textures, but because of the sky. That's why we need Gary in here or some guy that knows stuff about unity. I just stumbled upon those, searched for quite a while trying to improve my performance. What can I say, it's shitty, but at least it works now, some can actually play the game...[/QUOTE] Trying the openGL one. [editline]31st October 2013[/editline] I saw slight improvement with the openGL launch parameter. If we can find a way to use -force-feature-level-9-2 without the glitching, everyone can play the game. That one worked the best. Literally had about 50 frames. [editline]31st October 2013[/editline] -force-feature-level-9-2 is my favorite one, I get at least 60 frames. Sky is glitching though, f1 console doesn't work, and esc menu options go away.
9-01 and 02 crashes game on loading map, 3 is glitchy and the rest doesnt really help...
Hmm i used these and it didn't let me use the console for example "suicide" but an extra 50 fps in crease went from 30 to 80
[QUOTE=AnalDistrict;42712096]Hmm i used these and it didn't let me use the console for example "suicide" but an extra 50 fps in crease went from 30 to 80[/QUOTE] That's what I said, doesn't let you use the console. Hope Garry can see this and work with it or something, would be really neat.
[QUOTE=sw1n3;42711785]Trying the openGL one. [editline]31st October 2013[/editline] I saw slight improvement with the openGL launch parameter. If we can find a way to use -force-feature-level-9-2 without the glitching, everyone can play the game. That one worked the best. Literally had about 50 frames. [editline]31st October 2013[/editline] -force-feature-level-9-2 is my favorite one, I get at least 60 frames. Sky is glitching though, f1 console doesn't work, and esc menu options go away.[/QUOTE] Glad it works and u are getting more FPS. I got from 30 FPS when facing north, everything on low, grass turned off to over 60. It woudl never drop below 60. Before I got 60 FPS only when looking in the direct opposite direction, towards the ocean. THE REAL PROBLEM HERE IS THAT THOSE ROCKS ARE BEING RENDERED EVEN IF THEY ARE NOT IN OUR FOV. Either, put in a draw distance option, some kind of fog, or make objects that are not in direct line of sight not render, what's the point anyway... [QUOTE=Xanoxis;42711995]9-01 and 02 crashes game on loading map, 3 is glitchy and the rest doesnt really help...[/QUOTE] Indeed, the 10 and 11 versions won't do much, if at all. I guess that's it, if it crashes, there's nothing else it can be done. If only we could find a fix for the flickering textures that are flying around instead of the skybox. Game will get fixed at 1 point, I'm sure of it, but people want to enjoy it now. I keep on joining servers and see almost everybody complaining of crashes, loding screen issues and performance issues, quite sad..
[QUOTE=teddysmith;42712115]Glad it works and u are getting more FPS. I got from 30 FPS when facing north, everything on low, grass turned off to over 60. It woudl never drop below 60. Before I got 60 FPS only when looking in the direct opposite direction, towards the ocean. THE REAL PROBLEM HERE IS THAT THOSE ROCKS ARE BEING RENDERED EVEN IF THEY ARE NOT IN OUR FOV. Either, put in a draw distance option, some kind of fog, or make objects that are not in direct line of sight not render, what's the point anyway... Indeed, the 10 and 11 versions won't do much, if at all. I guess that's it, if it crashes, there's nothing else it can be done. If only we could find a fix for the flickering textures that are flying around instead of the skybox. Game will get fixed at 1 point, I'm sure of it, but people want to enjoy it now. I keep on joining servers and see almost everybody complaining of crashes, loding screen issues and performance issues, quite sad..[/QUOTE] I agree with you completely, they need to not render everything at once. Also try -high
[QUOTE=sw1n3;42712108]That's what I said, doesn't let you use the console. Hope Garry can see this and work with it or something, would be really neat.[/QUOTE] EXACTLY! This needs to be noticed, I even sent Gary a PM, but I doubt I'll get a response. Sadly, probably he receives too many PMs and it would take him the whole day, just non-stop replying to everyone. Lets hope for the best, I bought this game for PvP, at rigth now it's kidn fo hard with 30 fps to go against guys with 60+ pfff [B]EDIT: -high ???[/B]
Hopefully we can fix the sky glitch, it got my fps from 10 to 60. No lie. [editline]31st October 2013[/editline] Another thing, chat in invisible with -force-feature-level-9-2 and lots of bugs
[QUOTE=sw1n3;42712215]Hopefully we can fix the sky glitch, it got my fps from 10 to 60. No lie. [editline]31st October 2013[/editline] Another thing, chat in invisible with -force-feature-level-9-2 and lots of bugs[/QUOTE] Yeah, it's like the holy grail of "what you need, when you need it". Guys that have very powerful PCs and aren't having issues with the game can still play it as usual. As for the others, with a budget PC, but not necessarily(there are still guys with monster PCs, that have problems with it) can try and use this as a temporary solution... We really just need a fix for the sky at this point. Gary where are u.. Gaaaaaary :suicide:
My crappy work computer can almost run it with -force-feature-level-9-2... almost. That's quite the difference.
[QUOTE=teddysmith;42711757]DUUUUUUUDE!! You've done those -force-opengl (Windows only) Make the editor use OpenGL for rendering, even if Direct3D is available. Normally Direct3D is used but OpenGL is used if Direct3D 9.0c is not available. -force-d3d9 (Windows only) Make the editor use Direct3D 9 for rendering. This is the default, so normally there's no reason to pass it. -force-d3d11 (Windows only) Make the editor use Direct3D 11 for rendering. Those were posted by gary and they do help a bit, but it's different for everyone. You will get a bit of performance, maybe some stability, yes, but that's it. Changing the shaders entirely, to make a better comparison so you understand it's like That "awesomness bar" would drop to another -100.. it's like you could make the game look as ugly as possible. Arguably, some won't like it, but not because of the rock textures, but because of the sky. That's why we need Gary in here or some guy that knows stuff about unity. I just stumbled upon those, searched for quite a while trying to improve my performance. What can I say, it's shitty, but at least it works now, some can actually play the game...[/QUOTE] You have already done so much, i feel bad asking, but do you think you could upload a video link showing your results with one of the force codes? When I try -force-feature-level-9-3, everything looks like i'm dragging block trails everywhere. I'm just curious as to what your results were/ are.
-force-feature-level-9-3 makes my fps go from 15 to 60 +. The sky kinda blends in with the surrounding's tho which is kinda annoying, but when i put the option 'Anti Aliasing' to x2 x4 x6 or x8, the sky comes back but the character goes upside down lol
[QUOTE=teddysmith;42712182]EXACTLY! This needs to be noticed, I even sent Gary a PM, but I doubt I'll get a response. Sadly, probably he receives too many PMs and it would take him the whole day, just non-stop replying to everyone. Lets hope for the best, I bought this game for PvP, at rigth now it's kidn fo hard with 30 fps to go against guys with 60+ pfff [B]EDIT: -high ???[/B][/QUOTE] -high Sets the priority of the game to high (May increase FPS)
Im putting in these setting on "Set Launch Options". It changes nothing at all. Does this just not work for me? Id rather a mest up sky then have choppy fps. :/
[QUOTE=corndog472;42718492]Im putting in these setting on "Set Launch Options". It changes nothing at all. Does this just not work for me? Id rather a mest up sky then have choppy fps. :/[/QUOTE] Make sure your putting it exactly how its typed hash marks and everything -force-feature-level-9-1
[QUOTE=stroz08;42718517]Make sure your putting it exactly how its typed hash marks and everything -force-feature-level-9-1[/QUOTE] Yup, nothing changed. :[ Exactly as shown.
Did you try 2 and 3? I literally almost tripled my FPS with 3 (albeit with insane sky glitch). [editline]31st October 2013[/editline] Might have to do with your graphics card as well.
[QUOTE=TerrorShield;42718758]Did you try 2 and 3? I literally almost tripled my FPS with 3 (albeit with insane sky glitch). [editline]31st October 2013[/editline] Might have to do with your graphics card as well.[/QUOTE] Ya i did try all 3. Nothing. :/ My graphics card is NVIDIA GeForce 9400M
1 and 2 crash my game, 3 makes the world disappear, I only see the sky I have two AMD Radeon 5550's in Crossfire
[QUOTE=corndog472;42718832]Ya i did try all 3. Nothing. :/ My graphics card is NVIDIA GeForce 9400M[/QUOTE] I have an Nvidia Geforce G210M. We're both using laptop graphics, so I really don't know what your problem is. [editline]31st October 2013[/editline] [QUOTE=Vortigaunt4;42718857]1 and 2 crash my game, 3 makes the world disappear, I only see the sky[/QUOTE]3 makes me [i]unable[/i] to see the sky at all. Looks like there's a pretty big variation of results with these parameters.
When i put in: -force-feature-level-9-1 -force-feature-level-9-2 => -force-feature-level-9-3 It crashes almost right after i click play. The other ones work but don't help.
I got an increase in FPS a little, from 15 to 30.
anyone know why Game crashes when i press play? i tried all the -force-feature-level-...etc and they all crash my game except 10 and 11 any help would be appreciated
Ok guys, I had some of my friends also test this, the results are mixed. It depends upon you GPU, some handle different version of shaders, well differently.. Try any of those options: -force-feature-level-9-1 -force-feature-level-9-2 -force-feature-level-9-3 ... and you should get better FPS. [QUOTE=ticklemehomo;42716387]-force-feature-level-9-3 makes my fps go from 15 to 60 +. The sky kinda blends in with the surrounding's tho which is kinda annoying, but when i put the option 'Anti Aliasing' to x2 x4 x6 or x8, the sky comes back but the character goes upside down lol[/QUOTE] THIS GUY WON MY HEART, well nevermind his username =))) [B]IT ACTUALLY WORKS, NO MORE SKY GLITCHING!!!! Go ahead and just put in AA 2x and you won't see the sky flickering and glitching anymore. The sky will always be covered with stars though, that's what happens to me though.[/B] To explain a bit what i think happens: Normally the stars you see on the sky are the actual skybox for when night comes in. During the day it's entirely different, we might just have a blue skybox and basically the sun is casting it's light across it making it look natural, different shades of blue, etc. There's that other option where during the day there's actually no texture for the skybox what so ever it's just the light source, I don't really know. What I do know is that you sky will always be covered with stars, it wil look like it's some kind of eclipse, so from now on, enjoy your RUSTCLIPSE! :quagmire: That's pretty much it, you just have to test out different options.. Feel free to experiment with those settings as well, taken directly from the manual: [B]-nolog Don't produce UnityPlayer.log. -force-driver-type-warp Force DirectX 11.0 WARP device (More info [url]http://msdn.microsoft.com/en-us/library/gg615082.aspx[/url]) -force-gfx-direct Force single threaded rendering. -force-d3d11-no-singlethreaded Force DirectX 11.0 to be created without D3D11_CREATE_DEVICE_SINGLETHREADED flag.[/B] [B][B][I] EDIT: Also Try Window mode, if your game crashes. Try it with different feature lvls.[/I][/B][/B]
This is very helpful and improves FPS quite well. But I seem to have the issue where the sky will be glitched unless I turn AA on, but if I turn AA, the items the character are holding practically flips. I might not be the best at explaining this but imagine the viewmodel you have when holding a rock. Now turn your head upside down but nothing gets turned upside down except for the hands and the rock. The camera stays the same. TL;DR: Shit turns upside down with AA. Edit: The white circle you get when looking at some kind of storage now does not have a range. I can see the circle of a storage box from miles away.
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