[Suggestion] Two changes I think we can all agree on
25 replies, posted
1. Increase despawn time of bodies to at least 1 hour.
2. Make items despawn after being on the ground for 30+ minutes.
Reasoning: As for the bodies, my reasnoning is obvious. Bodies disappear in roughly 5 minutes which is entirely too quick. As for the items, they don't seem to ever despawn in the current state of the game, and you end up with a bunch of skulls and even rocks everywhere because they're just wasting inventory space and over time this wastes more and more server resources.
Anyone disagree? If so, what are your thoughts?
Thanks
Agreed, i had a friendly gun battle with my neighbor from our roof tops, he ran to go loot his corpse and it despawned mid loot. It was like a minute... the despawn time is ridiculous.
But hey at least that wolf head i dropped out front my house is still there 6 days later.
The number of trolls on this forum is ridiculous. What could be a possible valid reason for voting no on this.
-snip-
With the current combo-lock being broken (after a server restart they disappear and the door stays locked), people still use the key-lock. Instead of using up a spot in one of their boxes (since we only get 6 slots per box), they prefer to drop a spare key by the door, knowing it doesn't de-spawn. Without the ability to name keys, this is also a pretty good way to prevent mixing up what spare key goes to what door. Perhaps certain items should de-spawn while others should not?
EDIT: I do agree that bodies disappear way to fast though. I would like to see the timer on this increased to at least 1 hour as well. Although it might need some tweaking to only allow a certain number of bodies per player so that a single player cant fill up an entire area with bodies by using the suicide command with a sleeping bag nearby.
I like the fact we don't need boxes to store stuff, just like in real life. Also the boxes capacity are ridiculous compared to legacy.. 6 keys OR 10000000000000000000000 wood
[QUOTE=Pindrought;46426383]1. Increase despawn time of bodies to at least 1 hour.
2. Make items despawn after being on the ground for 30+ minutes.
Reasoning: As for the bodies, my reasnoning is obvious. Bodies disappear in roughly 5 minutes which is entirely too quick. [U][B]As for the items, they don't seem to ever despawn in the current state of the game, and you end up with a bunch of skulls and even rocks everywhere because they're just wasting inventory space and over time this wastes more and more server resources.[/B][/U]
Anyone disagree? If so, what are your thoughts?
Thanks[/QUOTE]
I would say what you said here is more of a problem than items disappearing, you getting too much useless shit. Why would items magically disappear? I get that there has to be some kind of cap on this thing. But in the spirit of the game, being player made content and what not. This does not go hand in hand. Just my opinion. As for bodies, 1 hour I think is too short. A problem that could be fixed by making dead players turn into "walking corpses" to avoid the zombie term. I dunno, but things disappearing just turns me off to be honest.
So people complain about how slow the servers run and don't want changes to be made that would clean up trash items left on the ground?
[QUOTE=pandeh;46427262]I would say what you said here is more of a problem than items disappearing, you getting too much useless shit. Why would items magically disappear? I get that there has to be some kind of cap on this thing. But in the spirit of the game, being player made content and what not. This does not go hand in hand. Just my opinion. As for bodies, 1 hour I think is too short. A problem that could be fixed by making dead players turn into "walking corpses" to avoid the zombie term. I dunno, but things disappearing just turns me off to be honest.[/QUOTE]
Or they could be a normal corpse. I don't see how giving them AI would help things.
Despawning items left on the ground is a no-brainer. If players want to avoid despawning, they can put their item(s) into a container.
As for despawn time for corpses, I generally agree that it should increase. If a person dies, they should be given a decent amount of time to get back to where they were and recover their belongings, assuming they are the first to get there. In my opinion, corpses should not despawn unless one of the following conditions are met:
1. The corpse is destroyed by damage from a tool or weapon.
2. All items contained in the corpse have been looted.
3. An hour has passed since the corpse became a corpse.
agree with bose here. 1 hour for bodies that have gear on them. 1 minute for empty bodies or ones with just a rock.
items themselves i think should disappear after an hour too. the likelyhood of anything worth looting being dropped is pretty low, it's mostly spoiled meat, skulls and rocks. but an hour gives players time to find it, the same amount of time to randomly stumble across a body, or return to where you died.
despawn timer from Bodies can stay as it is and item despawn timer exactly the same like bodies
Keeping coded ragdolls on the map for an hour at a time would probably cause lag. My reasoning for disagreeing.
[QUOTE=hippowombat;46428436]Keeping coded ragdolls on the map for an hour at a time would probably cause lag. My reasoning for disagreeing.[/QUOTE]
You realize that items all have ragdoll physics as well..?
My kneejerk response was "no", partly because Im a contrarian by nature, but more because:
1) I like how "persistent" discarded items make the world feel. The world is lived in, dirty, and populated--not aseptic and pristine.
2) Ive been made aware of intruders into my area by noticing new trash items on the ground. Most of us have heard of "light discipline" (being careful not to betray your presence with a torch or fire)-- but "trash discipline"!? That's emergent!
3) You can use trash as covert trail markers ("turn left at the third wolf skull").
4) Its hard not to stop and look down if you are near a bag. I found a Thompson once. Now its super hard not to look. I try and line up my path so the mouse lines up with the item as I run by...but sometimes I miss. Then Im tempted to go back and check the darn thing. One day it will be my undoing.
5) I can sometime gain a little intel by examining the "midden"/trash pile outside a base. Sometimes you can get an idea how long a group has been there or how big it is. Ive found door keys hiding in stacks of discarded spoiled meat. That's emergent, too.
6) [edit] Once home - protection traps are implemented you may want corpses and/or loot to stick around so you can profit from raiders who fall prey to your defenses.
Yes I am annoyed at times when wolf skulls and burned meat litter my house. It only takes a minute to tidey up.
all in all I think Id like items to remain persistent for further testing. What Id love to have is a way to burn/destroy trash and for animal skulls to stop appearing in my inventory.
[editline]6th November 2014[/editline]
Ive seen no evidence that item persistence causes lag.
[QUOTE=Pindrought;46428465]You realize that items all have ragdoll physics as well..?[/QUOTE]
Like dropped items? Sure, but how many joints and vertices do they have? I'm just saying, within a close area, if you have a big fight with multiple people running back, a bunch of coded player ragdolls laying around for an hour at a time wouldn't be good for performance.
well if you de-res empty bodies (ie with only a rock or nothing in their inventory) after like 1 min, that should counter body spam.
in the above scenario, eventually someone will win and loot the bodies with anything worth collecting, leaving crap loot and empty bodies, the latter disappearing a minute later.
add regaining resources by breaking down gear(just saying;)) and there will be more reason to pick the bodies clean, which will support faster de-res:)
Maybe the plan is to go with a persistent loot system. For all we know these items aren't having much effect at all, and it would be cool if he could get away with it without it causing much trouble. Obviously a way to destroy items would be good as well, maybe the furnace could melt everything and only give resources when applicable.
It would be nice for the bodies to stick around longer, maybe those are causing a bit of a problem currently.
I actually like that dropped items don't despawn. Especially since those bags are placeholders only. I can't wait for human and animal skulls everywhere.. :-)
Corpse despawn time is too short really. Whenever you engage a bigger fight that includes one or even more respawns, or lasts for a couple of minutes, the winner will never get to loot the first few corpses.
I agree with the body despawn time been increased, though an hour is a bit much.
But dropped item's are supposed to be persistent, as it should be.
as cool as wolf skulls and spoiled meat all over the place sounds, it seems kind of pointless to keep using memory on literal rubbish on the ground when no-one is going to use it at any stage other than maybe to spam a house full of junk skyrim style.
Yeah.. I guess for performance reasons you couldn't keep that garbage on the ground literally forever. But perhaps this could be solved by some kind of limitation like "when xx% of memory used for dropped items, start to despawn oldest" or "when XXXX items on the ground start to despawn oldest".
[QUOTE=Aronk;46427947]despawn timer from Bodies can stay as it is and item despawn timer exactly the same like bodies[/QUOTE]
You realize the despawn timer on bodies is currently like 1 minute? If you fall off your roof while building, there is a good chance you won't have time to spawn and run outside to loot it. Seems kind of ridiculous. If you have a gun battle with more then one person. By the time you kill the second person the first body has already despawned.
I'd like to see the corpses rot and decay till they show only bones laying on the ground.
[QUOTE=Boseknows;46427653]Despawning items left on the ground is a no-brainer. If players want to avoid despawning, they can put their item(s) into a container.
As for despawn time for corpses, I generally agree that it should increase. [B][U]If a person dies, they should be given a decent amount of time to get back to where they were and recover their belongings,[/U][/B] assuming they are the first to get there. In my opinion, corpses should not despawn unless one of the following conditions are met:
1. The corpse is destroyed by damage from a tool or weapon.
2. All items contained in the corpse have been looted.
3. An hour has passed since the corpse became a corpse.[/QUOTE]
lol effectively... it's totally logical to be abble to loot our own dead body to loose nothing from our death... :suicide: :rock: ... lol
The reason for my hesitation for a yes vote...
How about just give us the option to delete items. Make it like the crafting system so people can't abuse it before they die or something. Que up all your skulls and shit to destroy just as you do with bullets.
Also, I like seeing stuff on the ground for the same reasons as mentioned above, but maybe to help, make storage boxes a similar element as wall, hit them with the hammer, upgrade them, double the storage for every level upgraded.
But honestly the body despawn timer needs to be upped!!!!!!!!!!!!!!
Sorry, you need to Log In to post a reply to this thread.