• Blood Drawing and Medpacks
    3 replies, posted
Earlier I read about a guy complaining about being near "invincible" because they had boatloads of medpacks to heal up with during fights. You only need 3 cloth and 3 blood which is fair for making a large medkit but what if each individual player gets their own blood-type, just like in real life? The basic blood-types are: A, B, AB and O. In real life atleast, you will need a blood transaction after having lost large amounts of blood but you also need the right type of blood, otherwise you'll get ill and die. So what if every individual player gets his/hers own blood type that will be permanent? And, as in real life, some blood types are rare so here's a short summary: Type A: 48% probabilty to have it and they can only receive from A and O, can only give to A and AB Type B: 8%, can only receive from B and O, can give to B and O Type AB: 4%, can receive from everyone, can only give to AB(not sure) Type O: 40%, can only receive from O, can give to everyone Basically, if you got blood-type A you must receive blood from either A or O but how will this work? When making a large medkit, you could still construct it with 3 cloth and 3 blood (or have it demand more ingredients) but you would need 3 bloodpackets with type A or O in order to make the appropriate medkit. This is where the whole idea gets fun(or bad??): you can no longer obtain blood from animals because they have a different bloodsystem so that means you have to use a blood draw kit in order to get blood. You could potentially steal blood from others, or their medkits but if they got the wrong bloodtype it's no use. Another last thing, there could maybe be some sort of bloodbank implemented in the game where you could enter to draw or purchase blood. A problem with might be that it gets used as a safehouse? And..who would give blood if they get nothing back? So, an idea might be that the blood draw centre is raidable so people dont use it as a safehouse? Of course, the community can arrange some trading too. To round it up: a guy complained about people being near "invincible", so if bloodtypes were to be used in the game it might make medkits more money (5 M-words combobreaker) costy to make and this guy complaining about invincibility would be satisfied, I'm not the complaing guy btw.. All in all, thanks for reading and I think this could be a fun addition to the games realism. I don't have the skill to make anything out of it but feedback would be great
interesting idea in theory but a bit complicated when put into the game
[QUOTE=Hawook;45057024]Earlier I read about a guy complaining about being near "invincible" because they had boatloads of medpacks to heal up with during fights. You only need 3 cloth and 3 blood which is fair for making a large medkit but what if each individual player gets their own blood-type, just like in real life? The basic blood-types are: A, B, AB and O. In real life atleast, you will need a blood transaction after having lost large amounts of blood but you also need the right type of blood, otherwise you'll get ill and die. So what if every individual player gets his/hers own blood type that will be permanent? And, as in real life, some blood types are rare so here's a short summary: Type A: 48% probabilty to have it and they can only receive from A and O, can only give to A and AB Type B: 8%, can only receive from B and O, can give to B and O Type AB: 4%, can receive from everyone, can only give to AB(not sure) Type O: 40%, can only receive from O, can give to everyone Basically, if you got blood-type A you must receive blood from either A or O but how will this work? When making a large medkit, you could still construct it with 3 cloth and 3 blood (or have it demand more ingredients) but you would need 3 bloodpackets with type A or O in order to make the appropriate medkit. This is where the whole idea gets fun(or bad??): you can no longer obtain blood from animals because they have a different bloodsystem so that means you have to use a blood draw kit in order to get blood. You could potentially steal blood from others, or their medkits but if they got the wrong bloodtype it's no use. Another last thing, there could maybe be some sort of bloodbank implemented in the game where you could enter to draw or purchase blood. A problem with might be that it gets used as a safehouse? And..who would give blood if they get nothing back? So, an idea might be that the blood draw centre is raidable so people dont use it as a safehouse? Of course, the community can arrange some trading too. this would turn it into dayzSA and its fucking boring because you have to search for ages to find someone of your blood type To round it up: a guy complained about people being near "invincible", so if bloodtypes were to be used in the game it might make medkits more money (5 M-words combobreaker) costy to make and this guy complaining about invincibility would be satisfied, I'm not the complaing guy btw.. All in all, thanks for reading and I think this could be a fun addition to the games realism. I don't have the skill to make anything out of it but feedback would be great[/QUOTE]
[QUOTE=Unemphatic;45058036][/this would turn it into dayzSA and its fucking boring because you have to search for ages to find someone of your blood type] Doesn't matter what bloodtype you have, there would be a near 40-90% probabilty that a random person you meet can give you blood. As of ways of obtaining blood you could either receive it in a friendly trade with someone or shoot a naked and take his blood and rock, which would make nakeds an even more precious resource... The bloodbank was just a second thought that could play an important role, besides, you could just use your own blood and make medkits.
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