• Ammunition cost and rarity still not high enough
    16 replies, posted
Killing on sight is currently a little bit over the top in my opinion. I'm not against it or those who do it, and I don't want it completely removed, but it should probably be reduced/discouraged a little if you want to have a playerbase in the end. While the recent update which increased the cost to craft bullets was a step in the right direction, I don't think the cost is high enough to be sufficient; people can still afford shooting anyone they see on sight, just for fun if they want to, because they can easily just make/loot more ammo. I propose a even greater increase in bullet crafting cost, [B]it should almost be brutally costy to make them[/B], which forces a player to /think/ a little before he shoot someone... [B]He can still kill whoever he want, whenever he want[/B], but every bullet fired should feel like a part of yourself is thrown away. Now, people can still hunt down enemies with bows and arrows if they want it to be cost efficient, which would give newspawns for example a slight chance of escaping atleast, and hopefully more thrilling combat. tldr; increase bullet cost even more to reduce but not remove the killing on sight that's going on atm.
No. Bullets cost way to much right now its just idiots that kill naked. Should be lowered.
[QUOTE=hazik666;43236405]No. Bullets cost way to much right now its just idiots that kill naked. Should be lowered.[/QUOTE] Bullet cost is not high, easily able to gather resources to make stacks of them.
I dont know, i already have well over 300 bullets and i haven't crafted a single one. I think bullets arent scarce enough and still simple to make.
The bullet drops from zombies and crates is far too high. Its possible to kill every zombie in west radtown, raid the buildings, and come out with more 9mm ammo than you started. But as well as increasing the cost of bullets, I think they should decrease the cost of the lower tier weapons (9mm [soon to be a revolver], pipe shotgun and handcannon). Put people in the situation where not only is it costly to use ammo, but you increase the risk of each engagement. Worth noting that one of the future updates will introduce weapon decay and jamming, which will help hopefully reduce some of the unnecessary KOSing.
[QUOTE=SKOLLIE;43236360]Killing on sight is currently a little bit over the top in my opinion. I'm not against it or those who do it, and I don't want it completely removed, but it should probably be reduced/discouraged a little if you want to have a playerbase in the end. While the recent update which increased the cost to craft bullets was a step in the right direction, I don't think the cost is high enough to be sufficient; people can still afford shooting anyone they see on sight, just for fun if they want to, because they can easily just make/loot more ammo. I propose a even greater increase in bullet crafting cost, [B]it should almost be brutally costy to make them[/B], which forces a player to /think/ a little before he shoot someone... [B]He can still kill whoever he want, whenever he want[/B], but every bullet fired should feel like a part of yourself is thrown away. Now, people can still hunt down enemies with bows and arrows if they want it to be cost efficient, which would give newspawns for example a slight chance of escaping atleast, and hopefully more thrilling combat. tldr; increase bullet cost even more to reduce but not remove the killing on sight that's going on atm.[/QUOTE] You have the same ability to make weapons/ammo as everyone else. Why is it you think there is an unfair advantage? If bullets are so easy to make why do you not then make them instead of asking for a nerf?
make military grade equipment only craftable at high tech workshops which are only inside irradiated factories. That way people won't be able to hide in their shelter completely gearing up and then go around. You'll have to make trips, and take risk by either going all in and do it quickly and have the risk of losing al your materials, or make several smaller trips.
[QUOTE=InsightKnight;43236621]You have the same ability to make weapons/ammo as everyone else. Why is it you think there is an unfair advantage? If bullets are so easy to make why do you not then make them instead of asking for a nerf?[/QUOTE] Couse people who have already 200/300 bullets in their base, can kill people before they got guns/bullets.
[QUOTE=InsightKnight;43236621]You have the same ability to make weapons/ammo as everyone else. Why is it you think there is an unfair advantage? If bullets are so easy to make why do you not then make them instead of asking for a nerf?[/QUOTE] How about posting an actual argument instead of flagging my post as"dumb" because you are mad. I guess new players should automatically get metal frags every half hour as well to balance the "unfair" players that took the time to farm and craft metal houses. Grow up and learn how to play please.
[QUOTE=scratch (nl);43236661]make military grade equipment only craftable at high tech workshops which are only inside irradiated factories. That way people won't be able to hide in their shelter completely gearing up and then go around. You'll have to make trips, and take risk by either going all in and do it quickly and have the risk of losing al your materials, or make several smaller trips.[/QUOTE] The problem with this is people camping those spots and destroying anyone who gets near, meaning those with ammo and guns get even more ammo and guns. Every person should have an equal footing to get items, but it shouldn't be so easy as to make the use of those items trivial.
[QUOTE=Thravid;43236691]Couse people who have already 200/300 bullets in their base, can kill people before they got guns/bullets.[/QUOTE] This map is more than big enough to avoid player conflict. Stop building right next to rad town. [editline]19th December 2013[/editline] [QUOTE=Seyton;43236695]The problem with this is people camping those spots and destroying anyone who gets near, meaning those with ammo and guns get even more ammo and guns. [B]Every person should have an equal footing to get items[/B], but it shouldn't be so easy as to make the use of those items trivial.[/QUOTE] They already do homie. Every player armed with a gun was a bambi just like you at one time. You guys make it sound like they just automatically spawn in with full gear without earning it.
Dude if u don't want to see players the don't build next to EVERYONE go out far like to the far west where no one goes and the ammo dosnt need to change when you got friends all getting materials just for ammo this is how you get it fast its gonna happen no stoping it people are gonna team up and mass produce ammo to defend their homes and items.
[QUOTE=InsightKnight;43236701]This map is more than big enough to avoid player conflict. Stop building right next to rad town. [editline]19th December 2013[/editline] They already do homie. Every player armed with a gun was a bambi just like you at one time. You guys make it sound like they just automatically spawn in with full gear without earning it.[/QUOTE] I was talking specifically towards having unique areas to create ammo would be unfair because it makes the divide between solos, smaller and large groups even larger.
it doesn't matter how expensive ammo is. people will ALWAYS shoot on sight if the other person has a gun, because every time they kill that person, they get to loot their guns and ammo. this makes the "shoot on sight" philosophy profitable 99% of the time, even if a single bullet were to cost as much as an explosive charge. my opinion is that gun accuracy should be reduced slightly to make long range killing more unreliable (you'd have to get close to your enemy and give them a chance to detect you and fight back!), and gun damage should be reduced across the board slightly so that you can't kill other armored players instantaneously. shooting at an armed player should be a dangerous risk, not "i saw him before he saw me so i get all his loot! yay!"
[QUOTE=slowpokimus;43236995]it doesn't matter how expensive ammo is. people will ALWAYS shoot on sight if the other person has a gun, because every time they kill that person, they get to loot their guns and ammo. this makes the "shoot on sight" philosophy profitable 99% of the time, even if a single bullet were to cost as much as an explosive charge. my opinion is that gun accuracy should be reduced slightly to make long range killing more unreliable (you'd have to get close to your enemy and give them a chance to detect you and fight back!), and gun damage should be reduced across the board slightly so that you can't kill other armored players instantaneously. shooting at an armed player should be a dangerous risk, not "i saw him before he saw me so i get all his loot! yay!"[/QUOTE] Yh its pvp survival u have tolearn how to survive from nature and other players
the bullets are perfect no higher
[QUOTE=SKOLLIE;43236360][B]He can still kill whoever he want, whenever he want[/B], but every bullet fired should feel like a part of yourself is thrown away.[/QUOTE] I disagree. It's fine as it is now and it was fine before.
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