• Bouncing around ideas to improve gameplay.
    8 replies, posted
Greetings friends, Yes, RUST is alpha, this is not a post about how there isn't enough content in n alpha game, it is simply a brainstorming session which you can be a part of. I had a few ideas and I just want to see what the community thinks. I've been actively reading the forums for the last week or so and besides an occasional VAC ban thread or a server ad thread, alot of threads have been about raiding problems and hacking. Primarily, the largest raiding problem that I seem to read about over and over again is the abundance of c4 to those who are willing to spend time obtaining it and people waking up butt-naked in the middle of field upon their next login. Doors get blown, stuff gets looted, people cry, etc... There is an isometric survival game called Haven and Hearth (also adapted into a 3D game of similar nature by the name of Salem). I've played this game for quite a bit and the game has been polished over the years to be fairly balanced survival experience. I draw alot of my ideas from this game because they seemed natural and intuitive. My opinion on the whole idea of raiding and PvP is that there should be a "happy medium" which will satisfy majority of players. Make it too hardcore and people wont play, make it too PvE and people find the game too easy. These are some of the ideas to achieve this middle ground, giving a chance for people to enjoy crafting/building features of the game while still being exposed to dangers of PvP. [U]Bases/Housing[/U] 1) Introduce a stake claim which can be crafted and placed down on land. This stake wont prevent stealing but what it will do is mark a scent of the raider. Upon your next login (if you're alive) you can check for scents and track the raider to his base. The claim stake should be resource demanding to make and only visible to the maker (it should have an unresetable decay timer). Friends can also be added to the exclusion list on the stake. Feel free to expand on this feature if you think its useful. I believe that this feature would put more risk in raiding as the raiders will know that there is a possibility of someone coming after then and finding (at least) where their base is located. 2) Sleeping in a sleeping bag, logs out your character, your character is unkillable while sleeping in a bag. Logging our without a sleeping bag leaves your character afk and exposed to hunger/wildlife and other players. PvP should be just that Player versus player not player versus a sleeping avatar of another player. Again, this is only my opinion but it works in Haven and Hearth. Plus, sleeping in an exposed area will notify others who see your sleeping bag that you are in the area so you're exposing yourself if not protecting your sleeping spot. 3) A feature integrating ideas 1 and 2 is summoning of a thieving character at his sleeping bag. So lets say you get looted, you have a claim stake, you pick up a scent, you find the guy's sleeping bag and him inside it, you can summon his character and kill him. I think this will satisfy the player and put even more risk in raiding. 4) Killing a player in cold blood (without him making a first attack move on you), results in a scent of murder at that players backpack (assuming it has not despawned). There could be an item such as a tracking kit which allows the tracking of the murderer to his sleeping bag where he could be summoned and killed. This idea is not polished yet and more elaboration is required but the main point is to place more weight and risk on cold blood killing. That's all for now, tell me what you think, how would you modify these. I really want to know what you think. Cheers and enjoy the game!
no thanks, I like the anonymity of raiding and also Garry has said -- there will be no penalty for being a bandit. If this was implemented, I'd just leave a false trail to someone else's base, anyway. The only suggestion along these lines I've heard that I like is the idea of having grass stay matted down for a long period after it has been stepped on. Even then it would be easy to lose the trail on hills/gravel/rocks/roads, etc. The only defense against being killed in your sleep is either a creative/hard-to-find sleeping place or a thick building with lots of metal doors. I like that.
Can you link me to where Garry said this, for my own enlightenment. To me the current system seems slightly too hardcore for an average gamer as is evident with the sheer volume of posts which all focus and come down to raiding. Plus, you would not be able to lead away, the scent will be bound to your character not the trail you take.
[QUOTE=Harlow;43720481]Can you link me to where Garry said this, for my own enlightenment. To me the current system seems slightly too hardcore for an average gamer as is evident with the sheer volume of posts which all focus and come down to raiding. Plus, you would not be able to lead away, the scent will be bound to your character not the trail you take.[/QUOTE] Rust isn't for your average gamer, it's meant to be a hardcore survival game based around the idea of true freedom.
[QUOTE=Harlow;43720481]Can you link me to where Garry said this, for my own enlightenment. To me the current system seems slightly too hardcore for an average gamer as is evident with the sheer volume of posts which all focus and come down to raiding. Plus, you would not be able to lead away, the scent will be bound to your character not the trail you take.[/QUOTE] [IMG]http://i.imgur.com/qQCLyPT.png[/IMG] Pay close attention to the first two paragraphs under "Freedom". Your suggestions more or less completely contradict that notion, unfortunately. [URL="http://garry.tv/2013/06/21/the-story-of-rust/"]The complete blog post is here.[/URL] [editline]29th January 2014[/editline] And keep in mind that the game isn't [I]finished[/I] yet, so you don't have all the tools necessary to fully reach this vision of Rust yet. Right now it's mostly PvPfest and raiding, but that will change in time.
personally I'm actually kind of hoping that there is an option to play it cave man AKA have it with tech + tons of cool stone and wood tools, or go totally stone age with stone age maps
I liek the ability that few of us (6) built a place together but then one guy kept taking our stuff and not telling us so we shot hit bed and killed him so when he respawned it wasnt near us i like that we trusted him he miss treated us so we delt with him he had no warning or nothing it makes u really watch ur back its really one of the coolest ideas out there Yeah its not as ruthless as Day Z when u die its all gone, but I believe that would get repetitive, I like you can build a town but if someone goes in fully armed (100 c4) tons of ammo and 5-6 guyswipe out ur building doors and u and ur bag and claim it then ur back to square 1 but the chances of that happening is highly unlikely but still it can happen lol
Humans dont track scents. Dogs track scents and some pigs do too. Humans can track footprints. But footprints disapear over time and are less visible on certain terrain. If a raider set foot in your base his foot prints can be visible to only the owner of the house to prevent lag. His footprints stoo as soon as he steps inside a base he built that has a sleeping bag of his in it. You cant tell who made the footprints unless you were in your base and their name popped up as you watched them murder you
[QUOTE=Rufus66;43721225]Humans dont track scents. Dogs track scents and some pigs do too. Humans can track footprints. But footprints disapear over time and are less visible on certain terrain. If a raider set foot in your base his foot prints can be visible to only the owner of the house to prevent lag. His footprints stoo as soon as he steps inside a base he built that has a sleeping bag of his in it. You cant tell who made the footprints unless you were in your base and their name popped up as you watched them murder you[/QUOTE] Yeah okay, thats a great idea and it can easily blend into the game. I read the excerpt posted by elixwhitetail (Thanks!) and I understand their objective now. I like it. So what do you guys think about footprints and maybe trail which is left behind on the grass? [editline]30th January 2014[/editline] Basically indicators of player movement.
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