• Ping is low...for the oppisite side of the country from my location
    10 replies, posted
So, I live in Idaho. West coast servers show up as 100+ ping, where as east coast shows up as 30, and central being in the 50-100 range. ISP is Cableone. While not stellar, I get better connection with them than I did with TimeWarner in New York. Anyone else getting this weird routing issue? BTW, its not my rig. I normally play BF4 on max settings with a ping around 40-60.
Does it matter? Just play on the one with the best ping.
BF4's graphical settings should have absolutely no impact on the time it takes the Internet itself to move your data from one end of the wire to the other.
Same thing here. Better ping to east coast even though I am west coast.
Lower traffic on the East Coast, less load on the routing servers. It'll be different depending on the ISPs the different game hosts are using.
I get 20-40 to Seattle. 40 to east, 100 to California, and 170+ to central.
[QUOTE=NeatHedgehog;43865369]Lower traffic on the East Coast, less load on the routing servers. It'll be different depending on the ISPs the different game hosts are using.[/QUOTE] ^ This. The ping depends on the connection from your ISP to the hosts ISP, or better: The traffic in between that connection. You can check the connection (how many hops (routers, no, real routers, not that things you have at home), how high is the ping to each hop and so on with tools like traceroute. //EDIT: Let me try to explain this a bit better: The hops are points where two or more networks are connected, so there's high traffic on them. Now a rule is: The less hops (the closer the server you're connected to is to your location) the lower the ping. But that rule is only half of the truth. When a hop gets overloaded (too much traffic) the pings of the connections it routes will get high. The more overloaded hops, the higher the ping for you. But a route with 50 hops that aren't overloaded can have a lower ping than a route with 5 hops that are all overloaded. Also there are traffic shaping mechanisms working, so when the connection between two hops is overloaded they try to route you over another connection, even if that means that you'll have more hops in between (note that not all hops do these mechanisms, some also try the cheapest way, which would be to route you the shortest way no matter how overloaded the connection is. It always depends on the ISP the hop belongs to. You can pass many ISPs over one connection. These ISPs pay each other for traffic they give to them). //EDIT²: From my experience the IPSs that offer internet connections to private customers are the ones trying to go the cheapest way. I even know one ISP (Deutsche Telekom) which tries to make too much money from other ISPs, tat means they want a very high amount of money for incoming traffic. That amount is so high that the other ISPs throttle all connections to that one. The result of this was visible when germany got fibre connections: The Deutsche Telekom couldn't offer full speed for connections to servers outside of their network.
Ill download a program to see how many hops from me to a few servers and post results. Still, you would [U]assume[/U] that Seattle would provide less hops than some place way back East. My ISP doesn't have coverage back East, but it does in WA, and Seattle or Salt Lake are always chosen to do ping tests. The amount of players on each of the regional servers I joined where about the same. I always look for 60-80 player servers.
[QUOTE=BabyFetus;43874128]Ill download a program to see how many hops from me to a few servers and post results. Still, you would [U]assume[/U] that Seattle would provide less hops than some place way back East. My ISP doesn't have coverage back East, but it does in WA, and Seattle or Salt Lake are always chosen to do ping tests. The amount of players on each of the regional servers I joined where about the same. I always look for 60-80 player servers.[/QUOTE] As V10lator said, however, it's not just restricted to the number of hops. There will tend to be a lot more traffic along the west coast than the midwest. Plus it also depends on physical server location, just because a server name is "SEATTLE RUST" doesn't mean it's physically hosted in Seattle. :)
Does anyone know a good Location for a Midwest Player and an UK player to play on?
Well, it was less hops to some east cost servers. Thanks for the info. Just so tired of rubber banding all the time. I can never hit anyone in melee or with a pistol :(. [editline]12th February 2014[/editline] [QUOTE]BF4's graphical settings should have absolutely no impact on the time it takes the Internet itself to move your data from one end of the wire to the other. [/QUOTE] I mentioned settings to indicate that its not an FPS problem.
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