Is the game going to permanently be on the web player? I hope not. Why would they use the web player? It makes no sense to me. I just want to download the game client onto my computer and play, I don't want to start my web browser to play anything but a random flash game. It's so limiting.
A simple GOOGLE search or FORUM search would've told you WHY by now. It's actually extremely flexible, and it's actually easier to deploy patches nearly instantly, according to them.
SORRY.
As a reply off their twitter:
[IMG]http://i.imgur.com/6V78MKw.png[/IMG]
p.s. they're still discussing on whether or not to make it into a client, they're undecided.
[QUOTE=iDeku;41306115]A simple GOOGLE search or FORUM search would've told you WHY by now. It's actually extremely flexible, and it's actually easier to deploy patches nearly instantly, according to them.
SORRY.
As a reply off their twitter:
[IMG]http://i.imgur.com/6V78MKw.png[/IMG][/QUOTE]
Fuck performance, short loading times, and ease of use, WE CAN RELEASE OUR PATCHES A DAY EARLIER!!! WHOOHOOO!!! -_-
Its in alpha, what are you expecting?
[QUOTE=Voxel8or;41306145]Fuck performance, short loading times, and ease of use, WE CAN RELEASE OUR PATCHES A DAY EARLIER!!! WHOOHOOO!!! -_-[/QUOTE]
'scuse you?
The game runs EXTREMELY smooth for me, and I'm on a low-end laptop.
The load times are pretty short for me too, just below a minute, unless there's a patch.
Oh, and that patch thing is PRETTY important for Alpha.
[QUOTE=iDeku;41306170]'scuse you?
The game runs EXTREMELY smooth for me, and I'm on a low-end laptop.
The load times are pretty short for me too, just below a minute, unless there's a patch.
Oh, and that patch thing is PRETTY important for Alpha.[/QUOTE]
Never said it didn't run good. But it could run the same, while looking a whole lot better with a higher poly count and longer view distance if it was a client. I can wait for updates if I get a client.
[QUOTE=Voxel8or;41306212]Never said it didn't run good. But it could run the same, while looking a whole lot better with a higher poly count and longer view distance if it was a client. I can wait for updates if I get a client.[/QUOTE]
[IMG]http://i.imgur.com/Etggxzn.png[/IMG]
We already have an official answer.
It's going to be on UNITY, and it's undecided whether it will go to a client or not.
It runs well, and it plays well, no use in complaining.
[QUOTE=Wipmuck;41306162]Its in alpha, what are you expecting?[/QUOTE]
I don't quite understand what you mean there. A game doesn't need to be in a web browser because it is alpha. Which means I'm not complaining about something that you shouldn't expect in an alpha.
Voxel8or,
You don't decide whats best for the game, WE decide whats best.. if your gonna be 1 vs (we), Yeh..
[QUOTE=LazP;41306318]Voxel8or,
You don't decide whats best for the game, WE decide whats best.. if your gonna be 1 vs (we), Yeh..[/QUOTE]
Actually the devs do, but sure.
[QUOTE=iDeku;41306346]Actually the devs do, but sure.[/QUOTE]
Well... (we) = Community + Devs ahah
[QUOTE=iDeku;41306115]A simple GOOGLE search or FORUM search would've told you WHY by now. It's actually extremely flexible, and it's actually easier to deploy patches nearly instantly, according to them.
SORRY.
As a reply off their twitter:
[IMG]http://i.imgur.com/6V78MKw.png[/IMG]
p.s. they're still discussing on whether or not to make it into a client, they're undecided.[/QUOTE]
That picture was a response to a guy complaining about the naked player model.
[QUOTE=InsaneParrot;41306497]That picture was a response to a guy complaining about the naked player model.[/QUOTE]
I know?
They're ALSO stating that they're making the game for themselves, not for anyone else. You can easily relate it to the subject at hand.
[QUOTE=iDeku;41306511]I know?
They're ALSO stating that they're making the game for themselves, not for anyone else. You can easily relate it to the subject at hand.[/QUOTE]
I know, but I'm saying that you could relate that to anything, but it was specifically said for something completely different to what this topic is about.
[QUOTE=InsaneParrot;41306531]I know, but I'm saying that you could relate that to anything, but it was specifically said for something completely different to what this topic is about.[/QUOTE]
Yes, because the answer would change at someone saying they won't play the game because it's an in-browser game and not in a client.
/sarcasm.
[QUOTE=iDeku;41306544]Yes, because the answer would change at someone saying they won't play the game because it's an in-browser game and not in a client.
/sarcasm.[/QUOTE]
I don't know why you're being so hostile, you immediately yelled at the guy for not searching google, and then gave him a false response that had nothing to do with what was said even though there was a better tweet on their twitter which addressed this exact question.
[QUOTE=InsaneParrot;41306560]I don't know why you're being so hostile, you immediately yelled at the guy for not searching google, and then gave him a false response that had nothing to do with what was said even though there was a better tweet on their twitter which addressed this exact question.[/QUOTE]
H'um.
I wonder what..
[IMG]http://i.imgur.com/8aooM3d.png[/IMG]<--picture, simply scroll up and you'll see the same.
that is.
[QUOTE=iDeku;41306576]H'um.
I wonder what..
[IMG]http://i.imgur.com/8aooM3d.png[/IMG]<--picture, simply scroll up and you'll see the same.
that is.[/QUOTE]
Then why did you post a unrelated picture at the very beginning instead of posting that tweet?
[QUOTE=InsaneParrot;41306589]Then why did you post a unrelated picture at the very beginning instead of posting that tweet?[/QUOTE]
Addressing his complaining, and I believe I answered the question, so I don't really need to post the tweet, do I?
I mean, if reading a picture is easier than reading text.
[QUOTE=iDeku;41306612]Addressing his complaining, and I believe I answered the question, so I don't really need to post the tweet, do I?
I mean, if reading a picture is easier than reading text.[/QUOTE]
I'm just trying to explain that the tweet you posted at first had no relation to this topic.
I hope it has a downloadable version. It makes it a lot easier for me. Plus if its downloadable you can implement different forms of security. Win win right? Now for updates just allow for it to be downloadable on the website or for the launcher/ client to update automatically. Now if it's easier to script/ program for unity, well its just something you should deal with. I'd rather the updates be distributed slower if they can have more fixes when they come out.
Unity is Unity. Its still going to be about the same in a browser or a client. So there really shouldn't be much of a discussion about it. Plus its alpha so I wouldn't worry about it yet until it reachs Beta.
All I know is that Unity seems to be the core problem of why I can't play Rust.
[QUOTE=megasimman;41307234] I'd rather the updates be distributed slower if they can have more fixes when they come out.[/QUOTE]
I would imagine that they want to release updates quickly to test said updates and squash bugs with the community's help instead of sitting on updates to provide more content/"fixes" only to find major hiccups later. Better to nip problems in the bid quickly with frequent patches? We are testers, after all...
I love Unity Web Player. However, I would love to be able to cache maybe sound files, or anything else that doesn't change that often. Either way, I have high speed unlimited internet, but for some people it might make things better.
Unity can easily be turned into downloadable, only issue is that you'd need a direct patch launcher afterwards to ever update the game files if you do it.
Also just got into making my first Unity game, didn't realize how much better they made the client since 2009 when I forgot about it.
Unity isn't even that bad, it could use Java :P
(And then you'd have something to complain about)
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