After buying a key about a month ago, i vowed to play the same lifestyle I had in DayZ. I would never shoot at another player unless i was shot at. I would give food and water to people who needed it, and i would give people the benefit of the doubt. Now, occasionally there were bandits. Occasionally, I deserved the bullet to the head for my trusting nature. But here, in Rust, it's a whole different story. I've honestly tried to live a good, charitable life in this game, but to what purpose? On one occasion, I gave a fresh spawn a p250, only to get shot as i left him with good luck. I've opened my door to give someone food, only to find that that bambi has a squad of full kevlar friends, and to recieve loads of m4 rounds to the chest. Honestly, I'm curious as to what makes people so aggressive. The psyche of people in real life definitely can't be to kill every charitable person that exists!
So, I'm at odds. Do I give in to the Rust, and KOS? or, do I try and maintain my humanity, and keep playing the same way I do?
I'm up for opinions and comments. I look forward to any of your constructive comments. Hell, write me a story if you wish.
its the same for me except i have not played dayZ and that i dont help people because it just backfires on you but dont just kos, but i would love to team up with you also if you dont want to team upwith anyone just build a base a far way away from anyone
I am new to rust but i have been playing dayZ for several years (about 1 1/2) and I have tried about every way to play in DayZ, from hero to bandit to plain old survivor and just avoiding people. I would love to play with you in your attempts to be friendly to others in rust, maybe we can start a new trend.
[QUOTE=gumro;42236705]I am new to rust but[U][B] i have been playing dayZ for several years (about 3)[/B][/U] and I have tried about every way to play in DayZ, from hero to bandit to plain old survivor and just avoiding people. I would love to play with you in your attempts to be friendly to others in rust, maybe we can start a new trend.[/QUOTE]
ilold
gumro: "i have been playing dayZ for several years (about 3)"
orly, the mod was released in spring 2012.
Bought game yesterday and this is what i've learned so far;
It's almost impossible to survive alone. Old players will KOS you ofcourse, its possible to team up with some newbies but in most cases they all get killed by 'skilled' players anyway becouse they have better gear.
Your best hope is to team up with people who are ready to work together. Go find people on TS or skype.
My skype: ivarst312
In case you want to team up.
People in Rust have shown me no mercy, so I show none back. I snipe people constantly, it's fun.
[QUOTE=ABlackFedora;42236913]People in Rust have shown me no mercy, so I show none back. I snipe people constantly, it's fun.[/QUOTE]
What's so fun in killing newbies who don't have chance to shoot back, you must be proud of your skill.
[QUOTE=Ivars;42236934]What's so fun in killing newbies who don't have chance to shoot back, you must be proud of your skill.[/QUOTE]
I dunno, even the cock rockers are bloodthirsty.
[QUOTE=ArmyOfPoint5;42236609]Do I give in to the Rust, and KOS? or, do I try and maintain my humanity, and keep playing the same way I do?[/QUOTE]
At the moment you have to live the thug life and kill everyone you see, because everyone and everything is dangerous. Even a naked player running around with a rock can be friendly to you at first and then attack you when you're turned around.
Some Russian guy asked for one piece of meat, so I gave him half of my stack just to be a nice guy. Next thing I hear is the sound of C4 ticking on my door while his Kevlar buddies invade my home :(
[QUOTE=ArmyOfPoint5;42236609]After buying a key about a month ago, i vowed to play the same lifestyle I had in DayZ. I would never shoot at another player unless i was shot at. I would give food and water to people who needed it, and i would give people the benefit of the doubt. Now, occasionally there were bandits. Occasionally, I deserved the bullet to the head for my trusting nature. But here, in Rust, it's a whole different story. I've honestly tried to live a good, charitable life in this game, but to what purpose? On one occasion, I gave a fresh spawn a p250, only to get shot as i left him with good luck. I've opened my door to give someone food, only to find that that bambi has a squad of full kevlar friends, and to recieve loads of m4 rounds to the chest. Honestly, I'm curious as to what makes people so aggressive. The psyche of people in real life definitely can't be to kill every charitable person that exists!
So, I'm at odds. Do I give in to the Rust, and KOS? or, do I try and maintain my humanity, and keep playing the same way I do?
I'm up for opinions and comments. I look forward to any of your constructive comments. Hell, write me a story if you wish.[/QUOTE]
I understand how you feel COMPLETELY. I have tried OVER and OVER to be nice to people and help them and all I would ever see is a black screen asking me where I want to spawn. So now, I shoot first and ask questions later. If you don't shoot first, you'll be the one dead. ArmyOfPoint5, I have been playing this game by myself since I have bought it because it's very hard to trust people in it. However, it's starting to get boring playing alone. You seem like a nice guy, would you like to team up with me? If not it's cool, just thought I would ask.
IF they aren' real life friends, kill them!
[QUOTE=relapse808;42237913]IF they aren' real life friends, kill them![/QUOTE]
That's why they kill everyone I guess.
Easy way to play be safe and always think killed or be killed always aim at the person if u dont want to kill him to be safe that he wont shoot back.
I was the same way with Dayz, but after that I now have a cautious mentality and KoS/ask questions later. If you are wanting to team up having people on skype/raidcall/TS and a clan is the best bet at this point. Good luck and be safe :3
[QUOTE=ArmyOfPoint5;42236609]After buying a key about a month ago, i vowed to play the same lifestyle I had in DayZ. I would never shoot at another player unless i was shot at. I would give food and water to people who needed it, and i would give people the benefit of the doubt. Now, occasionally there were bandits. Occasionally, I deserved the bullet to the head for my trusting nature. But here, in Rust, it's a whole different story. I've honestly tried to live a good, charitable life in this game, but to what purpose? On one occasion, I gave a fresh spawn a p250, only to get shot as i left him with good luck. I've opened my door to give someone food, only to find that that bambi has a squad of full kevlar friends, and to recieve loads of m4 rounds to the chest. Honestly, I'm curious as to what makes people so aggressive. The psyche of people in real life definitely can't be to kill every charitable person that exists!
So, I'm at odds. Do I give in to the Rust, and KOS? or, do I try and maintain my humanity, and keep playing the same way I do?
I'm up for opinions and comments. I look forward to any of your constructive comments. Hell, write me a story if you wish.[/QUOTE]
I will be nice, but ill ask people in chat if the people are scammers, or bandits. If you REALLY dont trust them, but know they need help, Remove inventory, set down sleeping bag inside house, and jump off roof and give the gun/ammo.
[editline]18th September 2013[/editline]
Also, I've played DayZ with the same playstyle. To me its more fun, and stick with your morales.
[QUOTE=gumro;42236705]I am new to rust but i have been playing dayZ for several years (about 1 1/2) and I have tried about every way to play in DayZ, from hero to bandit to plain old survivor and just avoiding people. I would love to play with you in your attempts to be friendly to others in rust, maybe we can start a new trend.[/QUOTE]
Dayz hasnt been out several years, No game like dayz has either.
So if you guys are encountering this issue, I'm curious to see what suggestions you might have to remedy it? We're already planning a few things but lets see what the community says
[QUOTE=xXxlogatorxXx;42237658]Some Russian guy asked for one piece of meat, so I gave him half of my stack just to be a nice guy. Next thing I hear is the sound of C4 ticking on my door while his Kevlar buddies invade my home :([/QUOTE]
Remember the red scare? Never trust Ruskies.
[QUOTE=Helk;42238881]So if you guys are encountering this issue, I'm curious to see what suggestions you might have to remedy it? We're already planning a few things but lets see what the community says[/QUOTE]
There should be some sort of in-game reward mechanism that rewards altriusm. Perhaps there could be a karma stat, and aggression/killing (except in cases of self-defense or something) lowers it while acts of altruism increase it, and a high/low karma has bonuses or penalties, or something.
Or, alternatively, the karma system instead gives you different passive attributes that fit your behaviour. Someone who commits lots of violence and attacks first (especially unarmed victims) will get buffs to ranged accuracy and melee weapon damage. Someone who's altruistic and only commits violence in self-defense enjoys a slower structure decay rate and increased health and vitality. Something like that, where it's less a penalty and more a broad behaviour-determined role bonus.
[QUOTE=Helk;42238881]So if you guys are encountering this issue, I'm curious to see what suggestions you might have to remedy it? We're already planning a few things but lets see what the community says[/QUOTE]
[QUOTE=elixwhitetail;42239456]There should be some sort of in-game reward mechanism that rewards altriusm. Perhaps there could be a karma stat, and aggression/killing (except in cases of self-defense or something) lowers it while acts of altruism increase it, and a high/low karma has bonuses or penalties, or something.
Or, alternatively, the karma system instead gives you different passive attributes that fit your behaviour. Someone who commits lots of violence and attacks first (especially unarmed victims) will get buffs to ranged accuracy and melee weapon damage. Someone who's altruistic and only commits violence in self-defense enjoys a slower structure decay rate and increased health and vitality. Something like that, where it's less a penalty and more a broad behaviour-determined role bonus.[/QUOTE]
How about this, i like your karma idea, but what if it worked like this.
There could be scripted actions between players, such as asking for food, water, bandages, and possibly ammunition.
Agreeing to give another player what they asked for, possibly by having a popup in the bottom right of the screen and being able to hit Y or N to the action.
Killing the player after the action was initiated would result in the killer receiving bad, or negative karma, answering yes would give you some positive karma, and of course, no would not affect your karma whatsoever.
The way that you could show someones karma level is with their nametag. Right now it starts as yellow which is perfect as it is in between green and red. Bad karma gives you +1 shade red nametag, and positive karma gives you a +1 shade greener nametag.
Also in order to add in for killings, bad karma should be given for each kill that the player makes. Even though its a survival game, it wouldnt be hard to keep your good karma up unless you went around killing anyone and everyone that you say.
Of course there would need to be limits to how much your karma could be affected by people, and you could do that by saying that their karma can only be changed X amount of units per hour.
Just my 2 cents, I think it would be nice to see what kind of history someone has, and how much effort they are willing to put in helping people in order to make them look like a nice person.
Everybody start with white name for neutral karma. Green is for good, red bad. Shoot someone first, tips scales to red, get shot first tips scales to green. just a thought
[QUOTE=kly;42236847]dayz hasn't even been out for 2 years yet lol...[/QUOTE]
It was out for about 1 and a half years. He said he play for 1 1/2 years, not 2. I'm tired of stupid people on these forums...
[QUOTE=ragemadmonkey;42240242]It was out for about 1 and a half years. He said he play for 1 1/2 years, not 2. I'm tired of stupid people on these forums...[/QUOTE]
He edited his post, I'd really recommend reading the whole thread before calling people stupid.
Earlier someone killed this guy who killed me and was trying to raid my base, after I respawned he let me get my weapons back that I lost and went off on his merry way. Didn't really matter though because the raider came back a minute later with loads of c4 but ya.
It's really frustrating to play at times because it's the same groups of people who have shitloads of c4, who come and negate your hours of work within minutes. I think that weapons should definitely be weaker and more crude, like it would be in an actual fall of society where there's no factories to produce such weaponry. Possibly a way to make it easier for new people is to have different zones or neighborhoods. Have safe zones where players can build up without being constantly cut down, but players pay sort of a tax by making it more expensive to craft. Building in "bad neighborhoods" will have higher risk but also higher reward.
[QUOTE=ArmyOfPoint5;42236609]After buying a key about a month ago, i vowed to play the same lifestyle I had in DayZ. I would never shoot at another player unless i was shot at. I would give food and water to people who needed it, and i would give people the benefit of the doubt. Now, occasionally there were bandits. Occasionally, I deserved the bullet to the head for my trusting nature. But here, in Rust, it's a whole different story. I've honestly tried to live a good, charitable life in this game, but to what purpose? On one occasion, I gave a fresh spawn a p250, only to get shot as i left him with good luck. I've opened my door to give someone food, only to find that that bambi has a squad of full kevlar friends, and to recieve loads of m4 rounds to the chest. Honestly, I'm curious as to what makes people so aggressive. The psyche of people in real life definitely can't be to kill every charitable person that exists!
So, I'm at odds. Do I give in to the Rust, and KOS? or, do I try and maintain my humanity, and keep playing the same way I do?
I'm up for opinions and comments. I look forward to any of your constructive comments. Hell, write me a story if you wish.[/QUOTE]
Same here!
[QUOTE=Helk;42238881]So if you guys are encountering this issue, I'm curious to see what suggestions you might have to remedy it? We're already planning a few things but lets see what the community says[/QUOTE]
This is hood and turf war mentality & culture,
your invading on there turf and resources, expect to get kos.
When they have there foothold they will expand for domination, suppress any threat to the group.
As it is now (as you talked about) both bambi and end-gamers need the same resources
on a map that is to small. If end-gamers need another resources farther away or on a different island all together, you will give bambi a fighting chance.
You will always have turf/group war no matter what stage of the game your in.
It is to easy to get foothold, learn things as a group. Its domination within an hour. (even faster)
One thought is to have achievements. (kind of what you where talking about)
If you remove blueprints and research kit,
put a learning curve & evolution on crafting, incrementally learn more as you go.
When you reached a certain level of it, you will unlock travel to a new island or area
that can support and further your achievements and crafting more.
When your there and die, you will not spawn back to starting area, its new spawn points
for your level of achievements.
What I suggest you do is KOS anybody approaching you, and don't give anything to anybody except your close friends you are basing with and talk over skype with.
LOL. Every person I've run into has KOS me :)
One dude even started stalking me until i drove him off with a pistol. Another started saying 'friendly! friendly!' then proceeded to hack away at my then door. Lol.
I guess there is just no reason not to blow people away on sight just to see if they were carrying anything useful.
Not being able to tell who someone is until you're up close is a big reason why. You just don't know who it is if you're not chatting via mic's.
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