Is this a serious update? I realize it said in testing, so I wanted to make sure as soon as it hit live you realized how dumb this is...
This would only be a decent addition if two things happened
1) You lowered the sway.. ALOT
2) You fixed recoil to be "better". (Return to original position after firing)
Currently it just makes the already shoddy gunplay even worse. Thanks for listening!
[QUOTE=Evesest;43240163]Is this a serious update? I realize it said in testing, so I wanted to make sure as soon as it hit live you realized how dumb this is...
This would only be a decent addition if two things happened
1) You lowered the sway.. ALOT
2) You fixed recoil to be "better". (Return to original position after firing)
Currently it just makes the already shoddy gunplay even worse. Thanks for listening![/QUOTE]
I'm pretty sure your forum post is the joke. In all honesty, the gun sway is fine. If you already can't aim for shit I would suggest you play a few first person shooters and get better aim. Otherwise, don't complain that you're incapable of aiming with the current sway. The current weapon sway is so miniscule it does absolutely nothing.
Turn off Mouse Acceleration in windows control panel, I don't think it's an option in game and I don't feel like Rust has it on, though it might. Mouse Acceleration is always a terrible idea. I've not had any issues with aiming in Rust, but I haven't played since yesterday afternoon.
[QUOTE=rizien;43240238]Turn off Mouse Acceleration in windows control panel, I don't think it's an option in game and I don't feel like Rust has it on, though it might. Mouse Acceleration is always a terrible idea. I've not had any issues with aiming in Rust, but I haven't played since yesterday afternoon.[/QUOTE]
This really depends on the mouse in all honesty. I use a Razer Naga 2012 (and for first person shooters which is ultimately hilarious for a mouse choice), with mouse acceleration at max, but with my sensitivity down low. The OP just clearly is one of the many people whining about sway because they can't aim to begin with. It's a common factor. Those who can't aim get pissed when semi-realism is introduced.... although the aspect of the game is 'survival' and that should entail even the slightest bit of realism will be in the game.
This isn't Call of Duty
[QUOTE=huNt3r87;43240344]This really depends on the mouse in all honesty. I use a Razer Naga 2012 (and for first person shooters which is ultimately hilarious for a mouse choice), with mouse acceleration at max, but with my sensitivity down low. The OP just clearly is one of the many people whining about sway because they can't aim to begin with. It's a common factor. Those who can't aim get pissed when semi-realism is introduced.... although the aspect of the game is 'survival' and that should entail even the slightest bit of realism will be in the game.[/QUOTE]
I do just fine with the guns. You forget I'm not the only one that has to deal with the updates of this game. My enemies suffer from the same gun mechanics, and my friends as well. I've actually grown quite accustomed to the gun mechanics and kill people fine, but would like if it was of a bit more professional feel. No game other than Rust have I played where the recoil doesn't return to original state after firing.
I understand you'd like to resort to personal attacks because that's the nature of forums, but I assure you I'm not the one to aim it at. Noone's buying it.
What makes you feel this is personal? The fact that you're complaining about such a miniscule weapon sway, or the fact that you're again, whining? I'm sorry to burst your bubble and tell you this has nothing personal at all written on it. The fact that you're taking it personal... speaks louder on what you perceive as an attack. To be truthful, thick skin would help you a lot more.
My point is simple... the people whining about weapon sway are the people who don't know how to adapt or want to be catered to. Now while your opinion is that you dislike it and would like to see it removed, I will validate. However, I will agree to disagree with you on the basis that 1) it hardly affects me whatsoever, and 2) it's so miniscule that even with the current weapon sway, you can go balls to the wall on people.
As for gun returning to original firing position: That may or may not be a splendid idea... but lets be realistic here... if you've ever fired a firearm, you know that it doesn't return to the same position for you. I can attest to that being capable of hitting a target center mass from 40 + feet with a .45 caliber and about 50-60 feet with a 9mm.
Point for point basis: Your opinion has been validated and taken. Thanks for it. I disagree with you on it though, and weapons do not return to their original firing position. Some elements of survival should have realistic outtakes. If that's an issue, I would suggest thoroughly explaining why this is such a hindrance on gameplay to the point where no one has any kind of argument other than a losing one.
Since that hasn't been rendered... I see no reason why weapon sway should even remotely be considered being taken out.
[QUOTE=GND;43240371]This isn't Call of Duty[/QUOTE]
Call of duty has practically no recoil, so this isn't a valid post.
Also, of course it's not Call of Duty. It's also not Counterstrike. It's also not Minecraft.
Yet it shares elements from all of these games, so talking about how it "isn't" one of these games is also largely irrelevant. I don't play Call of Duty, or anything designed for the console. Thx
[editline]19th December 2013[/editline]
[QUOTE=huNt3r87;43240472]What makes you feel this is personal? The fact that you're complaining about such a miniscule weapon sway, or the fact that you're again, whining? I'm sorry to burst your bubble and tell you this has nothing personal at all written on it. The fact that you're taking it personal... speaks louder on what you perceive as an attack. To be truthful, thick skin would help you a lot more.
My point is simple... the people whining about weapon sway are the people who don't know how to adapt or want to be catered to. Now while your opinion is that you dislike it and would like to see it removed, I will validate. However, I will agree to disagree with you on the basis that 1) it hardly affects me whatsoever, and 2) it's so miniscule that even with the current weapon sway, you can go balls to the wall on people.
As for gun returning to original firing position: That may or may not be a splendid idea... but lets be realistic here... if you've ever fired a firearm, you know that it doesn't return to the same position for you. I can attest to that being capable of hitting a target center mass from 40 + feet with a .45 caliber and about 50-60 feet with a 9mm.
Point for point basis: Your opinion has been validated and taken. Thanks for it. I disagree with you on it though, and weapons do not return to their original firing position. Some elements of survival should have realistic outtakes. If that's an issue, I would suggest thoroughly explaining why this is such a hindrance on gameplay to the point where no one has any kind of argument other than a losing one.
Since that hasn't been rendered... I see no reason why weapon sway should even remotely be considered being taken out.[/QUOTE]
Saying I can't aim is personal. Sorry, you've already lost the argument when you took it there.
EDIT: Also, to reply to your real gun comment, that's the only actual feedback I feel warrants a response. I do actually own and fire guns.
When you fire a gun, the recoil knocks "back" more than "up". Never have I felt the urge to shoot until my gun is aiming at the sky, because your body naturally compensates for the recoil. In the game of Rust it's entirely possible to fire until you're aiming in an upward position, which is a completely unnatural thing when talking about guns. Not that any of this matters, because realism isn't always the best policy. I'm just saying there's no real reason to have it in the current state. Alot more FPS knowledge and skill could cross over if the recoil was something more native than it currently is.
PS: My thread title is more for shock value so people pay attention. I don't expect it to get removed, I'd far rather have a better firing system altogether. This is the best way to push that long-lasting issue with a newish current event. IDK how long you've played, but the recoil wasn't always the way it is now. There's no reason this "has" to be permanent. If noone agrees with me, that's a different subject and I accept that.
Actually saying you can't aim is more like telling you that if you feel this weapon sway is a majorly hindering your ability to hit a target... then you cant aim. It's not personal. It's pivotal in proving you are the one with the issue in which you're unable to hit anything and feel that it's deviating from gameplay because it's not dead accurate each time you click (pull the trigger). So no, I lost absolutely no argument since you didn't provide anything insightful as to why this was personal.
You took it personal, and that's your own problem. Rather than responding with "I can assure you I'm capable of aiming because of x/y."
Now you can try to argue that all you want... but I can assure you.. that is an actual losing battle.
If typed text makes you feel attacked because I'm pointing out the fact that you are the one experiencing this issue... then again, you're the one taking it personal. I'm quite sure it's not just you, but a handful of others experiencing it as well.
So sorry to give you a tear-jerker while we're on the subject.
As for recoil: Yes, you're correct. It mostly impacts and kicks back slightly, but if you stop to think about it which I'm sure you did, but didn't mention it because it's minute to you, that it's like second nature... is that even though the recoil produces a kick effect, it also jolts your firearm upward.
My .45 was a SA XD. It produced a light push effect for recoil and went upwards, even if I decided to strong-arm it. My point is valid. Recoil will push your weapon upwards, but maybe not to the degree that you're seeing in the game. That much I'll give you.
But again, as far as personal attacks go... believe me... I'm definitely not giving you a personal attack. Case in point is that the weapon sway system doesn't affect your ability to shoot, kill, loot, rinse, repeat. If it does... well... you've got some practicing to do.
[QUOTE=huNt3r87;43240657]Actually saying you can't aim is more like telling you that if you feel this weapon sway is a majorly hindering your ability to hit a target... then you cant aim. It's not personal. It's pivotal in proving you are the one with the issue in which you're unable to hit anything and feel that it's deviating from gameplay because it's not dead accurate each time you click (pull the trigger). So no, I lost absolutely no argument since you didn't provide anything insightful as to why this was personal.
You took it personal, and that's your own problem. Rather than responding with "I can assure you I'm capable of aiming because of x/y."
Now you can try to argue that all you want... but I can assure you.. that is an actual losing battle.
If typed text makes you feel attacked because I'm pointing out the fact that you are the one experiencing this issue... then again, you're the one taking it personal. I'm quite sure it's not just you, but a handful of others experiencing it as well.
So sorry to give you a tear-jerker while we're on the subject.
As for recoil: Yes, you're correct. It mostly impacts and kicks back slightly, but if you stop to think about it which I'm sure you did, but didn't mention it because it's minute to you, that it's like second nature... is that even though the recoil produces a kick effect, it also jolts your firearm upward.
My .45 was a SA XD. It produced a light push effect for recoil and went upwards, even if I decided to strong-arm it. My point is valid. Recoil will push your weapon upwards, but maybe not to the degree that you're seeing in the game. That much I'll give you.
But again, as far as personal attacks go... believe me... I'm definitely not giving you a personal attack. Case in point is that the weapon sway system doesn't affect your ability to shoot, kill, loot, rinse, repeat. If it does... well... you've got some practicing to do.[/QUOTE]
I'm not saying you don't get an upward recoil, this is especially apparent in handguns.. I own an AR15 and anything with a buttstock will push "back" more than up. My problem is not with having upward recoil, it's with not having it compensate for itself in some fashion. If the mechanics stay the same, I'll live with it and keep killing the current way because I enjoy this game, but I'd enjoy it that much more if it was identifiable to the FPS genre which currently has these mechanics in place.
I can agree with you to an extent for returning at least CLOSE TO the original position it was in, but more or less, not the exact. Hopefully this clarifies my stance on returning to original position of firing and what could be done as far as compensation.
IMO gun sway is the only way to stop people camping with the bolt action picking people off from across a field, something that would ruin the game for more people than a little sideways motion when aiming.
Personally I find the bolt action and the sway fine, you hardly get any as it is if you crouch and try not to play like a kid who just got off CoD (not aiming that remark at anyone)
I like it
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