• Rust Base Building Theory with Jediaelthewise. Lesson 1: Location Location Location
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Greetings everyone! I am continuing on creating resources for the community to help new and veteran players alike in better base building and how to survive better in Rust. There is always room for improvement, myself included. I regularly ask others for their input on how to do things better because I want to be a stronger player. In this next series, I will be looking to create a course in base building theory to help people learn the design process itself in developing a base. There are all sorts of tips and trick but the methodology in actually applying these tricks, when and why to use them and their pros and cons are all part of base building theory. I realize some of this is super basic stuff to some of you. I humbly ask that you be respectful of others because what is obvious to you, others may have never thought about. If it helps you, great! If you already know everything in a lesson I've drafted, thanks for reading anyways! If you have any tips yourself that I may have missed, please contribute them! This is about creating resources for the community to help players do better in the game. I will create videos, albums and text resources as needed to help demonstrate these lessons and clarify points. With all of these, please feel free to give your feedback and comments. You may do what you wish with any of these lessons and if they help you, I am glad. If you have your own methods and find they work for you, great! [B]In the end, this is all just a game still and you should play for your own personal enjoyment, whatever that means to you.[/B] It is my intention simply to help those who may be frustrated currently with tips and tricks I and others have found work well and generate results. ------------ [B]Lesson 1: Location Location Location[/B] Location is a huge part of your base strategy. Higher traffic means potentially higher risk. There are pros and cons to different locations. Here are a few points of consideration when selecting where you will make base. [B]1. Cost/Benefit Analysis[/B] Consider what resources are available nearby. Consider traffic vs resources. If resources are constantly lacking, move to a different area. Wealth is power in rust. The more resources you have, traditionally the more power you potentially can have (this does tie into how you actually *use* the resources themselves, which delves more into base design that will be covered in later lessons). ------ [B]2. Population Density[/B] Is your location crowded? Examine resources such as heat map, such as this one posted previously by /u/PurelyLuck ([url]http://www.rustnuts.com/heat-map/[/url]) * If it is crowded, you may risk altercations and contesting for resources. If you have the strength and numbers to control an area, you may consider staying in an area. * If you are just starting or a lone wolf, you may want to consider lower population areas. ---- [B]3. Natural Coverage (mountainous) vs Open Field Building.[/B] Both have their pros and cons: * Mountainous - Possible to craft gate and choke points and control an area. Uses less resources by using natural terrain to your advantage. Can be tricky to building correctly. * Field building - More obvious but gives greater room to create large structures. Usually the first to be targeted unless structure is of grand design. It is recommended that you use remoteness and natural terrain while you build up and collect for larger scale builds. ---- [B]4. Resource types and their sources[/B] A fresh spawn will be lacking blueprints and crafting recipes. If you want to be able to craft higher grade weapons, you may have to stick near rad towns and animals to gather these blueprints, metal building parts and resource kits. * Radtown/Rad Animals - blueprints, pre made military weapons, gunpowder, ammo, resource kits, metal fragments, non-craftable food items, medkits * Common resources throughout the map: wood, metal ore, sulfur ore. Animals (amp wide, varying distribution): cloth, leather, blood and chicken breast. Highest concentration of animals is in Next Valley. Once you are able to craft everything, you can craft anything from basic resources from resource nodes and animals. It might be ideal to move to more remote locations with plentiful natural resources to move away from these high traffic areas once you have learned a sufficient amount of recipes. ------ [B]5. Rad Difficulty and Loot[/B] * Hanger and Civ Two - Virtually zero radiation. A few boxes available at each. * Small Rad - 10+ Boxes. Lootable without any armor. Usually a fair number of rad animals as well decently spread out. Good starting point. * Tanks - About 3-5 boxes with moderate radiation. * Factory Rad - 10 Boxes. High radiation. Front buildings possible to raid naked by rads accumulate quickly. Condensed level of rad animals. mid-level difficulty. Recommend some rad suit armor is possible. A few non-rad buildings across the street with about 5 boxes throughout. * Big Rad - Very large and spread out with moderately high radiation. Recommend rad pills and rad suit protection. Fair amount of rad animals in the tanks section. ------------- I hope that this lesson was informative for you. If there is something in particular you would like me to cover next, leave me a comment and I will do my be to touch on it. I have several other lessons already planned but I do not wish to post them all at once. Thank you for reading. Kind regards, Jediaelthewise ------- **Previous Jediael’s Building Tips** * You can determine what side the door hinges on - [url]http://imgur.com/a/UIUh5[/url] * You can place multiple ramps in one spot - [url]http://imgur.com/a/rdxtW[/url] * How to prevent adjacent foundation building with spikes - [url]http://imgur.com/a/bAN43[/url] * Blocking Visual Holes with Barricades - [url]http://imgur.com/a/h7wQv[/url] **Past Build Posts** * The Original 3x1 Design - [url]http://imgur.com/a/WmTxq[/url] * Triple Thick Wall- [url]http://imgur.com/a/CPjgk[/url] - even better with the doubled C4 requirements * Gates and Defensive Structures - [url]http://imgur.com/a/fLMOZ[/url] **Structure Video Tours** * Video Tour of Using Gate Structures for Defense - [url]http://www.youtube.com/watch?v=sjHOZtraR90[/url] * Jediael’s Fortress - 3x1 Incorporated Design - [url]https://www.youtube.com/watch?v=HUGZ_JboXgs[/url]
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