Hello,
I installed Oxide on my server and now it appears on modded server ofcourse, but I see a lot of servers in community list with tons of mods installed.
I simply installed oxide with no other plugins. Is there any way to still appear in community server list ?
No. Community is for unmodified servers. Oxide is a mod and puts it on the modded tab.
And those servers are just tempting Garry into blacklisting their servers entirely.
message received ^^'
Thx for the answer
[QUOTE=elixwhitetail;45263867]And those servers are just tempting Garry into blacklisting their servers entirely.[/QUOTE]
Gotta love this EA mentality. I mean who needs a community anyways, right?
[QUOTE=Gachl;45271504]Gotta love this EA mentality. I mean who needs a community anyways, right?[/QUOTE]
Modded servers belong on the modded tab, not the community tab.
Why is that difficult? If they're going to intentionally lie to the server list to better their own visibility, they're not acting in good faith. Garry's in the right to delist them. They're still accessible by IP in console connections.
[QUOTE=elixwhitetail;45277280]Modded servers belong on the modded tab, not the community tab.
Why is that difficult? If they're going to intentionally lie to the server list to better their own visibility, they're not acting in good faith. Garry's in the right to delist them. They're still accessible by IP in console connections.[/QUOTE]
[QUOTE=ignore_this_pls]I think I misunderstood you there. I thought with "those servers" you meant modded servers in general.
But it really is difficult. Rcon enhancements are no mods. It's part of the game. As if somebody was sitting on the rcon and typing in all the stuff. There is nothing modded and they don't deserve to be delisted just because they use existing features of the game. (Same with the name delisting thing, if he didn't want weird characters he should have allowed them in the first place, delisting is just not very nice).
I agree that calling them vanilla isn't right, but calling them modded isn't either. I call them [URL="http://facepunch.com/showthread.php?t=1405343&p=45255727&viewfull=1#post45255727"]chocolate[/URL]. These servers work as Garry intended Rust to work or else he wouldn't have put in teleportation, say, item giving and all the stuff. It's not like we added this. It was already part of the game.
edit: also delisting is a communities cancer and should be frowned upon, I don't understand why there's so many pro-delisting voices here. Preventing is the right way to do it. If you don't want something to happen, don't be that we-censor-your-shit-kinda-guy but prevent this from happening. If you don't want any characters other than a-zA-Z0-9\_-/ then you could have made a regex checking and refusing the name on server level. If you didn't want people to add existing functionality to the game by using rcon, well then you shouldn't have made rcon a thing. It's that simple to me.
edit2: also the above have been my two cents about this issue. I don't really care at this point what others think as I have heard it all before and it doesn't matter anymore. Alpha is frozen, there's no change. Names should never have been delisted, as that was a change. Garry can do whatever he wants with the new version as long as he leaves the current one alone, as he promised. For the new version, he should really prevent and not delist, it's a much more community friendly way of regulating what he doesn't like. But if you give players freedom to choose don't be mad if they do choose. It's ridiculous.[/QUOTE]
Actually, forget all that. What do you mean? I don't get it. Are there actual modded servers that are listed in the community list? At first I thought he meant this rcon enhanced stuff but now reading it again, there was no mention of it. I haven't been on any servers that were binary modded but still list in the community. Did I miss that? I think I wasn't prepared for this discussion :D
Yes, actual modded servers that shouldn't be in the community list are (or at least, were) in the community list, and garry's response is to blacklist their server IPs so they aren't listed in the server list at all -- he really has no other option. I'm pretty sure this has happened in the past (which is why you don't see them now).
As for if servers using only the Rusty rcon tool count as modded, I don't know what garry thinks about that.
This server has magma installed on the community list through use of a plugin that overwrote the modded tags with function On_ServerInit(){
119.525.189.31:29295
We have been investigating how they did it and have gotten close to getting magma on the community list with the simple usage of a few commands within a plugin.
Oxide on the other hand takes literally 2 seconds to get onto the community list, delete 2 lines of code and BOOM!.
I am a strong believer that there should be one (UNIVERSAL) list with a bunch of filters to stop the playerbase dispersion, as mods are essential to catch hackers and we would never be able to run our servers without mods that's for sure in the poor state of hacking that is happening right now.
[QUOTE=Virobeast;45329596]I am a strong believer that there should be one (UNIVERSAL) list with a bunch of filters to stop the playerbase dispersion, as mods are essential to catch hackers and we would never be able to run our servers without mods that's for sure in the poor state of hacking that is happening right now.[/QUOTE]
All of that changes when experimental replaces the legacy build. All mods will break (completely new start on the codebase) and experimental is running EAC.
[QUOTE=elixwhitetail;45338180]All of that changes when experimental replaces the legacy build. All mods will break (completely new start on the codebase) and experimental is running EAC.[/QUOTE]
Mods shouldn't break that much to be honest, the core of all mods should be able to stay the same (or at least relatively similar) with only a few modifications to the function hooks.
[editline]10th July 2014[/editline]
[QUOTE=Virobeast;45329596]This server has magma installed on the community list through use of a plugin that overwrote the modded tags with function On_ServerInit(){
119.525.189.31:29295
We have been investigating how they did it and have gotten close to getting magma on the community list with the simple usage of a few commands within a plugin.
Oxide on the other hand takes literally 2 seconds to get onto the community list, delete 2 lines of code and BOOM!.
I am a strong believer that there should be one (UNIVERSAL) list with a bunch of filters to stop the playerbase dispersion, as mods are essential to catch hackers and we would never be able to run our servers without mods that's for sure in the poor state of hacking that is happening right now.[/QUOTE]
Modded servers belong on the modded list, not on the community list. If the flexibility of mods is abused (Oxide in particular) then we'll have no choice but to add more restrictions so this type of abuse can't happen.
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