• If you want to lower KOS make players lootable, not backpacks lockable
    19 replies, posted
I can't tell you how many fewer nakeds my crew would kill if we could tell them "freeze!" and check their backpack for items. It lets us do two important things: 1. Verify they do or do not have weapons 2. Take whats valuable to us (sulfur, gunpowder, ammo) while leaving the food, building materials ect Adding a lock to peoples corpse isn't going to stop us from murdering nakeds. Either we'll have tons of keys or we will kill them anyways to be safe.
Theft without murder would reduce KOS I suppose. I also have no problem with the lockpick idea or advanced backpacks.
i LOVE the idea of being able to sneek up on that person and being able to rob them, without hitting them with a rock and getting their attention. Nakid people stealing stuff from other nakids assholes. Nice.
[QUOTE=Pflame;43467592]I can't tell you how many fewer nakeds my crew would kill if we could tell them "freeze!" and check their backpack for items. It lets us do two important things: 1. Verify they do or do not have weapons 2. Take whats valuable to us (sulfur, gunpowder, ammo) while leaving the food, building materials ect Adding a lock to peoples corpse isn't going to stop us from murdering nakeds. Either we'll have tons of keys or we will kill them anyways to be safe.[/QUOTE] I'd never stop for you. Not because I don't want to get robbed, but because the only people I have ever met who ask you to stop moving are asking so they can line up a head shot and kill you.
[QUOTE=ShorterName;43467857]I'd never stop for you. Not because I don't want to get robbed, but because the only people I have ever met who ask you to stop moving are asking so they can line up a head shot and kill you.[/QUOTE] "Drop your shit and we'll let you leave" stand there for 5 minutes while they sift through zombie trash, get shot anyway. I'll take the death thanks.
I don't know if this would have too much effect, but if the weapons you carry were visible on your person at all times, then it would probably reduce the KOS that comes from people who aren't sure if you're concealing anything. Nothing will reduce KOS from people who just want to kill you, and it's probably easier to kill someone to get their resources since it's a lot easier to loot someone who is laying dead on the ground than someone who is running around
People are still going to KOS because they don't care and it's easier than trying to gain cooperation. Killing them anyway also prevents someone from trying to stick a shotgun up your ass while you're mugging them.
Couple this idea with Tasers, that way you can stop someone against their will and then loot them and release.
[QUOTE=ParanoiaCompl;43468553]if the weapons you carry were visible[/QUOTE] I made a suggestion on this.
locked backpack idea is and always will be terrible.
Maybe have it so players only become lootable if they push a key to surender visualised by the player model puting its hands up. This will make it harder to fake surrender as it can take a second to lower your hands and doing so is quite visible Combine this with the sugestion above for equiped weapons to show on the player model and maybe a animation for when a player is accessing there backpack and then can tell if a player is armed or might be arming them selves. (one thing would be to let palyers decide where there holster are so you can have your pistol holster on the front or back of your character, this would let someone try to be sneeky and ambush less observant players)
[QUOTE=mike10019314;43468784]Maybe have it so players only become lootable if they push a key to surender visualised by the avatar puting its hands up. This will make it harder to fake surrender as it can take a second to lower your hands and doing so is quite visible[/QUOTE] Wouldn't even be required, it's easy to get a guy to face away from you or to kill him for not listening when robbing him. You have the upper hand and the game doesn't need some kind of forced surrender mechanic after a button is hit. The problem is there is no benefit to the person being robbed, you're likely to die, they're likely to take whatever basic mats you've been farming.
[QUOTE=StrangeWill;43468806]Wouldn't even be required, it's easy to get a guy to face away from you or to kill him for not listening when robbing him. You have the upper hand and the game doesn't need some kind of forced surrender mechanic after a button is hit. The problem is there is no benefit to the person being robbed, you're likely to die, they're likely to take whatever basic mats you've been farming.[/QUOTE] Its mostly to lower noob deaths it wont stop idiots who do it for kicks but it signels to peopel who wont just kill you out of hand that your giving up by makeing the whole robbing(or checking for weapons) thing safer for them. If its safe for them to do so without killing you then they just might let you live, items in the quick bar should not show up in the backpack, Weapons should be visible on the model and other items could be visualised as poutches or small bags.
so, you either rob them of their stuff... or kill them and rob them of their stuff... either way they have no stuff. Is this concept as stupid as it sounds? People are going to be jerks...whether they can loot a live person or just kill them.
If you asked me to stop so you can snoop in my bag, I'd kill you before you had a chance to ask me to stop. I don't kill naked players unless they are snooping beyond their limits around my base. Being able to loot someone like this is a shit idea and just seems like something else which would be exploitable. Next thing we have someone ghosting in the server, noclip through your walls and steal shit off your player without even killing you. Great idea guys, great idea. The system is fine as is. Its not forced on you to KOS, you chose to KOS. You don't want to KOS, then don't and go gather your own resources.
[QUOTE=SargeMX5;43469215]If you asked me to stop so you can snoop in my bag, I'd kill you before you had a chance to ask me to stop. I don't kill naked players unless they are snooping beyond their limits around my base.[/QUOTE] The problem with KoS isn't for those geared enough to fight back and establish a base. :|
[url=https://trello.com/c/96SdZBzy/87-bodies-should-be-lootable-without-killing-them-just-like-chests-boxes-etc]Bodies Should be Lootable - Rust Trello[/url] [editline]8th January 2014[/editline] [QUOTE=ParanoiaCompl;43468553]I don't know if this would have too much effect, but if the weapons you carry were visible on your person at all times, then it would probably reduce the KOS that comes from people who aren't sure if you're concealing anything. Nothing will reduce KOS from people who just want to kill you, and it's probably easier to kill someone to get their resources since it's a lot easier to loot someone who is laying dead on the ground than someone who is running around[/QUOTE] Most games do this. It would be nice to see Rust follow suit.
Your joking right? I mean come on, the dev team isn't planning on putting locks on backpacks and i dont think they will. Even so i can gurantee being able to access a "players inventory" will not stop all the murders. Most of the time, they will run, and you will have to kill them, and all the other times, you will just shoot them because you really don't feel like chasing them around...
[QUOTE=Whiteley;43469444]Your joking right? I mean come on, the dev team isn't planning on putting locks on backpacks and i dont think they will. Even so i can gurantee being able to access a "players inventory" will not stop all the murders. Most of the time, they will run, and you will have to kill them, and all the other times, you will just shoot them because you really don't feel like chasing them around...[/QUOTE] [IMG]http://i.imgur.com/MAFyrik.png[/IMG] Make sure you check the [URL="https://trello.com/b/lG8jtz6v/rust"]trello[/URL].
people are not killing others because they are concealing weapons... they are killing because they are dicks. The only thing that may protect a player, is that the person about to shoot doesn't know if they have anything on them... by showing what a player is carrying... takes away the element of risk, and people will know they can shoot them all day and not be retaliated against. NO-one is saying people HAVE to KoS! its a choice people are making. and whether the bag is lockable or not... a person is unlikely to come back and get revenge against the gangs of players that roam this game attacking EVERYONE.
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