• Hero/Bandit System
    32 replies, posted
I think the game should implement a hero/bandit system hence the title. There is a DayZ variation that has this and it is really cool and pretty subtle. Pretty much you get level 1,2, and 3 armor, in our case cloth, leather, and kevlar. This armor would look different if you are a bandit or a kevlar. In the DayZ variation an example of this would be, if you are a bandit, you have a top half ghillie while if you are a hero you have a full ghillie. You gain hero points from helping bambis and killing bandits. This would be a cool system and would be better than KOSing. There are more benefits to being a hero so people don't KOS all the damn time. Tell me what you guys think. I got this idea because I have been watching way too much FrankieonPCin1080p. lol
... They specifically said they don't want a hero/bandit system in the game.
[QUOTE=IAmSecretSpy;42592596]... They specifically said they don't want a hero/bandit system in the game.[/QUOTE] I have never seen any dev say that.... and I bet that if they see enough support they would change their mind... KOSing is clearly an issue and making people not want to play. Who knows, maybe they will change their mind... let's not be a dick.
i agree with Var a humanity system would be really helpful with the kos
[QUOTE=Var;42592623]I have never seen any dev say that.... and I bet that if they see enough support they would change their mind... KOSing is clearly an issue and making people not want to play. Who knows, maybe they will change their mind... let's not be a dick.[/QUOTE] well, then again, you can say that about any game. of course people will get mad from getting kos with nothing, but if they stop playing because of that, they might as well not even play online games that allow you to pvp..
[QUOTE=Crusadin;42592713]well, then again, you can say that about any game. of course people will get mad from getting kos with nothing, but if they stop playing because of that, they might as well not even play online games that allow you to pvp..[/QUOTE] DayZ makes KOSing stupid. They need to do the same here.
[QUOTE=Var;42592730]DayZ makes KOSing stupid. They need to do the same here.[/QUOTE] The DayZ system is broke as hell, and I still KOS whenever i play DayZ beacuse how there's no punishment for KOSing, rather you get a bad rep, you still do get good loot most of the time. Garry (And Helk) has previously stated that they do not want to use any system which limits or gimps the player, and using a rep system is the first step towards something like that.
Put it this way the game is not designed like dayz, Rust has PvE (player vs environment) and PvP (player vs player), if you dont want to be killed simply join the PvE hope i helped
[url]http://www.vg247.com/2013/06/24/players-should-decide-how-to-play-rust-says-newman/[/url]
I think it would be interesting to see servers with this function, much as I think the sleeper servers are interesting. More options is always a good thing. It's not a very high priority right now, however.
[QUOTE=SuperWog;42593618]Put it this way the game is not designed like dayz, Rust has PvE (player vs environment) and PvP (player vs player), if you dont want to be killed simply join the PvE hope i helped[/QUOTE] The pve server is pvp now because sleeper was added
Rust is all about the absence of any system, and we should keep it that way.
[QUOTE=albatf2;42593965][url]http://www.vg247.com/2013/06/24/players-should-decide-how-to-play-rust-says-newman/[/url][/QUOTE] bingo. we have enough games that cater to the care bears, that hold the players hand throughout the entire experience. who wants that again? video games are suffering in a huge way these days, because everything needs to be made more "accessible" so make those sales. which leaves those wanting a more challenging experience suffering. people who can't handle this level of gameplay, you have plenty of other options out there.
[QUOTE=SuperWog;42593618]Put it this way the game is not designed like dayz, Rust has PvE (player vs environment) and PvP (player vs player), if you dont want to be killed simply join the PvE hope i helped[/QUOTE] I am not having an issue with KOSing. I am representing the people that do. People never kill me. [editline]21st October 2013[/editline] If they aren't going to fix KOSing then it will ruin the game for new players, all that will remain at full launch are us. If Garry and Helk want a small audience playing their game that is fine.
I'm afraid i disagree with you Var. A system in the game should not make a decision for you. That's exactly what you will get if this feature gets added. A player will see a 'bandit' looking character and think KOS or stay away. You didn't make this decision by talking/working/interacting with the player.. You will get this assumption simply by looking at them. It takes out any immerse game play scenario's that would occur if you didn't make a decision based on the player being a 'Bandit'. Play the game.. Don't let the game play you. Just an extra point this system would promote KOS even more, because players will say "Hey, look.. there is a nice guy over there.. he won't attack me." They kill him and also.. "That guy is a bandit, just kill him". This feature takes more away from the game than it adds.
The point of the hero/bandit system is that it gives being a bandit one downside while now is easier and gives you more benefit being a bandit than a hero.
From the quoted article: "Give all the town members red clothes." Please tell me how to do that. :)
[QUOTE=Conkerballs;42595004]I'm afraid i disagree with you Var. A system in the game should not make a decision for you. That's exactly what you will get if this feature gets added. A player will see a 'bandit' looking character and think KOS or stay away. You didn't make this decision by talking/working/interacting with the player.. You will get this assumption simply by looking at them. It takes out any immerse game play scenario's that would occur if you didn't make a decision based on the player being a 'Bandit'. Play the game.. Don't let the game play you. Just an extra point this system would promote KOS even more, because players will say "Hey, look.. there is a nice guy over there.. he won't attack me." They kill him and also.. "That guy is a bandit, just kill him". This feature takes more away from the game than it adds.[/QUOTE] I don't think you have ever played DayZ... The goal is to be a hero. If you kill another Hero because you think it will be easy then you will become a bandit. If you are a hero and KOS a bandit, they deserve it because they have been KOSing too. Although it could be tricky, if zombies were better they would run towards gunfire or maybe another player will hear and run up. Most players aren't bandits alone either, usually they run with more than one person. [editline]21st October 2013[/editline] DayZ is one of the most successful MMO's out to date, if you are saying they have a broken system then you are quite wrong sir.
If you let the players "play however they want" without providing ANY incentive for being nice, a huge percentage of folks will play negatively, which is pretty evident on the server. The other small percentage get tired of trying to be nice and then being taken advantage of. There's a difference between letting people play however they want and then getting the lowest common denominator versus having a system in place that incentivizes at least those predisposed to playing nice to do so. In both scenarios, you can play like a jerk. In the second, the whole server doesn't de-evolve to that level.
[QUOTE=StryfeKhaos;42595088]From the quoted article: "Give all the town members red clothes." Please tell me how to do that. :)[/QUOTE] You can't yet, but I guess it'll be possible in the future, or they wouldn't have said that.
All I am looking for is incentive to not be a dick in the game, KOSing bambis is useless, so why do people do it? If I ever see a person KOS a bambi I usually kill them, hence, I would be a hero if this was implemented. Being a hero, you get better armor and it is distinct that you are a hero. I think it should be encouraged to play nicely as this makes the game funner for everyone and causes less rage quitting, which means more of an audience faster. DayZ did it right and they got a massive amounts of players quickly. Rust is only getting huge amounts right now because of Garry's fame with Garry's Mod, this will pass if the players don't truly enjoy the game, now and later, it gets boring when you can't leave your house with any gear in the fear of getting shot.
[QUOTE=Var;42595100]I don't think you have ever played DayZ... The goal is to be a hero. If you kill another Hero because you think it will be easy then you will become a bandit. If you are a hero and KOS a bandit, they deserve it because they have been KOSing too. Although it could be tricky, if zombies were better they would run towards gunfire or maybe another player will hear and run up. Most players aren't bandits alone either, usually they run with more than one person. [editline]21st October 2013[/editline] DayZ is one of the most successful MMO's out to date, if you are saying they have a broken system then you are quite wrong sir.[/QUOTE] 2 things. First of all, there is no goal in dayz, other than to survive. That's one of the great things about it: it's a player driven experience. The point isn't to be a nice guy, or to be a bad guy, it's to experience the sandbox how you choose. Sure, there is incentive in there to be a hero, but there's also plenty of incentive to be a bandit. Second, calling DayZ one of the most successful MMOs is so, so, SO very flawed. Look at the numbers for successful MMOs, then look at the numbers for DayZ. Doesn't even come close to comparison. And, of course, there is the fact that it's not released. The mod has done great, but the more talk that comes about about standalone, the more you see the die hard DayZ fans starting to realize what a convoluted, unorganized mess Rockets vision of DayZ is and has become. What we see in the mod is going to be a shell of what the "game" actually becomes, for better or for worse. Ultimately, though, comparing the two is silly. It's like comparing counter strike and battlefield. Sure, they both have guns and a first person perspective, but the way you play both are dramatically different. Edit: Also, I should mention the fact that we really have no idea what the retail release will be like. So far, all we have is a small portion of the map, being overcrowded for testing purposes. Once dedicated servers hit, survival will probably be tremendously easier due to the decreased density of players.
[QUOTE=DrunkPunk;42595209]2 things. First of all, there is no goal in dayz, other than to survive. That's one of the great things about it: it's a player driven experience. The point isn't to be a nice guy, or to be a bad guy, it's to experience the sandbox how you choose. Sure, there is incentive in there to be a hero, but there's also plenty of incentive to be a bandit. Second, calling DayZ one of the most successful MMOs is so, so, SO very flawed. Look at the numbers for successful MMOs, then look at the numbers for DayZ. Doesn't even come close to comparison. And, of course, there is the fact that it's not released. The mod has done great, but the more talk that comes about about standalone, the more you see the die hard DayZ fans starting to realize what a convoluted, unorganized mess Rockets vision of DayZ is and has become. What we see in the mod is going to be a shell of what the "game" actually becomes, for better or for worse. Ultimately, though, comparing the two is silly. It's like comparing counter strike and battlefield. Sure, they both have guns and a first person perspective, but the way you play both are dramatically different.[/QUOTE] Never compared the two, I am saying features could be implemented into Rust that are also in DayZ, this game is meant for survival and DayZ did it right. Rust is starting to suck. I know it is in Alpha but all I see are more game breaking features being added and no actual bug fixing.
[QUOTE] Conkerballs posted: I'm afraid i disagree with you Var. A system in the game should not make a decision for you. That's exactly what you will get if this feature gets added. A player will see a 'bandit' looking character and think KOS or stay away. You didn't make this decision by talking/working/interacting with the player.. You will get this assumption simply by looking at them. It takes out any immerse game play scenario's that would occur if you didn't make a decision based on the player being a 'Bandit'. Play the game.. Don't let the game play you. Just an extra point this system would promote KOS even more, because players will say "Hey, look.. there is a nice guy over there.. he won't attack me." They kill him and also.. "That guy is a bandit, just kill him". This feature takes more away from the game than it adds. Var Posted I don't think you have ever played DayZ... The goal is to be a hero. If you kill another Hero because you think it will be easy then you will become a bandit. If you are a hero and KOS a bandit, they deserve it because they have been KOSing too. Although it could be tricky, if zombies were better they would run towards gunfire or maybe another player will hear and run up. Most players aren't bandits alone either, usually they run with more than one person. Edited: DayZ is one of the most successful MMO's out to date, if you are saying they have a broken system then you are quite wrong sir.[/QUOTE] I think you need to be woken up. Rust is not DayZ. The end game goal is not the same. People should not be rewarded for not killing people and people shouldn't be punished for killing people. You choose how you survive. The game should not do this for you. This idea is obsolete, just like your logic.. You do not have to play a different game to comment on a game you're playing/discussing. And for your information, I would consider myself a veteran on DayZ. If you prefer the game so much no one is asking you to stick around.
[QUOTE=Conkerballs;42595369]I think you need to be woken up. Rust is not DayZ. The end game goal is not the same. People should not be rewarded for not killing people and people shouldn't be punished for killing people. You choose how you survive. The game should not do this for you. This idea is obsolete, just like your logic.. You do not have to play a different game to comment on a game you're playing/discussing. And for your information, I would consider myself a veteran on DayZ. If you prefer the game so much no one is asking you to stick around.[/QUOTE] In summation, my opinion is the only one that matters, yours is different than mine so it is wrong, and if you don't like it, go play something else. With attitudes like this, it is no wonder that the game is a "I see you, pew pew pew"-fest. Update: Now forming, a new clan -- ICUPPP, aka I C U Pew Pew Pew.
so the bigger issue with KoSing is: It deters new players: This is a casual game. Maybe you dont feel that way, but it is. There is no reason you cant play for an hour or sit and play for a week straight (outside of servers being DDoS). This game has no levels or xp system, no spawn camps on timers or massive raids. Its like any other FPS in that way. Its easy to play at your convenience. New players dont like frustration when starting a new game. If the community as a whole is represented by some bandits KoS'n these nekkid rock handed newbs constantly, then sooner or later you are going to be left with nothing but a handful of hardcore players and thats not going to pay the bills. I imagine sooner or later money will motivate the changes we want to see. I personally think there should be a cost associated to KoS, or limiting the items looted when you get killed. Say 2 items in the inventory. Not sure what the solution is, but then i dont need to find one, the Devs do.
im just waiting for the implementation of a function that while u are logged out, you get hungry ingame and might starve to death while u sleep so u can start bitching again :P
I would prefer a clan system or squad system where you wouldn't accidentally shoot your buddy, naked guy A instead of the guy chasing him, naked guy B. Because there is a marker letting you know he's a part of your group. That way clans can organize, whether they be hero clans or otherwise... without any sort of concrete definition of their role.
[QUOTE=Jezzirok;42597554]I would prefer a clan system or squad system where you wouldn't accidentally shoot your buddy, naked guy A instead of the guy chasing him, naked guy B. Because there is a marker letting you know he's a part of your group. That way clans can organize, whether they be hero clans or otherwise... without any sort of concrete definition of their role.[/QUOTE] Wear clothes and/or stop shooting unarmed naked guys?
[QUOTE=Var;42595180]All I am looking for is incentive to not be a dick in the game, KOSing bambis is useless, so why do people do it? If I ever see a person KOS a bambi I usually kill them, hence, I would be a hero if this was implemented. Being a hero, you get better armor and it is distinct that you are a hero. I think it should be encouraged to play nicely as this makes the game funner for everyone and causes less rage quitting, which means more of an audience faster. DayZ did it right and they got a massive amounts of players quickly. Rust is only getting huge amounts right now because of Garry's fame with Garry's Mod, this will pass if the players don't truly enjoy the game, now and later, it gets boring when you can't leave your house with any gear in the fear of getting shot.[/QUOTE] That's another thing. Honestly I do not know if Garry really would want to sell out players freedom and give special benefits and such just to cater to players. It will be easier for new people to start out once its to steam and there is private servers but honestly in the way it stands I think giving people negative effects for killing would be considerably stupid. If you go around and kill players it should not make you less of a threat, if anything your skills should be heightened in game and give you more of a seasoned killer effect. Players who treat everyone with kindness would likely get blown to bits by people who have more experience. If we added an Armour system it would basically be a handicap or crutch. [editline]21st October 2013[/editline] [QUOTE=Jezzirok;42597554]I would prefer a clan system or squad system where you wouldn't accidentally shoot your buddy, naked guy A instead of the guy chasing him, naked guy B. Because there is a marker letting you know he's a part of your group. That way clans can organize, whether they be hero clans or otherwise... without any sort of concrete definition of their role.[/QUOTE] That's the point of the game also. You should not be able to have a magical marker floating above you saying friendly. If someone is approaching you or running and you do not know who they are tough luck.
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