I really hope this is to bait animals...or else it's just kinda dumb IMO, bones maybe but meat...come on....
meat is meat bro...especially when you is hungry and have a rock;D
great, give more reasons for players to kill fresh respawned players.
Screen shot for you
[IMG]http://i59.tinypic.com/11j9n39.jpg[/IMG]
This puts a decision in the hands of a player:
.. Loot the sleeper and keep on going
.. kill and loot the sleeper, then harvest it's bones.
This game seems to be all about enabling dick behavior. Not a lot of things to enable "nice" behavior. Nothing but the players conscience, actually.
[QUOTE=tirpider;45254388]This puts a decision in the hands of a player:
.. Loot the sleeper and keep on going
.. kill and loot the sleeper, then harvest it's bones.
This game seems to be all about enabling dick behavior. Not a lot of things to enable "nice" behavior. Nothing but the players conscience, actually.[/QUOTE]
[url]http://garry.tv/2013/06/21/the-story-of-rust/[/url]
Welcome to Rust. garry wants player-driven emergent gameplay to be a major factor in the game. Players get decisions to make instead of game rules automatically deciding the situation for them.
wow this is fucked. I love it. I wonder if it will have an effect on your character after eating too much?
[QUOTE=elixwhitetail;45254433][url]http://garry.tv/2013/06/21/the-story-of-rust/[/url]
Welcome to Rust. garry wants player-driven emergent gameplay to be a major factor in the game. Players get decisions to make instead of game rules automatically deciding the situation for them.[/QUOTE]
But all the choices seem to be "be a dick this way or be a dick that way".
Not saying it's all bad, just that it is heavily weighted toward "dick".
-edit
Maybe if we had a way to give flowers to folks, or some other random "nice" thing to offset the numerous way we have to screw someone's day up.
You can always raid someones house and leave items instead of taking them.... Most people are about their own survival. One reason that people kill lowbies that do not have much can be a simple fear that when they get what they need that will now become a threat.
Maybe this will help.. [URL="http://imgur.com/gallery/fiSA7SF"]http://imgur.com/gallery/fiSA7SF[/URL]
[QUOTE=tirpider;45254455]But all the choices seem to be "be a dick this way or be a dick that way".
Not saying it's all bad, just that it is heavily weighted toward "dick".
-edit
Maybe if we had a way to give flowers to folks, or some other random "nice" thing to offset the numerous way we have to screw someone's day up.[/QUOTE]
Right now, you can pickpocket anyone close enough, on experimental. A bug means you can loot living players, but it's been left in.
You could give a sleeping lowbie clothing and food instead of killing him and taking his meat. Or just leave him be. It's a decision you make when you come across a sleeper.
The option already exists to be nice; it's always existed. And, as Rust gets further along and servers become more stable and develop their own populations, local reputations will start to matter a lot more.
OH YES! My cannibalistc cult will rule the world! :v:
I think it's pretty same as irl.
If you help someone, you don't get anything in return, other than the possibility of him repaying it later.
In Rust thats same. You can either stay away from everyone, safe but alone, or you can help people, and maybe make friendships or even aliances. Or get shot in the face. That's the game
I guess I am just seeing all the fancy graphics and mechanics being built for murderous thug behavior and nothing for the opposite.
I have a hard time imagining what a non-dickish thing would be in-game.
The ability to bandage someone (without just tossing a bandage at them and letting them do it themselves) would be a step away from it.
I remember some noise about being able to drag bodies around.. that could be used for good or evil.
Everything seems geared to messing folks up though, and it [I]feels[/I] like the only way to not become a jerk is to choose to [I]not[/I] use a game mechanic.
I see it this way because I have managed to just reach 1000 hours and only kill 1 person in-game (if you don't count the hundreds of sleepers). I kinda like not being the KOS guy or the back-stabbing "friendly". Just not many things to do if you don't want to murder.
That said, I think the cannibalism and meat/bone harvesting is kinda neat. I'll surely use these new things for good :)
just like in real life it's easy to be a prick, just letting someone live is being nice in rust,
but on the nice side there are a lot of things in rust that you can do.
to be nice offer food and shelter, help collect stuff, save a noob from wolves etc, show them round the map or help them build a new house,
with the new rust if they implement farming or fishing there will be a miriad of ways to help people, just cos the option is there to be annoying does not mean you have to use it.
SADLY Most people will.
How to be a dick in Rust: Kill fresh spawns, rob people, blow down bases, and now, pickpocket/cannibalize people.
How to not be a dick in Rust: Help fresh spawns, don't rob people, only blow down bases if you're feuding with someone, don't pickpocket and don't eat people.
The choices are there, it's easy to not be a dick. Unfortunately in survival games that host all the creatures of the internet, the dicks will [I]probably [/I]prevail, as there is strength in numbers, and a gun usually trumps dropped chicken.
You either die a nice guy, or live long enough to see yourself become the dick eating a novice.
Rust isn't balanced yet, either. The game is far from finished.
Remember, tirpider, legacy Rust was only 10-15% of the way to the devs' goals for Rust. Experimental is a complete fresh start on the codebase. A lot of features will be going in before we get to the end of the road.
I think of Rust as a survival FPS take on EVE Online's emergent player-driven state, minus all the baggage from being the autistic spreadsheets in space game. In EVE, there is massive opportunity to be a dick to people, but eventually this becomes infeasible without either help, or changing tactics and a lot of luck. The game hasn't driven away all of its players from giving players the potential to be jerks.
In fact, it's the potential to be a jerk that has enabled some of the most amazing player-initiated events in gaming history, not just EVE history. Burn Jita was an incredible episode of months of planning and deliberate dev non-interference in the decisions of players playing within the rules of the game. The dissolution of Band of Brothers by an infiltrator from a rival alliance sent a huge amount of the in-game space into chaos by suddenly eliminating a huge political border through the universe's map. None of these would've happened if GMs stepped in to punish the 'jerk' who wasn't breaking any actual rules.
[QUOTE=hippowombat;45254989]How to be a dick in Rust: Kill fresh spawns, rob people, blow down bases, and now, pickpocket/cannibalize people.
How to not be a dick in Rust: Help fresh spawns, don't rob people, only blow down bases if you're feuding with someone, don't pickpocket and don't eat people.
The choices are there, it's easy to not be a dick. Unfortunately in survival games that host all the creatures of the internet, the dicks will [I]probably [/I]prevail.
You either die a nice guy, or live long enough to see yourself become the dick eating a novice.[/QUOTE]
heh, yes. I die a lot.
I see myself using the corpse harvesting, even as I try to play "nice guy".
I'll probably save the human meat to offer to hungry strangers.
@elixwhitetail: I do realize it's in development. Here, like on the rest of the board, my posts are just me thinking out loud.
I offer my perceptions in earnest that they may or may not be deemed useful insight from a player.
Nothing I say say should be perceived as "ZOMG they need to do this or Rust sux".
Quite the opposite. I love watching folks build on their ideas in their own way and I really dig this game and the way that garry and company are presenting it.
Garry, I love you.
Being said I hope there will be eventually more to the dynamic than just harvesting as if it were another animal. Like if you do eat the meat you unlock the ability to use human bone and flesh for decoration, but if you do to have sort of a Scarlet letter effect. To warn players of your tendency. So there are plus and minuses to being a cannibal.
Tiprider is right. Nothing implemented so far has specifically being implemented to allow the choice of doing something nice as the default activity itself. Bandaging others is a great example. (Though the ability to give players flowers for their ear, or put them in muzzles of someone pointing a gun at you would be sooo funny. Like could be the hippy clan man. Make peace, not war!
I kinda see the potential in players making farming/fishing villages, and getting raided by bandits, defending together against them, and even if they lose, its a great gameplay, enhanced by the fact it isnt scripted.
[QUOTE=oXYnary;45255293]but if you do to have sort of a Scarlet letter effect. To warn players of your tendency.[/QUOTE]
This falls under the same "warn people in advance" karma mechanic garry explicitly states he doesn't like, btw.
Imagine if almost all player-versus-player harm interactions, other than just taking out a shotgun and boom, required you to be right up against another person. Pickpocketing them, or forcing them to drink a rapid lethal poison, or going for a choke to knock them out temporarily, or something.
Rust would become the [B]paranoid[/B] naked bald guy simulator. :v:
"Why you coming close to me, man?"
"I want to bandage you, you're hurt after that last raid."
"Whoa, hey, whoa, I don't know about this. I can bandage myself, just toss them on the ground."
"Don't you trust me?" [I](Actually carrying poison. Or bandages. It could go either way. Or both, for the double-cross--start bandaging and then switch for the kill.)[/I]
[QUOTE=oXYnary;45255293]Garry, I love you.
Being said I hope there will be eventually more to the dynamic than just harvesting as if it were another animal. Like if you do eat the meat you unlock the ability to use human bone and flesh for decoration, but if you do to have sort of a Scarlet letter effect. To warn players of your tendency. So there are plus and minuses to being a cannibal.
Tiprider is right. Nothing implemented so far has specifically being implemented to allow the choice of doing something nice as the default activity itself. Bandaging others is a great example. (Though the ability to give players flowers for their ear, or put them in muzzles of someone pointing a gun at you would be sooo funny. Like could be the hippy clan man. Make peace, not war![/QUOTE]
While I love the idea of having your tendency displayed to the world as you see fit, the idea of making it a magical or game-style effect doesn't fit right with the intense realism and deceitful nature of the game. For instance, just halving your idea and leaving it at the idea of having human-adorned-humans as a thing, to show you're a straight up crazy cannibal is cool. But for instance changing your username overhead and making it impossible to deceive players takes a lot out of possibilities.
Edit: Elix beat me to the punch :C
SO I can place a bed kill myself, respawn and eat my body?
True enough but most human societies look down upon cannibalism. To not have that reflected in the game is dishonest and detracts from the interaction of choosing cannibalism. In short its a quickly boring mechanic without more too it that separates it from killing an animal. It could simply be things like wearing those items would be a choice only available from cannibalizing. Smoke from a cooking fire has a red tint to make up for the inability to smell in game. Thats not Karma, thats based on cooking human flesh does smell different.
To summarize, where is others players choice to care or not if the player cannibalizes or not? Thats personal morality, that is NOT the game forcing a moral viewpoint/preaching.
[QUOTE=oXYnary;45255680]True enough but most human societies look down upon cannibalism. To not have that reflected in the game is dishonest and detracts from the interaction of choosing cannibalism. In short its a quickly boring mechanic without more too it that separates it from killing an animal. It could simply be things like wearing those items would be a choice only available from cannibalizing. Smoke from a cooking fire has a red tint to make up for the inability to smell in game. Thats not Karma, thats based on cooking human flesh does smell different.
To summarize, where is others players choice to care or not if the player cannibalizes or not? Thats personal morality, that is NOT the game forcing a moral viewpoint/preaching.[/QUOTE]
Because a cannibal is likely a player-killer, and communicating that information spoils several legitimate social engineering and direct game mechanics.
[URL="http://garry.tv/2013/06/21/the-story-of-rust/"]Read this, see where it calls out status markings as something garry [I]hates[/I].[/URL]
Fine, then no ability to use the flesh other than what you would otherwise use it for.. But wasn't there a costume made from a bear hide at one point shown? Unsure?
If we take >your< interpretation of Garrys words to heart, noone should have weapons, after all its a status symbol they are further in the game than others.
Either case the smoke color would seem to add realism since again we cant smell.
[QUOTE=elixwhitetail;45255764]Because a cannibal is likely a player-killer, and communicating that information spoils several legitimate social engineering and direct game mechanics.
[URL="http://garry.tv/2013/06/21/the-story-of-rust/"]Read this, see where it calls out status markings as something garry [I]hates[/I].[/URL][/QUOTE]
While that is true, I think there is value in much of what he said. Like, while you shouldn't be able to tell this guy is a cannibal from meeting him in the forest spontaneously, the idea of human meat being cooked making a miasma or redsmoke or something like that would be cool. "Caught in the act" kind of thing, in the truth that the scent should be a giveaway (maybe, I've never smelt cooking [I]human[/I] meat. I've smelt burning flesh, but that's different and I'm sure burning animal flesh would be just as disgusting)
Dose this remind anyone else of the cannibal village from Fallout 3?
[video=youtube;gO2vk__dmuk]https://www.youtube.com/watch?v=gO2vk__dmuk[/video]
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