• Rust Less Interesting Without Zombies
    46 replies, posted
With the removal of zombies Rust has basically just become an animal and human killing simulator. I understand that the developers are trying to avoid creating a DayZ clone and there is going to be a new mob implemented soon. But why remove zombies before implementing the new mob? Was I the only person that found zombie farming somewhat enjoyable when starting out in the game? In the night they could be kind of creepy and presented a challenge when you had little gear. Rust already sets itself apart with the crafting and house building to the point that it is very different from DayZ. The social aspect of Rust is unique all on it's own. In my opinion they should keep the zombies but also add the new NPC's. Zombies weren't very intimidating by themselves but if you agro several you could die quickly. I always enjoyed games like Fallout 3, which had zombies but did not focus on them entirely. I know the devs probably won't hear me out, but just having animals to kill get's old quickly and makes the irradiated towns boring. For this reason I'm creating a poll to see how many people miss the zombies.
I haven't had much time to notice a lack of zombies. Between sprinting away from bears popping up over my wood pile to dodging bullets from overprotective shack owners who think my presence 10 kilometers from their shack is "trespassing" and then running into my own spike wall because I'm trying to play and type in chat at the same time.....who needs zombies?
I don't miss them. They were way too easy to kill and farm. Within a few hours you could have guns and full kevlar if the server wasn't super populated. Now getting that gear will take some real work.
I dont like the red wolves/bears. But i don't miss zombies, for me the game is more about the pvp and the building to enhance that pvp. Zombies were just another resource node.
Gonna say this and say this once: This is not a zombie game, it was never intended to be a zombie game, and it will never be a game with zombies from this point forward. They only put zombies in it because until they made their intended "zombie", which I think are going to be mutants, they didn't think there was anything else they could've done. So basically, give up because it's not going to happen. If you want a refund, get in touch with Steam Support as Facepunch Studios can't give you one. They'll likely tell you it's an alpha game that was bound to change though, so at your own risk matey. Also regarding your reference to it being set apart from DayZ, ever heard of [URL="http://dayzepoch.com/"]DayZ Epoch?[/URL]
Seriously speaking, other than the fact that they looked like a malformed clone of Dean Venture from The Venture Brothers, how was killing Zombies more interesting than animals? Its not like there was some kind of back story to the Zombies being there or anything, they were just there and usually easier to kill than Red Bears and Wolves.
[QUOTE=FlippyT;43843453]I don't miss them. They were way too easy to kill and farm. Within a few hours you could have guns and full kevlar if the server wasn't super populated. Now getting that gear will take some real work.[/QUOTE] I usually played on populated servers so it wasn't so easy to farm them without encountering other aggressive players. The zombies could be tweaked to where they don't spawn so often or are harder to kill, like requiring a headshot. Perhaps decrease the likelihood of them dropping good gear. [QUOTE=slait;43843458]I dont like the red wolves/bears. But i don't miss zombies, for me the game is more about the pvp and the building to enhance that pvp. Zombies were just another resource node.[/QUOTE] This is my point. The mutant animals are boring and not very interesting in my opinion. [QUOTE=RyanGUK;43843467]Gonna say this and say this once: This is not a zombie game, it was never intended to be a zombie game, and it will never be a game with zombies from this point forward. They only put zombies in it because until they made their intended "zombie", which I think are going to be mutants, they didn't think there was anything else they could've done. So basically, give up because it's not going to happen. If you want a refund, get in touch with Steam Support as Facepunch Studios can't give you one. They'll likely tell you it's an alpha game that was bound to change though, so at your own risk matey. Also regarding your reference to it being set apart from DayZ, ever heard of [URL="http://dayzepoch.com/"]DayZ Epoch?[/URL][/QUOTE] I don't wish to ask for a refund in any way nor am I threatening to. I'm not one of those people threatening "Fix the game or I want my money back!!11" No I understand the game is changing constantly with every update and I've liked all of the other changes thus far. My point was simply that I don't care for the lack of a human-like NPC. Zombies were good practice for headshots and I thought they were fun to kill vs the wildlife.
I don't miss [I]miss[/I] zombies, but I prefer them to the red abominations we have at the moment. I wish there would be better placeholders.
To be fair I would prefer the zombies over the bears and wolves. It's just a worse placeholder. But oh well, this is what I get for paying for a game that's in alpha.
You know, I miss the zombies but I don't at the same time. Anyone else feel that way? [editline]9th February 2014[/editline] [QUOTE=Fightthedark;43843770]You know, I miss the zombies but I don't at the same time. Anyone else feel that way?[/QUOTE] The red zombies where really the only pain since they just chased you forever. I would understand just getting rid of that mofo and then getting rid of all of them once the new mobs where made. I really dont know how to vote on this.
[QUOTE=Fightthedark;43843770]You know, I miss the zombies but I don't at the same time. Anyone else feel that way?[/QUOTE] Thats pretty much how I feel. I'd like the radiated bears and wolves to be less loud though. And since we're encountering more now, Its the most annoying thing when you're being chased.
I don't miss zombies, and personally they were way too easy to kill. You could farm them for days and get tons of research kits and shit off of them with just a bow and some arrows. They weren't even that challenging either because they would run at you and try to hit you while you were running and miss and just stall there for a minute, after that they pretty much just lost track of you if you efficiently outran them. Not only that but they were glitchy as fuck and would just run through your foundations and kill you while you were in your home. I don't necessarily like the new mutant animals, but like they stated, they're placeholders for now, and they're a lot harder to farm, especially because they take a lot of more arrows to kill/anything, and they're harder to make them lose pursuit of you, but when you do they retreat like they're supposed to, and they don't glitch as much as zombies did. I would get pissed at how many times zombies would kill me when I was nowhere near them.
[QUOTE=Lyn;43843811]Thats pretty much how I feel. I'd like the radiated bears and wolves to be less loud though. And since we're encountering more now, Its the most annoying thing when you're being chased.[/QUOTE] They are way to loud when you get about 4 on you it just makes it hard to hear anything you're group is saying if your in one that is.
I don't know why you're making a big stink about this. The red animals are about as stopgap of a solution as we get. It's wasted breath to complain about zombies going away when they're just effectively ripping off the bandaid for something hopefully better.
As a noob I always tought it was creepy when a zombie came around in the night peeking at my door, it's simply put scary, and we really need something to replace that. I even tought the zombies came by night.
[QUOTE=GeneralBowser;43844595]As a noob I always tought it was creepy when a zombie came around in the night peeking at my door, it's simply put scary, and we really need something to replace that. I even tought the zombies came by night.[/QUOTE] [URL="http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/"]This scary enough for you?[/URL]
[QUOTE=elixwhitetail;43844649][URL="http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/"]This scary enough for you?[/URL][/QUOTE] Exactly, I don't understand why people complain without an understanding of what's in store.
i dont give a shit about the zeds they did never realy do anything very god.
Well.. Atleast you got random stuff + some chicken or leather.. However i don't see the point of replacing the zombies if it has no hitboxes at all, plus it's still glitched. "Yeah it's Alpha i know" But why replace something if it's kinda the same anyways.
They replaced it because the sooner they can get people to stop thinking Rust is a DayZ clone (even if that's what it started life as), the better. It's causing problems to leave it ambiguous, since apparently everyone looks at screenshots only and then hits the buy button.
[QUOTE=Wombatacus;43843433]I haven't had much time to notice a lack of zombies. Between sprinting away from bears popping up over my wood pile to dodging bullets from overprotective shack owners who think my presence 10 kilometers from their shack is "trespassing" and then running into my own spike wall because I'm trying to play and type in chat at the same time.....who needs zombies?[/QUOTE] Thats exactly what i'm thinking about this topic wether there are zombies or not i don't really care
Not entierly sure why people preferred the zombies over the animals. I guess the red animals look dumb (true) and it's weird for them to crap out metal staircases (true, but true for zombies) From a game play perspective here's how I saw it: White zombies were no threat, they took 1 bow shot and could be easily out-run/kited. Reds were a mild threat, 1 bow shot but some speed. Blacks were a mild threat, multiple bow shots but slower than sin. The animals divide into: Wolves 2 bow shots high speed Bears 3-4 Bow shots slow speed. The bears are the black zombies with more health and more damage and the wolves are the reds with more health. The biggest loss of difficulty is because the animals are easier targets as far as I can tell. All of these are only threats until you craft a bow/get good with it.
I think the "mutant" bears and wolves are a bit too easy. "mutant" wolves still go down in one hit close range with a shotgun, much like a regular zombie / regular wolf. "mutant" bears however take two blasts close range. There difference was that previously, the "dark" or "shadow" colored zombies took quite a bit of damage to soak up unless you were an ace at headshots. So "mutant" bears are too easy. And they also give to much "loot". Not only do you get the random drop chance of their loot but you get two free harvests of their body from cloth, leather, food etc. Its like combining two forms of farming into one. Just my two cents.
I miss the zombies. I hate change. I probably should not be playing an alpha. I think the thing I miss the most about them is what good practice they were for shooting. Not to mention, farming zombies was a lot less ammo-intensive than farming red animals, as a well-placed headshot would down them in one go. That said, I'm excited to see what the red animals are going to be replaced with. The "all will be revvvealed" bit left me particularly excited. And confused. And angry.
You could drop the black zombies with a pointblack shotgun blast in my experience. I don't think the animals are any easier to be honest, and by removing the slow weak white zombies they've at least removed the resource dump that they were. Are the 'mutated' red animals easy to kill? yes, so were the zombies, the only real threat with zombies were: 1) you had no ranged weapon yet 2) you were near a spawn node and got spawn swarmed As far as temporary placeholders go these don't really bother me. Hell I'd be okay with keeping them with a few stat AI tweaks and better art work. Give them a longer aggression range and up the bear speed.
Meh I'm just glad that they added chicken, hehe. Granted the red mobs isn't really that hard, but they are more difficult than zombies tho, since.. well zombies suck. They were waaay too easy to kill and to be fair they were never supposed to be there in the first place. They were a temp placeholder, it just took awhile to remove them. Even the red mobs is a temp placeholder, can't wait until / if that chicken amongst other things gets added, aka mutated animals etc. Which does make more sense than zombies. One thing which would be kinda fun is if you killed a person nearby a radiation area, that person became somewhat mutated corpse or w/e, zombie-like but not really a zombie so you would have to kill the guy in the head or w/e to get his loot. But thats more of a wishful thinking. But zombies were waaay too easy to farm.
A better question to ask is do zombies add anything to the game that couldn't be better handled by other elements.
What was so good about zombies!? Seriously, like they were any more of a challenge. The DIFFERENCE between zombies and bears pretty much rests in your ability to kill them with a rock without getting hit. I assume that's why they were popular? easier? I know it wasn't their amazing ai or like enthusiastic grunt when they attack or what the fuck ever.
[QUOTE=SteakStyles;43843495]Seriously speaking, other than the fact that they looked like a malformed clone of Dean Venture from The Venture Brothers, how was killing Zombies more interesting than animals? Its not like there was some kind of back story to the Zombies being there or anything, they were just there and usually easier to kill than Red Bears and Wolves.[/QUOTE] Wouldnt say they were more interesting. Just less tedious. wolves and bears dont have head hit detection so you cant headshot them. Therefore you waste a ton of amunition trying to kill them. They also take much longer because you have to kite them around to avoid damage. Zombies were a 1 shot kill if you could aim well. They rewarded a skilled marksman, whereas these animals are just moving pin cushions that respawn far too quickly.
I think the game is less scary without zombies. Zombies weren't that scary but I would be surprised if one snuck up on me. Now I hear bears and wolfs and just shoot them. Not hard.
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