• [Mac] Rust crashes seconds after joining any server. Crash report included.
    1 replies, posted
Can anyone help me out on this? Process: rust [9056] Path: /Users/USER/Library/Application Support/Steam/*/rust.app/Contents/MacOS/rust Identifier: unity.Facepunch Studios LTD.Rust Version: Unity Player version 5.3.2p3 (5.3.2p3) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: rust [9056] User ID: 501 Date/Time: 2016-03-01 18:49:35.492 +0100 OS Version: Mac OS X 10.11.1 (15B42) Report Version: 11 System Integrity Protection: enabled Crashed Thread: 6 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00008813 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff96ec7cd2 semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff8d7d0c6a _dispatch_semaphore_wait_slow + 224 2 unity.Facepunch Studios LTD.Rust 0x00000001010ec87b GfxDeviceClient::BeginFrame() + 91 3 unity.Facepunch Studios LTD.Rust 0x0000000100aa87d5 PlayerRender(bool) + 197 4 unity.Facepunch Studios LTD.Rust 0x0000000100aa95e6 PlayerLoop(bool, bool, IHookEvent*) + 2390 5 unity.Facepunch Studios LTD.Rust 0x00000001010713f6 -[PlayerAppDelegate UpdatePlayer] + 246 6 com.apple.Foundation 0x00007fff95b36220 __NSFireTimer + 95 7 com.apple.CoreFoundation 0x00007fff86fefc84 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 8 com.apple.CoreFoundation 0x00007fff86fef913 __CFRunLoopDoTimer + 1075 9 com.apple.CoreFoundation 0x00007fff86fef46a __CFRunLoopDoTimers + 298 10 com.apple.CoreFoundation 0x00007fff86fe6961 __CFRunLoopRun + 1841 11 com.apple.CoreFoundation 0x00007fff86fe5fc8 CFRunLoopRunSpecific + 296 12 com.apple.HIToolbox 0x00007fff87c10d55 RunCurrentEventLoopInMode + 235 13 com.apple.HIToolbox 0x00007fff87c10b8f ReceiveNextEventCommon + 432 14 com.apple.HIToolbox 0x00007fff87c109cf _BlockUntilNextEventMatchingListInModeWithFilter + 71 15 com.apple.AppKit 0x00007fff91832d96 _DPSNextEvent + 1067 16 com.apple.AppKit 0x00007fff918321c5 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454 17 com.apple.AppKit 0x00007fff91826d28 -[NSApplication run] + 682 18 com.apple.AppKit 0x00007fff917effbe NSApplicationMain + 1176 19 unity.Facepunch Studios LTD.Rust 0x000000010106fef2 PlayerMain(int, char const**) + 626 20 unity.Facepunch Studios LTD.Rust 0x0000000100002434 start + 52 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff96ece0a2 kevent_qos + 10 1 libdispatch.dylib 0x00007fff8d7cb11d _dispatch_mgr_invoke + 216 2 libdispatch.dylib 0x00007fff8d7cad85 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff96ec7cd2 semaphore_wait_trap + 10 1 libmono.0.dylib 0x0000000101dd7b2c mono_sem_wait + 35 2 libmono.0.dylib 0x0000000101d2b2a9 finalizer_thread + 127 3 libmono.0.dylib 0x0000000101d9e7c2 start_wrapper + 457 4 libmono.0.dylib 0x0000000101dce6c5 thread_start_routine + 218 5 libmono.0.dylib 0x0000000101df4d9d GC_start_routine + 96 6 libsystem_pthread.dylib 0x00007fff852cb9b1 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff852cb92e _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff852c9385 thread_start + 13 Thread 3:: BatchDeleteObjects 0 libsystem_kernel.dylib 0x00007fff96ec7cd2 semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff8d7d0c6a _dispatch_semaphore_wait_slow + 224 2 unity.Facepunch Studios LTD.Rust 0x0000000100b8a38b ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 299 3 unity.Facepunch Studios LTD.Rust 0x0000000100aa1f70 BatchDeleteStep2Threaded(void*) + 80 4 unity.Facepunch Studios LTD.Rust 0x0000000100b88f8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff852cb9b1 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff852cb92e _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff852c9385 thread_start + 13 Thread 4:: AsyncReadManager 0 libsystem_kernel.dylib 0x00007fff96ec7cd2 semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff8d7d0c6a _dispatch_semaphore_wait_slow + 224 2 unity.Facepunch Studios LTD.Rust 0x0000000100bc3cd9 AsyncReadManagerThreaded::ThreadEntry() + 153 3 unity.Facepunch Studios LTD.Rust 0x0000000100bc3a19 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 9 4 unity.Facepunch Studios LTD.Rust 0x0000000100b88f8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff852cb9b1 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff852cb92e _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff852c9385 thread_start + 13 Thread 5:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff96ec7c96 mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff96ec70d7 mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff86fe72b4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff86fe677c __CFRunLoopRun + 1356 4 com.apple.CoreFoundation 0x00007fff86fe5fc8 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff87027961 CFRunLoopRun + 97 6 unity.Facepunch Studios LTD.Rust 0x00000001010807d1 LookForNewDevices(void*) + 401 7 unity.Facepunch Studios LTD.Rust 0x0000000100b88f8a Thread::RunThreadWrapper(void*) + 58 8 libsystem_pthread.dylib 0x00007fff852cb9b1 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff852cb92e _pthread_start + 168 10 libsystem_pthread.dylib 0x00007fff852c9385 thread_start + 13 Thread 6 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff96ecd0ae __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff852ce500 pthread_kill + 90 2 libsystem_c.dylib 0x00007fff9178837b abort + 129 3 libmono.0.dylib 0x0000000101cb1f55 mono_handle_native_sigsegv + 723 4 libmono.0.dylib 0x0000000101cfea95 sigabrt_signal_handler + 97 5 libsystem_platform.dylib 0x00007fff8551152a _sigtramp + 26 6 ??? 0x0000000129f975ec 0 + 4999181804 7 libsystem_c.dylib 0x00007fff9178837b abort + 129 8 libGPUSupportMercury.dylib 0x00007fff8ba36e5c gpusGenerateCrashLog + 158 9 com.apple.driver.AppleIntelBDWGraphicsGLDriver 0x000000010ec9e57c gpusKillClientExt + 9 10 libGPUSupportMercury.dylib 0x00007fff8ba38361 gpusSubmitDataBuffers + 511 11 com.apple.driver.AppleIntelBDWGraphicsGLDriver 0x000000010e804292 IntelCommandBuffer::getNew(GLDContextRec*) + 48 12 com.apple.driver.AppleIntelBDWGraphicsGLDriver 0x000000010e8deab1 intelSubmitCommands + 171 13 libGPUSupportMercury.dylib 0x00007fff8ba3c674 gldFlushObject + 112 14 GLEngine 0x00007fff926e8fbc glMapBufferRange_Exec + 1077 15 unity.Facepunch Studios LTD.Rust 0x00000001010bf351 ApiGLES::MapBuffer(unsigned int, gl::BufferTarget, long, long, unsigned int) + 161 16 unity.Facepunch Studios LTD.Rust 0x00000001010c5ed8 DataBufferGLES::Map(int, int, unsigned int) + 184 17 unity.Facepunch Studios LTD.Rust 0x00000001009a32d0 DynamicVBO::GetChunk(unsigned int, unsigned int, unsigned int, GfxPrimitiveType, DynamicVBOChunkHandle*) + 496 18 unity.Facepunch Studios LTD.Rust 0x00000001009ea117 GfxDevice::BeginDynamicBatching(ChannelAssigns const&, unsigned int, unsigned int, VertexDeclaration*, unsigned long, unsigned long, GfxPrimitiveType) + 343 19 unity.Fa
I don't know shit about macs. But the MacBook air is a laptop yes? I don't think a laptop has the balls to run rust. Looking at your specs no way in hell you can run it lol. Sorry need a better pc. Graphics: Intel HD Graphics 6000, Intel HD Graphics 6000, Built-In
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