This should be a fun thread.
I've been gaming for 10 years now. I've played almost every MMO out there. I fell in love with Rust, I haven't pulled an all nighter for a video game since my SWG days 10 years ago. Dayz gave me a glimmer of hope before I stopped playing MMO style games. The survival genre has some awesome potential. Dayz went out the window though when Dean Hall became obsessed with spending a year making different shirts/hats to wear instead of focusing on game mechanics and base building. (The arma2 mod is better than his new game)
Then Rust comes along and as an alpha, blows Dayz out of the water. Yes it isn't full developed and if you want to whine about alphas, you bought it, so call your mom and tell her how dumb you are. If correctly developed this game is going to be awesome. Here is the only issue.. the carebears! They want to steal our game in the arguement of "being fair". Carebears vs. Hardcore Gamers the never ending battle!
They get on these forums and whine about topics like these:
-[B]Someone raided me[/B] - It needs to be more difficult to raid?
-[B]Someone shot me when I was a new spawn[/B] - Make safe zones? Make consquences for killing people?
-[B]I keep dying to M4s/automactic weapons[/B] - take out automatics to be more fair?
-[B]It's too hard to start with nothing [/B]- make starter kits?
-[B]I can't find my friends when I log in[/B] - make starting zones?
-[B]I don't know where I'm at[/B] - give me a map!?
-[B]Airdrops give people who play a lot a huge advantage[/B] - Take out airdrops or distribute evenly?
These people are the biggest roadblock in ensuring this game is developed correctly. I'm not really sure the % of people that you would classify as a carebear. I have however seen them ruin countless games in the effort to cater to the casual gamer. The squeaky wheel gets the grease. I'm hoping that Gary and his team stay focused on creating this game with a survival type mentality and don't let the whiners influences the game. I'm somewhat encouraged so far, but it's a slippery slope.
To those who read this and agree with any of my topics above. This is not your home. Go play WoW. When you die you keep your stuff!
Bye!
How narrowminded.
You see, not EVERYONE wants to play the game 24/7. The best solution is to just have servers fall into "hardcore" and "casual", but saying that people who dont stay and play all night in their basement shouldnt have a say in the direction of this game is dumb
Your opinion is like the garnish on my steak dinner. I could honestly care less if it's there or not but someone sees value in it.
The important part, is that we're all welcome to give our opinion. While Garry gives his directions, it comes down to how much profit he wants to make.
Appealing to the widest audience, or the niche audience. UO is still running. Yet it became more successful after Trammel was introduced giving people the option of playing the game pve, or pvp. The more feedback given, the more developers can decide how much money they want to make.
[QUOTE=Carage;43951296]
These filthy fun-having casuals are the biggest roadblock in ensuring this game is developed the way I want it to be. [/QUOTE]
yeah dude I agree completely
I don't have a problem in the world with being killed or raided, it's part of the game. But to say that some changes don't need to be implemented is stupid.
Griefing is the biggest problem I have. Being able to completely fuck up someone's base beyond use isn't hardcore, it's immature and should be dealt with.
In regards to automatic weapons: I don't believe they should be removed but should be drop only with durability loss. This would make them more scarce and wouldn't allow those that already have them to be completely dominant. It also brings into play the more primitive guns, which I think adds a little more balance and authenticity to the world we play in.
Look the carebears are already here! Notice this kids. Over 1 million people have purchased the game. There are less than 1500 people on these forums. You are the ONLY ones whining. Good news though, WoW still has openings!
[QUOTE=Carage;43951527]Look the carebears are already here! Notice this kids. Over 1 million people have purchased the game. There are less than 1500 people on these forums. You are the ONLY ones whining. Good news though, WoW still has openings![/QUOTE]
you'd think if more people wanted the game to be the way you want it to be, they'd also be vocal about it
[QUOTE=Carage;43951527]Look the carebears are already here! Notice this kids. Over 1 million people have purchased the game. There are less than 1500 people on these forums. You are the ONLY ones whining. Good news though, WoW still has openings![/QUOTE]
Less than 1500?
Where did you get that count?
[QUOTE=latin_geek;43951556]you'd think if more people wanted the game to be the way you want it to be, they'd also be vocal about it[/QUOTE]
Sadly that isn't true. When you are happy with something you rarely think to go let someone know. You give a review typically when you don't like something. The fact that there is under 1500 people on these forums is a good sign.
[editline]17th February 2014[/editline]
[QUOTE=Wyvyrias;43951562]Less than 1500?
Where did you get that count?[/QUOTE]
Look at the forums page for everything under Facepunch. Shows the total # of people viewing.
[QUOTE=Carage;43951604]
Look at the forums page for everything under Facepunch. Shows the total # of people [B][U]viewing[/U][/B].[/QUOTE]
[QUOTE=Wyvyrias;43951562]Less than 1500?
Where did you get that count?[/QUOTE]
Random number.
I personally like the challenge. I do believe the game needs some tweaking, but I hope they never "fix" the points OP mentioned.
There are many people who have the same thoughts. I hope the game has 2 modes, casual and hardcore. I do hope the game is more geared towards hardcore, as that is what survival should be.
[QUOTE=Gawdsed;43951626]Random number.
I personally like the challenge. I do believe the game needs some tweaking, but I hope they never "fix" the points OP mentioned.
There are many people who have the same thoughts. I hope the game has 2 modes, casual and hardcore. I do hope the game is more geared towards hardcore, as that is what survival should be.[/QUOTE]
Please no different modes.
That's horrible.
Oh good, another thread where the OP acts like a condescending jerk to anyone who doesn't agree with their views.
[QUOTE=Wyvyrias;43951650]Please no different modes.
That's horrible.[/QUOTE]
Can you elaborate? This would cater to a wider audience.
things could be as simple as:
Walls take 50% more C4 to blow up. For example.
[QUOTE=Snickerdoodle;43951673]Oh good, another thread where the OP acts like a condescending jerk to anyone who doesn't agree with their views.[/QUOTE]
And he didn't even understand there are far more than 1500 people here.
1500 is the amount which is [B]currently watching[/B] the Rust forum.
The problem with carebears vs gamers is only only a problem due to the morality of the gamers.
Shoot first ask questions later mentality leaves many feeling cheated because its not human nature to act that way. Morally it is wrong to kill someone for what they have, you trade or barter first, not shoot a naked guy because he MAY have something on him.
What if I'm an immoral person IRL?
I was in the vietnam war and this game should KILL you when you die.
If you dont agree, you are a charlie carebear.
I agree with your sentiment, but your tone and follow up (trolling) detracts from your message.
[QUOTE=DragonEater;43951691]The problem with carebears vs gamers is only only a problem due to the morality of the gamers[/QUOTE]
The difference is the carebears want a visual chatroom, and the hardcore gamers want a hardcore game.
I really enjoy hardcore games. The more difficult and hostile, the better. Not everyone likes what I do, but a lot of people do. The thing is, there's not many games available like that, whereas there are plenty of less hardcore games. Many great hardcore games have been ruined by a vocal carebear population (Ultima Online is the best example.. I'd still play it today, 15 years later, if it hadn't been made boring.) So I think "If you want carebear, find another game, don't change this one" is a very reasonable thing to say.
Although as long as everything is optional, it's all up to the server admin, this is a non-issue for Rust. Why alter core game mechanics in favor of either a more or less hardcore approach, when each server admin can just decide what they want for their own server?
I don't like it when people moan about an alpha - in fact I don't like it when people moan about a game, it's not theirs.
However, I don't like a lot of things about a lot of games.
I am happy that the game is being developed how the devs want, but I do think they should consider some of these things - I can't see a good reason for any of the above suggestions from a carebear [B]apart[/B] from a map in game - it is only fair that people with a single screen should have a quick access to some form of movement is it not?
If possible, I would like to see the carebear stuff removed from discussion over time, but in the current time period it is my opinion that everything should be discussed, even if it is about dragons firing apples at each other... *Hint Hint, april fools day?*
Since it's alpha people are entitled to their own opinions on how they feel about the direction the game is going. For example: I've gone from rock to m4/kev + 12 story base on at least 4 servers now and I'm starting over again on another server. I've evicted more families then I can count and there has been more then one occasion where multiple groups of different clans have teamed up to c4 my groups base into dust. As someone who is hated the most by care bears I can state that I heavily dislike automatic weapons. I have significantly more fun fighting other players who I know are good when we both have pipe shotguns or revolvers. Autos feel too much like cawdooty with mine craft exploits. It's not that I suck at the game because if I feel like I may die at any time I can drop a shelter throw a door on it and full heal to restart the fight while most amateurs are still trying to figure out how to effectively use barricades in combat. Most of my kev and m4s come from other players as I can't be assed to mine. Anyways point being is that the game is a completely different game at max tech which is probably why Garry wants to overhaul the military gear in a way that limits their use.
At the end of the day the Devs have done good getting this far so if you don't trust their vision then you shouldn't have been so quick to throw your money at them.
The biggest issues with a lot of these hardcore games is that there seems to be an issue with identification. In real life I can see fairly well. I'd say I have more or less the typical 20/20 vision etc. With this nice ability of mine, I can see other people. I can see the expressions on their faces, I can hear with my hears how they sound, how they talk. I can with some life experience garner a certain amount of information merely by looking at them.
You can NOT do this in a game. Unless you have some visual cues. Which this game like almost every other does not have. The only cues you get from other games are where it is purely black and white good vs evil or team vs team or player vs player and you know everyone else other than those on your team is the enemy. Think CTF, CS, DM etc etc.
So asking to have some kind of way of working out if that guy looking at you with a gun in his hand is friendly or not, would be a massive boon to these games. Yes the KOS ask questions later attitude of what seems like teens with no idea of what effect the actions they take have on other players other than the obvious, to piss them off, really is a shitty way to play the game.
Someone mentioned to me that you can have a day night cycle for when pvp gets turn on and off. I really like this idea. Makes it so that you want to try and get home safe away from the outside world. Which to me as part of the building my home process really appeals. Bears and wolves can't easily get into my house once I get it up and going. And neither should players, for fear of me being on the other side of the door, swinging in my rocking chair with my shotgun in my lap.
Pistol :)
All you had to say was "I hate carebears" - the use of the term already fills in the rest of your argument for you. I literally could have stopped reading at the title, barring checking for sarcasm, and known exactly what you were gonna say. Also, it's kinda funny how anybody who goes around trolling "carebears" has to add that little disclaimer at the bottom "if you don't agree with me don't reply I don't wanna hear it" - if you don't like differing opinions then an alpha where we steer the development of the game probably isn't for you
They are adding more defense. They do have a starter kit. A rock some bandages and a torch.
They are making guns rare or removing them. If they added starting zones right when you join you would be killed on sight.
[QUOTE=Vyrex;43952409]They are adding more defense. They do have a starter kit. A rock some bandages and a torch.
They are making guns rare or removing them. If they added starting zones right when you join you would be killed on sight.[/QUOTE]
I saw the defense they're adding and the nerd in me is ALL about those new drawbridges and stuff. I mean building a drawbridge to the 2nd, 3rd, or 4th floor and building from there? How seriously awesome is that? I dunno if that's just for basic shelters or advance houses but it makes more elaborate design possible and increases the difficulty of raiding, all of which is cool.
[QUOTE=Itachirumon;43952329]All you had to say was "I hate carebears" - the use of the term already fills in the rest of your argument for you. I literally could have stopped reading at the title, barring checking for sarcasm, and known exactly what you were gonna say. Also, it's kinda funny how anybody who goes around trolling "carebears" has to add that little disclaimer at the bottom "if you don't agree with me don't reply I don't wanna hear it" - if you don't like differing opinions then an alpha where we steer the development of the game probably isn't for you[/QUOTE]
Never said I didn't want to hear it. Just said to see 1% of the community change the course of the game for 99% that are happy is sad. I don't mind suggestions, but altering my list is changing the core of the game. Hence my suggestion for you to go to another game where carebears live together in harmony.. WoW!
[QUOTE=Carage;43951296]This should be a fun thread.
I've been gaming for 10 years now. I've played almost every MMO out there. I fell in love with Rust, I haven't pulled an all nighter for a video game since my SWG days 10 years ago. Dayz gave me a glimmer of hope before I stopped playing MMO style games. The survival genre has some awesome potential. Dayz went out the window though when Dean Hall became obsessed with spending a year making different shirts/hats to wear instead of focusing on game mechanics and base building. (The arma2 mod is better than his new game)
Then Rust comes along and as an alpha, blows Dayz out of the water. Yes it isn't full developed and if you want to whine about alphas, you bought it, so call your mom and tell her how dumb you are. If correctly developed this game is going to be awesome. Here is the only issue.. the carebears! They want to steal our game in the arguement of "being fair". Carebears vs. Hardcore Gamers the never ending battle!
They get on these forums and whine about topics like these:
-[B]Someone raided me[/B] - It needs to be more difficult to raid?
-[B]Someone shot me when I was a new spawn[/B] - Make safe zones? Make consquences for killing people?
-[B]I keep dying to M4s/automactic weapons[/B] - take out automatics to be more fair?
-[B]It's too hard to start with nothing [/B]- make starter kits?
-[B]I can't find my friends when I log in[/B] - make starting zones?
-[B]I don't know where I'm at[/B] - give me a map!?
-[B]Airdrops give people who play a lot a huge advantage[/B] - Take out airdrops or distribute evenly?
These people are the biggest roadblock in ensuring this game is developed correctly. I'm not really sure the % of people that you would classify as a carebear. I have however seen them ruin countless games in the effort to cater to the casual gamer. The squeaky wheel gets the grease. I'm hoping that Gary and his team stay focused on creating this game with a survival type mentality and don't let the whiners influences the game. I'm somewhat encouraged so far, but it's a slippery slope.
To those who read this and agree with any of my topics above. This is not your home. Go play WoW. When you die you keep your stuff!
Bye![/QUOTE]
I don't know who do you consider a hardcore gamer, but i consider myself one. But I don't KOS, grief, backstab, whatever, so you could call me a carebear. So this is not really hardcore gamers vs carebears, hardcore gamers can be carebears, and even casual players can be d**ks.
[QUOTE=Carage;43952465]Never said I didn't want to hear it. Just said to see 1% of the community change the course of the game for 99% that are happy is sad. I don't mind suggestions, but altering my list is changing the core of the game. Hence my suggestion for you to go to another game where carebears live together in harmony.. WoW![/QUOTE]
The core of the game is realistic survival environment, it DOES need to be more difficult to raid. As someone who pretty much can't hunt without my shotgun, advanced weaponry DOES need to be scarcer - we're supposed to be building up out of a wasteland, not forming a military junta, primitive-style weaponry [I]would[/I] make more sense.
Also, keep note that just because people don't come here or on steam to complain doesn't mean they want things the way they are. I was personally happy having to learn the environment by memory then using the rustmap.com map as a reference - so I agree that 'that' map is enough. Then again, researching the land and designing a map and compass (oh hey look, maps, a use for paper!) would also be realistic. While I would in theory support no-maps, you [I]can't[/I] tell me that given a bunch of people in a land, they wouldn't eventually realistically build a map of some sort. History just shows that to be b.s.
We don't need starter zones but given the right implementation "temporary invincibility" for 'new' spawns (as in, not from bed or sleeping bag) for a few minutes to prevent KoS wouldn't hurt. It would stop a lot of griefing - that's from a monetary perspective, someone gets KoS'ed enough times within minutes of logging in, they're not gonna want to play the game, are they? So they're going to quit, and possibly seek out a refund. Nobody's arguing that the game isn't difficult and that starting out shouldn't be difficult, but it's a difference in difficulty thresholds.
I disagree with starter kits, 'to' the extension that maybe instead of a bandaid we get 2 "micro medkits" that stop bleed and heal...oh I dunno 10-25 health? I won't argue on that one because honestly I like that bandaids don't heal, it forces me to be strategic, and I had to [I]work[/I] to unlock medkits.
The fact that you just jump right to calling anybody who thinks these things "carebears" makes me assume you aren't thinking about these nuances and just want a game where you can go on murder sprees, like CoD.
Edit:
[QUOTE=Carage;43951296]To those who read this and agree with any of my topics above. This is not your home. Go play WoW. When you die you keep your stuff! [/QUOTE]
Translation: If you don't agree with me I don't want to hear it, stop playing the game, I'm right, you're not.
Carage sounds like someone who played by himself on a server, established himself with no competition, griefed any newbies that joined his server, and now doesn't want his advantage taken away.
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