• johnny appleseed
    5 replies, posted
i think we can all agree that no ones a fan of the barren lorax like wastlands that servers become after about a day of being up.. i imagine the tree respawn rate will be changed soon but what if it was completely player controlled and players were given the option to create our own forests, get a couple seeds from every tree u chop down and create your own lush vegetation, thoughts ?
From an admin perspective i'd love to be able to specify density on the server side, so you could see servers that are dense bushlands/Forest worlds and others barren wastelands depending on what the admin chose. Player wise would be a nice idea but how long would the trees last if you (or your neighbor) are out chopping them down? ;). Definitely would love to see apple tree/blueberry bush seeds so players could start up orchards. All that aside buggered if I know whether any of that is actually technically feasible with the new tree system though - all speculation at this stage I guess...
[QUOTE=NexusOne;47016101]From an admin perspective i'd love to be able to specify density on the server side, so you could see servers that are dense bushlands/Forest worlds and others barren wastelands depending on what the admin chose. Player wise would be a nice idea but how long would the trees last if you (or your neighbor) are out chopping them down? ;). Definitely would love to see apple tree/blueberry bush seeds so players could start up orchards. All that aside buggered if I know whether any of that is actually technically feasible with the new tree system though - all speculation at this stage I guess...[/QUOTE] i'd hope there would be at least a few ppl in the servers that felt obligated to rebuild the beautiful landscape that they destroyed to erect their metropolises lol
I like that. Would be cool if trees "grew" also. They could start off small and just give 100-200 wood, then medium could give 300-500, and so on. Then you could see areas with new tree growth.
some trees can be planted by sticking the branch to the ground and thats it, no further maintenance, it would be cool if chopped tree drops a few of these branches so you can stick them in the ground and in a few mins/hours/days a big tree grows : ), ofcourse you cant stick a branch in the desert to grow a tree, but on the nice green surface it would grow
The Rust Suggestions forum doesn't exist anymore, but I created a thread that suggested that tree cover should grow and shrink in response to player harvesting, over a timespan of days/weeks. Plop a base next to a forest and start cutting wood down, and the forest shrinks away, down to only a few trees left, forcing you to go further away for resources and possibly putting you into conflict with others. Leave the forest alone and it slowly grows back and expands. In this system, trees would regenerate regularly enough within the cover range; in fact, my suggestion also included suggesting that the resource respawn rate be a server convar, giving the server admin the ability to adjust the quantity of wood the server produces. You could turn it way down for a hunter-gatherer style of server, or crank it up a few notches above normal when a group begins a (legitimately-built) megaproject with admin cooperation, and harvesting wood becomes an opportunity to barter with the project group. This also allows you to glance at the landscape and get a sense for how busy it is, without getting detailed specific info. If there's a huge stand of trees covering a field, it's likely that nobody's settled in this area, but if there are mere tufts of two or three trees dotting the valley, you're in a busy area and may not be safe at that very moment. garry's response was, "Yeah, that goes under planting, I guess" if not in those exact words. He's since made mention of the general idea, so either he decided to take my suggestion, or he had already thought of it before I made my thread. I don't think you should be able to plant your own trees, or at the very least they shouldn't grow fast at all, because a dynamic tree cover would force players to manage their resource consumption and would provoke conflict over territory. Being able to plant your own trees means you can basically fence in an orchard and make your own farm, and I'm not sure garry wants to swerve that far towards Minecraft. I could be wrong, since planting [I]is[/I] planned, but I don't know that that'll extend to trees.
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