So I understand how procedural content generation works, but what I am a little confused about is how this is going to tie in with Rust.
Is it hinting that each server will have a completely different map? Or maybe the map itself will change if you die? Anyone know exactly what they plan on doing here?
Not sure how the map could change on the same server so I doubt that will happen, but some sort of ever changing world would indeed make it a hell of a lot more survival hahaha
Would mean that the server admin would have the option to generate a new map with his or her server wipes.
It most likely means that when the owner starts his server for the first time, the map will be generated (and the server owners can configure to an extent of how the terrain should generate).
The map changing every time you die wouldn't make sense.
I have a feeling we're going to deal with a lot of broken loot spots if they do this. There are already some huts embedded into the rocks, it'll prolly do that a lot more.
It would mean no more rustmap.net, it would mean no more planning ahead where to quickly get an M4 from a loot route. It would mean you actually have to explore to find things now. It's how Rust should be.
[QUOTE=laminblake;44309323]It would mean no more rustmap.net, it would mean no more planning ahead where to quickly get an M4 from a loot route. It would mean you actually have to explore to find things now. It's how Rust should be.[/QUOTE]
This brings tears of joy to my eyes.
Can't wait for this! Replayability goes through the roof when you toss this in.
[QUOTE=laminblake;44309323]It would mean no more rustmap.net, it would mean no more planning ahead where to quickly get an M4 from a loot route. It would mean you actually have to explore to find things now. It's how Rust should be.[/QUOTE]
These are the good points but it would also mean no more finding your friends quickly, calling locations for trading with people and developing stories based around specific areas of the map. Maybe this is a good idea when things are more stable but with servers wiping every week or so to keep there player base up procedural maps will become a pain.
Yea I'm not sure what I think about this yet. Although it's still not actually planned to be in the game yet... seems like they're just testing the waters.
So I suppose I still have some time before I need to choose a side :tinfoil:
Phase out sleeping bags and beds for extra hardcore effect.
This is really important to have in a survival game. It evens the playing field between experienced players and newbies a good bit giving everyone a fair shot at finding good stuff, not just letting all the people with the loot drops memorized charge madly from one drop to the other. This is especially true when a new server starts.
edit: of course, I'm speaking in terms of experience more-so as familiarity of the game / map. If you're actually better at the game as a whole than someone else you'll most likely still come out on top unless he is super lucky.
aslong as its done well this will be a very good feature to implement, could see a lot of people getting stuck in rock crevices though
I think it'd more client friendly if they just randomly generated a handful of maps every so often, and the server could choose which one to use. I for one don't look forward to having to download a new map every time I want to change servers. It is nice to eventually get some familiarity with the map. They could still replace them every so often to keep it fresh, like every time they made an improvement to the generation algorithms.
If the map download is quick, I supposed I wouldn't mind it as much. As often as most servers are wiping these days though, I don't think it'd be enough time to develop the 'right' amount of familiarity with the map.
Maybe a compromise could be having some pre-genned maps and allow servers to have the option to generate their own at will.
Could be interesting to define the parameters so that no place on the map has flat enough terrain to make a base bigger than about 5x5.. ;) Might force players to be more creative in their builds than a giant box! Or might fail horribly... But I'm definitely going to have to play with this when they implement it :)
[QUOTE=StryfeKhaos;44310890] Maybe a compromise could be having some pre-genned maps and allow servers to have the option to generate their own at will.[/QUOTE]
And maybe even expanding on that even further, have the possiblity of people adding in and voting for player made maps (i.e. the item editor) with bmp maps made with like world machine, etc. with previews of what it would look like from overhead? It'd be difficult to do right now, but the way they're adding in procedurally generated resource spawns as well, it wouldn't be impossible!
A map regen everytime you die? Are you crazy. Regenerating a map that size could take a very long time. I know I't doesn't seem big but they've scaled the player up, or down. Scaling it up could have made it look very small when in reality its very big. If they've done the same thing however backwards it could still take a long time to generate.
[QUOTE=Kernel Kev;44308370]So I understand how procedural content generation works, but what I am a little confused about is how this is going to tie in with Rust.
Is it hinting that each server will have a completely different map? Or maybe the map itself will change if you die? Anyone know exactly what they plan on doing here?
Not sure how the map could change on the same server so I doubt that will happen, but some sort of ever changing world would indeed make it a hell of a lot more survival hahaha[/QUOTE]
Just like Minecraft's map pretty much.
They could also base it on a seed, which would mean different servers could enter the same seed which would produce the same map. This would also make it so a lot less data needs to be transferred when you try a new server; it simply gives your computer the map seed and your client (and CPU) does most of the work.
You could probably get the same map seed if you wanted the original Rust map. However, for servers that do not, it gives a lot more variety to each server. Noone will just come in the world and all the sudden beat down on new players, because even they will have to explore and figure out the map layout.
[QUOTE=OutlawStar;44309281]I have a feeling we're going to deal with a lot of broken loot spots if they do this. There are already some huts embedded into the rocks, it'll prolly do that a lot more.[/QUOTE]
There will be no loot spots, no buildings soon, only player built buildings.
I'd like abandoned cities but I'm pretty sure garry want player buildings only.
[QUOTE=Afrothundakat;44311345]There will be no loot spots, no buildings soon, only player built buildings.
I'd like abandoned cities but I'm pretty sure garry want player buildings only.[/QUOTE]
What? You can procedurally build rad towns and roads. Loots included.
Oh man, the standard Rust Island map was difficult enough to figure out where you were, pre and post rocks. Everyone knows specific landmarks and have them memorized... This is going to unleash hell.
[QUOTE=doLawN;44312760]Oh man, the standard Rust Island map was difficult enough to figure out where you were, pre and post rocks. Everyone knows specific landmarks and have them memorized... This is going to unleash hell.[/QUOTE]
Exactly! It'll be awesome ;)
While this will be awesome because almost every experienced player has memorized the map, there is still so much untapped potential in the current map. Aside from the landmark spots, the wasteland and outlying areas are prime for expansion. It seems to me much more logical to work with what is readily available first. But really, I do like knowing the map as it gives you quite an advantage over inexperienced players.
[QUOTE=laminblake;44309323]It would mean no more rustmap.net, it would mean no more planning ahead where to quickly get an M4 from a loot route. It would mean you actually have to explore to find things now. It's how Rust should be.[/QUOTE]
now this is how it should be done. Randomness
[QUOTE=ceasetobe;44324089]While this will be awesome because almost every experienced player has memorized the map[/QUOTE]
Exactly. I have searched high and low, I know the spots where I like to put my base and won't experience the whole "new world" feeling I got when I first started playing. Not with the current map, anyway.
With the current map, I tend to do a lot of what would be described as "patrolling". Even if I start a fresh naked on a new server now, I am way ahead because I have learned this world already and I will head directly for the best spots. Once settled I know loops to take to collect what I need.
A good procedurally generated map means exploration is back on the table. Discovery. A new map might have amazing areas that are hard to find. You will have an advantage if you can find them early. Great spots on a known map will just mean a lot of people turning up.
[QUOTE=laminblake;44309323]It would mean no more rustmap.net, it would mean no more planning ahead where to quickly get an M4 from a loot route. It would mean you actually have to explore to find things now. It's how Rust should be.[/QUOTE]
Actually I have to say putting it like that makes it sound like something to look forward to.
I don't think this is a good idea. They should use it to generate say 6 to 10 maps and fine tune those. Running this means the server could put up a brilliant map no one will ever see after the wipe. Another issue is most server hosts wipe monthly. I don't think a month is sufficient time to learn a map from scratch. We all used rustmap or some sort of map to learn this one. With this setup a small server base with a random map could be lost forever.
I think this should be their tool for map generation and not ours. Also not sure where the notion of it being released server side is. They may well and truly be using it for generating an array of maps and tweaking them.
It will probably work the same way minecraft works. Your client gets the server seed and then generates the map on your side. No downloading of a map etc.
Guys, I'm sure that once a Random Map is Generated you could "wipe" the server and keep the map. You don't have to reset and REDO the random map everytime you wipe. This would give Server hosts the ability to generate a map. Get inside. Teleport around (as admins) see if it's a map they want.. then START the server and keep it for as long as they like.
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