I see people on servers but I cant join any of them its says Failed to connect(connection failed) and I have good signal
*facepalm*
Please look at other threads before just posting something.
There has been an ongoing DDoS attack against all servers with players logged into them for about the last 10 hrs or so. Details are still fuzzy, but it seems that people can log into SOME servers, even those only stay online for an hour tops before they go offline again.
yeah I know the ddos attack but why is people playing and I cant
Those numbers you're seeing are likely wrong. Everyone is seeing the same thing as you, trust me. You may find a random server that IS working, but it probably won't last long before it's offline like all the others.
[QUOTE=fxst;43330240]I see people on servers but I cant join any of them its says Failed to connect(connection failed) and I have good signal[/QUOTE]
[QUOTE] So after some investigating it appears that the servers are receiving DDOS attacks. Not the usual, send loads of traffic at a server until it chokes and can’t take any more ddos attack. It kind of seems like someone is periodically grabbing the server list and attacking any occupied server with a bunch of empty packets.
We use a networking library called uLink. It works well for us. We can get 300 people on a single server. We’re happy. But it is not without its issues. I get the feeling that it’s not that widely used – so there’s a lot of relatively simple exploits that haven’t been found. We’ve reported issues. A lot. But always seem to receive the same responses. Basically – it’s going to be fixed in the future, in an update that is planned for the next month, that never really gets released.
I’ve optimistically reported the latest issues to them, but we’re not that hopeful that we’ll get a timely fix. We’d love to take matters into our own hands but we can’t look into the issues and fix them ourselves because all their code is obfuscated.
So we’re stuck. We have to either convince them to fix the exploits for us, use a different networking library.. or write our own. This is something we have to have a long discussion about internally.
In the meantime we have to apologise for the ddos attacks. We know it’s not totally our fault – but at the same time it is. If you have exploits then people are going to exploit them. That’s just how the world works. We hope they get bored soon and everyone can get back to playing and we can get back to making. Until that happens we all have to suffer through this crap – which unfortunately we can do nothing but apologise for.[/QUOTE]
alright sorry I read it
[editline]27th December 2013[/editline]
thanks
Information being sent from the servers to your client is delayed because of the attack, in return its showing that there are x amount of people on even if there actually isn't.
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