Devblog 18 discussion - Spectate my big snowy rock
1 replies, posted
[URL="http://playrust.com/friday-devblog-18/"]Friday Devblog 18[/URL]
[t]http://files.facepunch.com/garry/2014/July/25/2014-07-25_20-15-00.png[/t] [t]http://files.facepunch.com/garry/2014/July/25/2014-07-25_19-43-09.jpg[/t] [t]http://files.facepunch.com/garry/2014/July/25/2014-07-25_20-03-01.png[/t]
Topics:
- Spectator Mode
- New title menu background
- Event system (airdrops use this, Garry wants to add more)
- Now you can see others' projectiles
- Toolbar item switching
- Clothing tool and impact effects tool (internal dev tools)
- New rocks, basic snow biome added
- Impact effects (from above tool) now in-game
- Animal LODs
- Documentation in progress, [URL="http://rustdev.facepunchstudios.com/"]posted online for general interest[/URL]
- Boar animations
- Dan's scrap tools
- Inverted Y option
- Torch animations
- Prototyping structures and the building system
- Tom is on holiday
[QUOTE=playrust.com][B]Summary[/B]
After last week's sprint I didn't really expect to get much done this week. I expected to spend the whole week fixing, cleaning and refactoring. I spent a lot of time doing those things, but writing these blogs it always surprises me just how much we do get done.
I am considering making the server for Rust Experimental open to everyone. I can't think of a reason not to do this. But I am scared that once it's out it’s out. Even though technically I can render the server incompatible there will be hundreds of people renting out servers – and by screwing them I'll also be screwing their customers, who are also our customers. So I want to be sure as hell that there's no good reason not to openly distribute it before we decide to.[/QUOTE]
[I]I put this in Rust GD because it seemed like the right place. If it belongs in the experimental subforum instead, I'm sorry, mods, please move it and I'll do it right the next time.[/I]
I miss Tom :'(
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