Hey Rust Community,
I have enjoyed the Rust Legacy Version for a long time, but now I wanted to play the Experimental Version of Rust. But it is almost unplayable for me due to FPS Problems.
I startet playing on Fantastic, but on 50/200 Player Servers I only have 8-14 FPS. So I changed it to fastest. Now I have 20-80 FPS. I even turned off the F2 Options, but it doesn't make it run better. It only looks like lego land.
Is this normal? Or do I have to wait until it is optimized? Or is there a trick? :D
My PC Spec:
Intel I5-4670K 3,50GHz
Geforce 570 GTX (sure this graka sucks, but I can play BF4 on Ultra with constant 60FPS -.-)
8GB Ram
Windows 8.1
Best Regards,
BPOP
HELP PEOPLE ARE HACKING ON North America 1 Come join a private army with me
[QUOTE]Performance is a joke right now, there’s no denying that. The game uses too much memory and it runs like shit most of the time. It’s not caused by grass.
Right now we’re exploring 3 avenues.
1. Terrain rendering. The terrain shaders were meant to be faster and better looking. Right now they’re definitely better looking but they’re much slower than the default option. Diogo is adding some shader LODs to ease this off a but – but it’s looking likely that we’ll have to end up finding a compromise here to get the game back up to speed.
2. Trees. We’re suffering a lot with the performance of trees. We think we’ll get a big performance benefit if we include the trees internally as part of Unity’s terrain system because it does a bunch of batching and automatic LOD handling. Andre is experimenting with that now. If it goes ahead we’re somewhat limited by it – because right now in Unity if you want to update one of these trees you have to update them all.. which means if you knock a tree down we have to update the entire system of 30,000 trees. This is taking about 300ms in our tests – which is a noticeable hitch – but might be worth it.
3. Physics. Tied somewhat to the tree issue. Some of the trees right now have about 10 colliders. Some of the rocks have 500 polygon collision meshes. There’s 30,000 trees – 10,000 rocks. We have no idea how this is affecting performance on the client or the server. Whether this is responsible for the massive memory usage, whether it’s generating a lot of CPU usage. This is something we’re looking into.
So sorry, yes, we know. We’re doing stuff, we’ll talk about it more from now on.[/QUOTE]
Sorry, I didn't see this news from Garry. 80% Cpu & 90% Memory usage is kinda poor :D
Hey man, there is definately something going on. My build is identical to yours (i5 3570k, GTX 570) and I am getting decent fps (around 30) on the setting below Beautiful. If I change it to Fastest, I get constant over 60 besides the odd time where it crawls at 4-5 fps.
Try updating video drivers and making sure you are not getting a memory leak.
Hm Okay, well I really don't know what i'm doing wrong.
Drivers are up-to-date and yeah it is just running so smooth like the legacy version :/
Screenshot from my Taskmanager (it seems to be kinda wrong :D):
BLUE - CPU
PURPLE - MEMORY
[IMG]http://i.imgur.com/bo5TgQ2.jpg[/IMG]
INGAME FPS:
[url]http://i.imgur.com/7ZRuvNb.jpg[/url]
Ok this is on the Official Server London 1
On my own Server, which is kinda empty. I have 50-120 FPS ^^
[QUOTE=BPOP;47019906]Hey Rust Community,
I have enjoyed the Rust Legacy Version for a long time, but now I wanted to play the Experimental Version of Rust. But it is almost unplayable for me due to FPS Problems.
I startet playing on Fantastic, but on 50/200 Player Servers I only have 8-14 FPS. So I changed it to fastest. Now I have 20-80 FPS. I even turned off the F2 Options, but it doesn't make it run better. It only looks like lego land.
Is this normal? Or do I have to wait until it is optimized? Or is there a trick? :D
My PC Spec:
Intel I5-4670K 3,50GHz
Geforce 570 GTX (sure this graka sucks, but I can play BF4 on Ultra with constant 60FPS -.-)
8GB Ram
Windows 8.1
Best Regards,
BPOP[/QUOTE]
I don't have the greatest rig, but yes, this is normal to me
I've experienced a lot of FPS problems near large constructions.
My specs:
Intel i5 3570 3.40GHz
GTX 970 Super Overclocked version ( factory overclock )
16GB Ram
Windows 7 Ultimate
As you can see, with such specs, I should be able to play it perfectly, I guess we'll just have to wait until the game is optimized, after all, it's still an alpha :P
[QUOTE=eFFeRR;47020892]Hey man, there is definately something going on. My build is identical to yours (i5 3570k, GTX 570) and I am getting decent fps (around 30) on the setting below Beautiful. If I change it to Fastest, I get constant over 60 besides the odd time where it crawls at 4-5 fps.
Try updating video drivers and making sure you are not getting a memory leak.[/QUOTE]
Could be to do with how populated the server is. If you are on a low pop server and he is on a high pop server, that could be what is causing the difference.
It's mostly the buildings. I'm on the Seattle server, and as the amount of buildings have increased I've had to lower my settings. On a server only a couple dozen people playing I can run the game well with settings around the middle. On Seattle I have everything almost all the way down except distance. I need to see far!
I also have around 25-30 fps on a server with 150+ players and alot of players, only difference is that i dont gain fps when lowering the textures and details, the only thimg i noticed is hude fps drop with light shadows thing on max so i keep it at 100 and all other settings max
Specs are:
CPU: amd fx8350 water cooled not overclocked
GPU: amd hd7870
8gb 1833mhz ram (not that it matters much)
And i run the game on ssd
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