Come on guys this is supposed 2 be a survival game, what exactly are you playing at not having a compass in game, I have thought this for some time now, yes I know the game is in alpha and not everything can be pushed in at once. But being that the compass is a survival must have I thought it would have made an appearance by now! At least let us know if anything is in the pipe-line. I have over 600 hours on rust its a great game but this is forcing me to play on modded servers which I hate as almost all of them have tp.
you have the sunrise and sundown as a compass?
if you are talking about plain survival, then where would you get that wanted compass?
Is the sunrise not north for some reason in rust?
Even if it would be north, and you know this info, then you have your compass!
I wouldn't mind a compass, not only for telling direction (I know it's already possible with the sun and what not, it's just another easier option) but also for calling out bearings of where enemies are to your team mates.
Exactly my point nothing worse that trying to co-ordinate a group of guys when all they are asying is I'm over here. Where the fuck is here? Compass would solve all the unneeded agro
i agree with the idea of having a compass, but disagree with your logic on why we should have it. it's simple enough to navigate without a pretty little device with a needle to tell you "north". use the sunrise/sunset. use major landmarks. learn the area. use a map(which as i understand it has built in north).
[QUOTE=madeforwar;48871632]Is the sunrise not north for some reason in rust?[/QUOTE]
No. No, it's not. Wow. Maybe you DO need a compass. ROFL
A compass in game would do absolutely nothing. There is no information a compass would give you that you can't get from looking at the sun or a map. You do know that the in game map always has north at the top, right?
[QUOTE=madeforwar;48871632]Is the sunrise not north for some reason in rust?[/QUOTE]
There is nowhere on earth where the sun rises in the north.
In the northern hemisphere it rises in the east, arcs through the south and sets west.
In the southern hemisphere it also rises east and sets west, but arcs through the north.
On the equator it will also rise east, pass directly overhead and set in the west.
Rust seems to take place in the northern hemisphere.
I never found myself needing a compass in rust.
I would use it 2 co-ordinated attacks that is all. eg enemy 2 the north east high. now u know where the enemy is. maybe its just me but I think this would improve the game. And yes I know u get modded servers with a compass.
As above. During the day use the sun, during the night use landmarks you had an eye on during the day.
Compass part aside, you could have a look at basic Orienteering skills. I enjoy using those in the game to find my way.
A link: [url]http://www.us.orienteering.org/content/orienteering-skills[/url]
To be quite honest, the map is one of the first things I make when I make a new spawn, just because it gives you basically all you need: What you explored, and a way to write down what you find.
It's pretty hard to look at a map under heavy fire whilst running and trying 2 keep track of your group.
if you can build all this other crap i see no reason not be able to build one
Why are so many people coming up with idiotic reasons to not add this simple tool? It fits the theme and there's some demand for it. That's more than enough reason to add it. It's not top priority, but it'd be a good addition.
[QUOTE=madeforwar;48875430]It's pretty hard to look at a map under heavy fire whilst running and trying 2 keep track of your group.[/QUOTE]
Would it be harder than putting your gun away and looking at the little round object in your hand? If they do add a compass, I don't want to see it added to the hud, that's a bit too easy-mode for me.
[QUOTE=Ajax0;48877102]Why are so many people coming up with idiotic reasons to not add this simple tool? It fits the theme and there's some demand for it. That's more than enough reason to add it. It's not top priority, but it'd be a good addition.[/QUOTE]
Think about it. Your on a island. Your naked and you have no idea why you are there or even where you are. Your job is to stay alive at any cost. You do not know where resources are so instinct and logic take over. If you are smart, you will use your brain. If your dumb, you will die. THAT is the base of the game. Why in the hell do people keep asking for more and more resources when it completely takes away from it's premise.
The more the devs give the lesser this game is based on survival.
If you were smart I'm sure you could find some for of magnetic substance and use that to create a needle place that in a tub containing some water and would this not work as a compass?
I can't believe the compass is such a hot topic. :blaze:
It's just something I feel really strongly about and I feel there is just no need 2 not have one. People will always make valid arguments about ideas but I just can't let the compass go.
What I find interesting in this topic is the missing point... OP haven't mentioned anything how the compass should be/look like, and none of the ones against it have asked about it....
[QUOTE=madeforwar;48878066]If you were smart I'm sure you could find some for of magnetic substance and use that to create a needle place that in a tub containing some water and would this not work as a compass?[/QUOTE]
It wouldn't necessarily have to be magnetic, just iron would do. It would just need to be suspended in something that would let it turn freely. I'm not opposed to the idea of a compass, I just think it should function from the hotbar and actually be held in the players hand.
Compass would be nice to have separate from a map for only the reason that if you lose a compass it doesn't matter, but a map can potentially give lots of info out to enemies and get your hidden things raided. Control over which parts of maps are revealed or not could get around this.
Being able to "tear off" or paint over your base area with 'unrevealed' paint would be very helpful to me, and mean that I take maps out with me more often.
Cut the bottom of water bottle fill with water and place the needle in it. There you gave your compass, and if they add sand you could use that to make the glass to keep it all encased. Just an idea I know people will say that is 2 realistic or not enough.
[QUOTE=lordrushx1;48877775]Think about it. Your on a island. Your naked and you have no idea why you are there or even where you are. Your job is to stay alive at any cost. You do not know where resources are so instinct and logic take over. If you are smart, you will use your brain. If your dumb, you will die. THAT is the base of the game. Why in the hell do people keep asking for more and more resources when it completely takes away from it's premise.
The more the devs give the lesser this game is based on survival.[/QUOTE]
Sorry, but that is horrible reasoning. If the survivor was smart, he would be able to forge a makeshift compass. This is especially true if said survivor has the ability to create electronic code locks and bolt action rifles.
[QUOTE=Ajax0;48878300]Sorry, but that is horrible reasoning. If the survivor was smart, he would be able to forge a makeshift compass. This is especially true if said survivor has the ability to create electronic code locks and bolt action rifles.[/QUOTE]
There is no such thing as a makeshift "compass" without magnetic transfer. Unless you start talking a phoenecian, sunstone , backstaff or quadrant which then are not magnetic but crafted items using the sun directly or nautical. So, we aren't just talking about the ability to craft one, but the ability to use.
Tell me, are you able to craft one of those items I listed?
And for your references of the current weapons and electronic tech, those are supplied to you based on what was left behind (supposedly).
And besides, who is to say that in the story line of the game that for whatever reason you are there, the "man" might not want you to know where you are going.
On top of all that, if you cannot discern east from west, you really shouldn't be playing a survival game in the first place.
Dude there is a helicopter I'm pretty sure there would be some sort of magnetic material on board that you could maybe collect. This would also add more possibilities for other future content.
A compass would be nice but I've get to find a situation where I've needed one. For co ordinating attacks and stuff a map works fine, you don't even need to look at it. Once you know where North is from your current position you should be able to work out "oh that enemy is to my right and in facing north so he must be east" and then call that out to your friends.
I'm not saying that's a reason to not add one, I'm just saying we don't need one right now when the devs have loads of other things to work on.
[QUOTE=lordrushx1;48878411]There is no such thing as a makeshift "compass" without magnetic transfer. Unless you start talking a phoenecian, sunstone , backstaff or quadrant which then are not magnetic but crafted items using the sun directly or nautical. So, we aren't just talking about the ability to craft one, but the ability to use.
Tell me, are you able to craft one of those items I listed?
And for your references of the current weapons and electronic tech, those are supplied to you based on what was left behind (supposedly).
And besides, who is to say that in the story line of the game that for whatever reason you are there, the "man" might not want you to know where you are going.
On top of all that, if you cannot discern east from west, you really shouldn't be playing a survival game in the first place.[/QUOTE]
The last method in this list is very interesting...
[url]http://m.wikihow.com/Make-a-Magnet[/url]
just give a small rod of iron a weak electromagnetic charge with some cloth and a bit of one way friction. or salvage some magnets. it's not about whether it could be made or not... really, it would be much easier to make a compass than an electronic lockpad out of metal frags and a battery with a rock as your only tool.
i have no problem with a compass being implemented, it would be very useful; it's just not [B]needed[/B].
Sorry, you need to Log In to post a reply to this thread.