Hi everyone,
Like maybe some of you may have noticed most containers are bugged and can't be opened. I know that there is a post of the issue, but that one is from 2 weeks ago.
I guess that 9/10 boxes are bugged, and some of them which weren't bugged yesterday (30 January GMT +1) are bugged now (like the green container on the top of a building in 'Town'). It's getting harder and harder to scavenge for some items.
I hope this will be fixed soon.
Thanks for reading.
- Thermobaric
[QUOTE=garry;39425460]You need to open your heart if you want to open a box[/QUOTE]
I'll try, thank you for the advice XD
Thanks for the report. We'll be looking into this issue, right now we're pretty busy on getting the new level integrated, but once that is ready we should be able to figure this one out.
Server had a restart yesterday evening (GMT +1) No more problematic zombies and containers.
Thx admin's!
Some problematic containers are back, most are in the "town"
I havent seen any glitched zombies yet though
The new webplayer ( just put up about a hour ago ) is using the newest version of the networking plugin we use.
It would be good to confirm if the issue is still present. It seems like it takes a while for the problems to build up, but if you notice them in the new version please post
Glitched containers are back. Also experiencing stuck, and invisible zombies.
I'm putting up a new build right now, which could partially or completely resolve the issue ( we'll have to see ). Please post if you see this issue come up again
And after 13 hours, i found the first glitched box.
Time: 7 PM GMT +1
Username: shepherd
What i was doing: looting chests, and suddenly ran into a glitched chest
I hope this get fixed soon, because it won't take long before all containers will be bugged... again.
Is there going to be a fix when the new map will be launched?
Can you post a screenshot of the area highlighting where the bugged box is?
Thanks
[QUOTE=Helk;39484943]Can you post a screenshot of the area highlighting where the bugged box is?
Thanks[/QUOTE]
Hey, The one in the barn opposite the building with 3 automatic doors has stopped working for every one, I think this is what shepherd was talking about.
user : thehugh100
01:20 GMT + 1
Take a screenshot of the location please!
Would it be a bad idea to have a x, y (long/lat) display when you hit tab? For debug situations like these.
i'll add that in a future build
They're back.
1. Ott
2. 11:40 AM PST
3. 6.103kmx 380my
4. [thumb]http://cloud-2.steampowered.com/ugc/902113880289369041/E587707EBEB721DF04349706D06BDBA04D3253F3/[/thumb]
1. Q4-Bi
2. 9.54pm +10 gmt
3. 6.627KMz 351My -4.3KMz
[editline]11th February 2013[/editline]
1. Q4-Bi
2. 9.58pm +10 gmt
3. 6.696KMz 354My -3.9KMz
[editline]11th February 2013[/editline]
1. Q4-Bi
2. 10.00pm +10 gmt
3. 6.828KMz 353My -3.9KMz
As seen so far, generally happens to the majority of the green creates, not all just most.
Thanks for the reports guys. I'll be throwing up a new server build with yet another fix attempt to this. I've gone through and reworked the internals of the culling system so that its less likely the networking api we use could mess up.
Then after i'll be going over the respawn/dying code which i think could be a culprit too.
gch
[highlight](User was permabanned for this post ("Shitposting / Spamming" - Craptasket))[/highlight]
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