• Tool Cabinets - Limit 1 per customer
    36 replies, posted
This needs to happen. Or max 2. The amount of building blocking with pillared tool boxes is out of control.
i still advocate scratching the tool cabinet entirely, and having "blocking" on sleeping bags, and the "remove" function time limited but an option on all building panels during their "building" phase. i have no issue with the numbers though, they are pretty expensive, and prior claims overrule new cupboards, so it's hard to grief using them. just get some land claimed as soon as you can, and build up:)
[QUOTE=mrknifey;47011860]i still advocate scratching the tool cabinet entirely, and having "blocking" on sleeping bags, and the "remove" function time limited but an option on all building panels during their "building" phase. i have no issue with the numbers though, they are pretty expensive, and prior claims overrule new cupboards, so it's hard to grief using them. just get some land claimed as soon as you can, and build up:)[/QUOTE] I dont have a problem getting land or getting a base you cant raid. I have a problem at the fact that i have a base you cant raid, it's stupid and game breaking. not to mention every rad town is now walled in with tool cabinets blocking building that are built 3 blocks up so you cant even get to them if you wanted to. Oh an i'm all for going back to old rust building. I hate the tool cabinet. BTW 1000 wood takes seconds to get, it really isnt that expensive
[QUOTE=RaaR;47011879]I dont have a problem getting land or getting a base you cant raid. I have a problem at the fact that i have a base you cant raid, it's stupid and game breaking. not to mention every rad town is now walled in with tool cabinets blocking building that are built 3 blocks up so you cant even get to them if you wanted to. Oh an i'm all for going back to old rust building. I hate the tool cabinet. BTW 1000 wood takes seconds to get, it really isnt that expensive[/QUOTE] meh, the wall integrity/raiding stuff keeps swinging both ways. a few weeks back it was too easy to raid, and a few before that it was hammer sim 2014 and impossible to raid. it will settle, and really is a separate issue to the cupboards. as for the rad towns being walled in, that's just tactics, and there isn't much to loot there at the moment anyway:) again, when the walls can be broken in a more reasonable fashion that won't be a problem. i suppose you are right on how long it takes to get 1k wood, but at the same time, it's expensive comparatively to building parts/other crafted items.
[QUOTE=mrknifey;47011972]meh, the wall integrity/raiding stuff keeps swinging both ways. a few weeks back it was too easy to raid, and a few before that it was hammer sim 2014 and impossible to raid. it will settle, and really is a separate issue to the cupboards. as for the rad towns being walled in, that's just tactics, and there isn't much to loot there at the moment anyway:) again, when the walls can be broken in a more reasonable fashion that won't be a problem. i suppose you are right on how long it takes to get 1k wood, but at the same time, it's expensive comparatively to building parts/other crafted items.[/QUOTE] This is what i have a problem with Walls and walls with the cabinet where you cant get to it even if you can break the walls [img]http://i.imgur.com/wpd4MtA.png[/img] [img]http://i.imgur.com/h5JvPNh.png[/img] Then these wonderful bases, one of these is mine btw... where you cant get on the rock unless you build up to it. [img]http://i.imgur.com/GPGY28x.png[/img] [img]http://i.imgur.com/4W42QF1.png[/img] [img]http://i.imgur.com/6JwyxoB.png[/img] And you know i probably wouldn't care if i could just craft a fukin real gun again
[QUOTE=RaaR;47012005]This is what i have a problem with Walls and walls with the cabinet where you cant get to it even if you can break the walls *snip* And you know i probably wouldn't care if i could just craft a fukin real gun again[/QUOTE] Yeah, those guys are dicks. That's on rustafied server, right? I could see one of my bases in those screenshots. A couple of hours ago me and three other people went to take down that wall (and the base attached to it) but they were online so kept repairing it. They can't stay logged on all the time though. That wall is going down. It's near a spawn point too, so I kept hanging round and giving fresh spawns salvaged hammers and telling them to come join in helping take it down. Will try again tomorrow...eventually the whole server will be attacking it.
[QUOTE=mrknifey;47011860]i still advocate scratching the tool cabinet entirely, and having "blocking" on sleeping bags, and the "remove" function time limited but an option on all building panels during their "building" phase. i have no issue with the numbers though, they are pretty expensive, and prior claims overrule new cupboards, so it's hard to grief using them. just get some land claimed as soon as you can, and build up:)[/QUOTE] What happens when you want to go back the next day and modify your building? I would hate that, since I play Rust mostly to build cool stuff right now. That function would really fuck over my ability to build impressive structures.
[QUOTE=Thor-axe;47012056]What happens when you want to go back the next day and modify your building? I would hate that, since I play Rust mostly to build cool stuff right now. That function would really fuck over my ability to build impressive structures.[/QUOTE] well functionally you would have to break panels down after the time limit has been exceeded. it's far from perfect for building, but it is less prone to abuse by raiders than the cupboard, which once authorised can be used to demolish an entire building in minutes. (that said, the current fix is to wall in your cupboard after authorising to effectively stake claim on the land in that area. at which point i suppose the whole landplot claim system is a viable option too, since that is technically what is happening:/) i know all this will be balanced out when the walls/raiding are, but in the mean time it has it's issues. that said, i definately wouldn't want to cut into your builds, mate;)
[QUOTE=withnail;47012048]Yeah, those guys are dicks. That's on rustafied server, right? I could see one of my bases in those screenshots. A couple of hours ago me and three other people went to take down that wall (and the base attached to it) but they were online so kept repairing it. They can't stay logged on all the time though. That wall is going down. It's near a spawn point too, so I kept hanging round and giving fresh spawns salvaged hammers and telling them to come join in helping take it down. Will try again tomorrow...eventually the whole server will be attacking it.[/QUOTE] LOL. That rad town is mine. RaaR, your base is screwed :D.
[QUOTE=mrknifey;47011972]as for the rad towns being walled in, that's just tactics, and there isn't much to loot there at the moment anyway:) again, when the walls can be broken in a more reasonable fashion that won't be a problem.[/QUOTE] Can't say that I agree with you there knifey. The fact that rad towns can be walled off by players is extremely unfair to the game's balance. There needs to be a no build zone around every rad town to keep players on even footing with gear drops. There aren't that many things you can find in the radtown that you can't also find out in the world, sure, but that won't last forever. When it finally does change I would really like it if that douchey group of 20 can't just hole up inside to get free reign over the limited loot.
Gotta agree...1 per customer seems reasonable enough.
[QUOTE=Zipper Bear;47013728]Can't say that I agree with you there knifey. The fact that rad towns can be walled off by players is extremely unfair to the game's balance. There needs to be a no build zone around every rad town to keep players on even footing with gear drops. There aren't that many things you can find in the radtown that you can't also find out in the world, sure, but that won't last forever. When it finally does change I would really like it if that douchey group of 20 can't just hole up inside to get free reign over the limited loot.[/QUOTE] From those pictures a no build zone wouldn't help any, since they built around the town anyway.
[QUOTE=Malexion;47013952]From those pictures a no build zone wouldn't help any, since they built around the town anyway.[/QUOTE] Instead of completely no-build (which makes no sense in the physical world) they just need to seriously up the decay rate around Rads to make it stupid/impossible to maintain. That and irradiate those buildings to make them completely uninhabitable.
The Building Blocked function will be removed in an upcoming update. Just be patient.
[QUOTE=NoodlyMaster;47012323]LOL. That rad town is mine. RaaR, your base is screwed :D.[/QUOTE] Well done for building that. I wish I had done. ps, just broke through your wall, asshole. [IMG]http://i.imgur.com/9At82U7.jpg[/IMG]
How high do rad zones go? I always wanted to build a base in a rad zone that extended up out of the radiation. Now that would be hard to raid. I really think people should be able to build wherever they want. You wall of a rad town, good for you! I was on Seattle server last night and respawned by a small lake. Someone had walled of the entire lake, lol. Wasn't very effective since I found some stairs out, but what a great way to try and recruit people, or have a constant supply of sacrifices for the great Wolf God. Praise the Wolf!
[QUOTE=frank_walls;47014756]How high do rad zones go? I always wanted to build a base in a rad zone that extended up out of the radiation.[/QUOTE] I think I used to live near you, on Washington server. I remember a neighbour of mine talking about building one at the wolf statue...I think one day you had just scraped up enough to make a rad suit and were going to test it when I KoS'ed you and it made you a bit mad, but eventually we ended up forming a truce to try raiding. Sound familiar?
[QUOTE=withnail;47014936]I think I used to live near you, on Washington server. I remember a neighbour of mine talking about building one at the wolf statue...I think one day you had just scraped up enough to make a rad suit and were going to test it when I KoS'ed you and it made you a bit mad, but eventually we ended up forming a truce to try raiding. Sound familiar?[/QUOTE] Was not me. My ideas for building above rad zones died with Legacy, but I may try again when stuff gets further along with the current version.
[QUOTE=Zipper Bear;47013728]Can't say that I agree with you there knifey. The fact that rad towns can be walled off by players is extremely unfair to the game's balance. There needs to be a no build zone around every rad town to keep players on even footing with gear drops. There aren't that many things you can find in the radtown that you can't also find out in the world, sure, but that won't last forever. When it finally does change I would really like it if that douchey group of 20 can't just hole up inside to get free reign over the limited loot.[/QUOTE] don't get me wrong, i don't think it's fair, but i do think it's tactically sound. restricting access to loot spawns is an effective way to secure your advancement and prevent others from gaining loot. it was pretty common on a number of legacy servers i played on, but also tended to bring the wrath of the mob onto the walls as people tend to band together out of spite:) the real issue (IMO) is the imbalanced conditions of the base built around it. it shouldn't require a horde of people to break into, it should be possible with a wood wall for one person to break in if the defenders aren't there to fix the damage you inflict;) it should take a while, but scrap the regen and have high hp and it's easily resolved. and although i advocate moving the nobuild zone to the sleeping bag so the cupboard can go away, i'm even more an advocate for scrapping the nobuild entirely. building onto the side of a building was a legitimate raiding method in legacy; the only reason it was griefing was because the walls couldn't be broken down without explosives, so you could get trapped. we have breakable walls, why do we need to prevent players building onto our house if we can break what we don't want, or kill people doing so?
what about making a cupboard have a code lock to initiate building/demolishing. and can only be destroyed when the person is logged on. if the player hasn't been logged on for 3 days it can then be destroyed. this means when you are logged off you have a chance to be raided only. your entire building wont get destroyed. if you are logged in while be raided and failed to defend yourself then at least you had a chance to protect your land before it got destroyed. I would say limit 5-6 per person imo.
[QUOTE=mrknifey;47016903] and although i advocate moving the nobuild zone to the sleeping bag so the cupboard can go away, i'm even more an [B]advocate for scrapping the nobuild entirely. [/B]building onto the side of a building was a legitimate raiding method in legacy; the only reason it was griefing was because the walls couldn't be broken down without explosives, so you could get trapped. we have breakable walls, why do we need to prevent players building onto our house if we can break what we don't want, or kill people doing so?[/QUOTE] I agree not being able to build paired with players being able to demo is too out of balanced. However i would like to see where you cant build on someone's foundation. like in old rust. Getting metal railing'd in was not fun. Every time i leave my building i destroy my stairs and have 2 floor space between the ground floor and my stuff. I know alot of other people do this which makes raiding pretty pointless.
Walling off a rad-town is also a great way to incite people to raid you. It's like Risk -- Asia provides massive benefits, but holding it is fucking impossible. :P
[QUOTE=RaaR;47011879]... every rad town is now walled in with tool cabinets blocking building that are built 3 blocks up so you cant even get to them if you wanted to.[/QUOTE] Doesn't this just add to the gameplay? Those who want to can attempt to "capture" a radtown, (which itself takes a LOT of effort and resources), and others can attempt to take it off them. For me this just adds to the possibilities...
Also play on Rustified and usually raid everyone in sight.. 1) First the neighbors 2) Then the next biggest/obnoxious thing on the server (in this case blocking off the rad-town) 3) Then anyone who we feel is a big threat So people are really doing themselves a disfavor making these large walls around areas. The only way you don't get raided in this game is if you make it not worth the time. Spamming toolboxes is the only way to achieve that.
[QUOTE=Prov3rbial;47018959]Walling off a rad-town is also a great way to incite people to raid you. It's like Risk -- Asia provides massive benefits, but holding it is fucking impossible. :P[/QUOTE] Anybody that uses Risk as an analogy for something is awesome in my book. And I agree. I found a small rad area barricaded by someone and now my group is devising a plan to get in and and trash their building. In fact large builds generally make me want to do that anyway. Hope they sort out stability soon so those big ass ugly buildings fall down.
Why is it an issue? Even on a server with 150+ people there's still plenty of space to build.
This idea is a ridiculous band-aid to a ridiculous band-aid. It would hurt way more than it would help. I don't think you have fully thought out the ramifications of implementing a system like this, nor have you fully evaluated the the problems you are trying to solve. I [URL="http://facepunch.com/showthread.php?t=1435881&p=46436517#post46436517"]predicted this type of behavior[/URL] BEFORE the damn things went into effect. And as I have stated before on the issue of limiting cupboards: Why should I now be limited, arbitrarily, to how many structures I can build/secure? This puts a massive advantage to playing in larger groups that can't be attained by smaller groups or solo players. Large groups could still build large structures and wall off rad towns because they have the players to do so. Even at a limit of 1 cupboard per they have the ability to do so. This also make feats that were attainable, although difficult, completely unattainable by smaller groups. Placing an arbitrary limit to what you can build, or how many structures you can secure, breaks emergent gameplay.
Why is this argument still happening? It was stated in the rust updates that they almost removed the no building zone created by cupboards, but removed it and will wait until later. The no build will be going away soon(ish?), and then we can grief to our hearts content. My only wish is that they add in the ability to recoup some resources from demolished structures.
It's a fifty fifty thing for me, when starting a building the no build zone is a must, it prevents people to build their stuff just out of spite to mess up the architecture of the building being built. They might not even intend to raid it, just have to put their foundation and pole next to a house to ruin it. For raiding purposes, it was necessity to build ramps etc. On the other hand the thing that so many call griefing, the blocking entrances, that was the actual only legit tactic to maintain any kind of server population in servers where there was one giant guild in legacy, it sucked to the absolute balls if one group of 3-5 players could dominate the server once they've established their 10x10x10 metal block somewhere, hogged every single airdrop 24/7 and always patrolled in full kevlar and exclusively raided every building big or small on the server before they were able to reach a competitive status. The only way to fight against of these was the the locking them inside their own building, since no one had the mats to raid them or take em down. That was pretty much the only enjoyable thing to do in legacy to stick it up to the man so to speak and fight on the side of the "smaller" people against a tyranny. And everytime these guys would raise a hell of a shitstorm that they got locked in to their own building, oh the amount of rage, even though the same guys blew up every single small house on the map and took everyone elses belongings and just laughed. So blocking turds in their building or C4ing beginner houses, which one is the real griefing? Right now the no building system is great, there's actually a point in building something, they still could make demolishing possible and accessible more currently. Just no regenning walls, so you can take stuff down just not mess with people's building designs. in situations as the rad town walls, just make the foundations to be destroyable, problem solved, no you can't climb on to the cabinet but take out the foundation and the cabinet comes crumbling down.
[QUOTE=Redecle;47023656]It's a fifty fifty thing for me, when starting a building the no build zone is a must, it prevents people to build their stuff just out of spite to mess up the architecture of the building being built. They might not even intend to raid it, just have to put their foundation and pole next to a house to ruin it. For raiding purposes, it was necessity to build ramps etc. On the other hand the thing that so many call griefing, the blocking entrances, that was the actual only legit tactic to maintain any kind of server population in servers where there was one giant guild in legacy, it sucked to the absolute balls if one group of 3-5 players could dominate the server once they've established their 10x10x10 metal block somewhere, hogged every single airdrop 24/7 and always patrolled in full kevlar and exclusively raided every building big or small on the server before they were able to reach a competitive status. The only way to fight against of these was the the locking them inside their own building, since no one had the mats to raid them or take em down. That was pretty much the only enjoyable thing to do in legacy to stick it up to the man so to speak and fight on the side of the "smaller" people against a tyranny. And everytime these guys would raise a hell of a shitstorm that they got locked in to their own building, oh the amount of rage, even though the same guys blew up every single small house on the map and took everyone elses belongings and just laughed. Using blocking turds in their building or C4ing beginner houses, which one is the real griefing? Right now the no building system is great, there's actually a point in building something, they still could make demolishing possible and accessible more currently. Just no regenning walls, so you can take stuff down just not mess with people's building designs. in situations as the rad town walls, just make the foundations to be destroyable, problem solved, no you can't climb on to the cabinet but take out the foundation and the cabinet comes crumbling down.[/QUOTE] This is an excellent reason to have the cupboards without a no-build zone. The cupboards would control the structures to allow the owner to demolish their way out should they get griefed it. On the other hand, it would still allow for someone to raid the base from the top down and steal everything they find; building as high and right next to them as they want. As what was mentioned earlier in this thread, this is exactly what will happen in a future update.
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