• conditions for the popularity of the game
    4 replies, posted
I represent the Russian community that are most and play this igru.V not imagine that it is only 2% and 98 % play on pirate serverah. fakt.hochu draw on that understanding of what determines the popularity quite proekta.eto not from the inner content of the game (whether it be shooting or Fantasy card with elves or yoke ) and men with bare zadnitsey.populyarnost depends only and only on the availability of a site with detailed statistics . This is very important , then this cargo , any game will be played by millions dozens millionov.dlya example [url]http://worldoftanks.ru/leaderboard/[/url] # wot & lb_tr = all & lb_of = global_rating & lb_cd = 2014-4-14 & lb_sg = all cutting theme at the moment any student creates server.dalee makes its own rules sells for real money in-game items. also supplies his friends. alpha version is normalno.no further this approach will lead to the creation of private servers for "Fire." regular players will quickly leave the game. - such administrators are not adequate. propose to make the administration of automatic or
If this was your attempt on the English language i applaud you, However, to get your point across i think you need to spend some time with Google translate so we really get the main idea here. From what i understand you are making us aware that people use pirate servers and sell in-game items to people for real currency. To which i would say we already are aware this is happening?
[QUOTE=Conkerballs;44552404]If this was your attempt on the English language i applaud you, However, to get your point across i think you need to spend some time with Google translate so we really get the main idea here. From what i understand you are making us aware that people use pirate servers and sell in-game items to people for real currency. To which i would say we already are aware this is happening?[/QUOTE] this. Without you I wouldnt have understood a thing from OP.
I understood this ,. He is saying private emu servers could railroad the game if developers continue to allow admin abuse, hax, exploits,lag and mandatory steam client. He is saying emulated or in "American terms", "pirated" "private" "servers" could become more popular, if the developers dont shape up. This is possible in korea,japan,china,. and russia,. but not as Common in the rest of the world.
the game's popularity in Russia is huge. Therefore, uncontrolled administrators reduce the number of players on the official order. Examples of popular games where control is not carried out "students" [url]http://worldoftanks.ru[/url], [url]http://eu.battle.net/ru/[/url] and others. Oversight of servers depends on the popularity of the project is much more than gameplay, graphics, music, updates.
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