I just have a simple Question
There are 4 types of Armors in the legacy and some of them looking a little bit "weird"
will they overworked in the new Experimental branch?
Because the Cloth looks a little bit dumb , the Rad one has a "weird" color , and Kevlar is just a black t-shirt with black arms and this makes any sense - Leather is okay.
Dont blame me most of the armors use the same models.
My Oppinion
Compared to most of your posts, this one seems the least thought out. Of course they're going to have unique meshes and textures for different clothes xD? The previous clothes were just unity assets anyways weren't they? There's also going to be an immensely larger repertoire of attire and armor.
Yeah, I wouldn't worry. Just check out the Rust Art Trello page for a wide variety of clothing concepts that are dramatically different and more varied than legacy.
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