[img]http://i.imgur.com/PMZCGGR.png[/img]
It's a work in progress, and needs to be handled a lot more carefully than you imagine considering its potential for giving certain players actual nausea, and rendering them unable to play. But Garry also seemed to want to insist that everyone have the same experience to the best of the developers ability, IE force grass always on, force visual effects on everyone equally as best as possible without risking performance for low ends. So headbob is a difficult subject to tackle if you're going to enforce everyone using it.
also this;
[url]http://facepunch.com/showthread.php?t=1411150&p=45469706#post45469706[/url]
Thank you!
[QUOTE=ManJelL;45506220]Thank you![/QUOTE]
If added I think it should be toggled.
there are a few threads about this. some people seem to get pretty nauseous from it, and other people are uneffected. some seem to like it for the realism it adds, some think its ridiculous because they can run with their head straight.
personally i don't feel it should be toggled since it might just be turned off for the tactical benefits (ala grass.on false which was originally a temp workaround for low end computers being lagged out by the old grass), but could probably benefit from mild nerfing so its not as nauseating.
[QUOTE=mrknifey;45511188]there are a few threads about this. some people seem to get pretty nauseous from it, and other people are uneffected. some seem to like it for the realism it adds, some think its ridiculous because they can run with their head straight.
personally i don't feel it should be toggled since it might just be turned off for the tactical benefits (ala grass.on false which was originally a temp workaround for low end computers being lagged out by the old grass), but could probably benefit from mild nerfing so its not as nauseating.[/QUOTE]
Just as motion blur is redundant (our vision does this anyway to a degree) and gimmicky so is head bob. It doesn't add realism as you stated, we don't naturally do this [U]which you stated as well[/U], our necks and equilibrium counter-act the effect.
The sway Garry added is sufficient in simulating both motion blur and head bob to a reasonable degree, adding a bit of difficulty to completing actions.
[QUOTE=No Quarter;45511556]Just as motion blur is redundant (our vision does this anyway to a degree) and gimmicky so is head bob. It doesn't add realism as you stated, we don't naturally do this [U]which you stated as well[/U], our necks and equilibrium counter-act the effect.
The sway Garry added is sufficient in simulating both motion blur and head bob to a reasonable degree, adding a bit of difficulty to completing actions.[/QUOTE]
never stated that other peoples opinions were mine, mate:)
some people seem to think it adds realism. some people make claims of being able to run with no head movement at all. just to make a point though, it is impossible to run with NO movement of your head, regardless of skill in counterbalancing. you simply minimise it to a point that you cannot detect it with your internal gyros anymore.
personally, if it were added (which i honestly don't care about either way) i don't think it should be a toggled option. if it gets replaced with something else that emulated the effects of movement on accuracy, whoopee, i still don't care:)
From the first person, without any at all, it feels like you have no weight. So from an immersion standpoint it subtracts from the experience.
Lets be frank, the majority of the people who want this off aren't asking because of naseua. They want to have the most accurate aim possible.
Just a teeny tiny bit is needed. Enough that it doesn't feel like you're floating in space.
[QUOTE=oXYnary;45512891]From the first person, without any at all, it feels like you have no weight. So from an immersion standpoint it subtracts from the experience.
Lets be frank, the majority of the people who want this off aren't asking because of naseua. They want to have the most accurate aim possible.
Just a teeny tiny bit is needed. Enough that it doesn't feel like you're floating in space.[/QUOTE]
No, you're just simply wrong. I want headbob in a small degree, but I'd rather have my friends play with me than have head bob anyday, and everyone's built differently and more people than you think suffer from motion sickness.
How would no headbob be an advantage when your aim will probably suffer from spread while moving, and there's no headbob when still? Just like any other shooter.
The fact that the gun is already swaying back and forth and moves a lot when running, I can understand why some people get a little nauseated, adding a head bob would be a great and terrible thing... depends on which way you look at it, a toggle mode for headbob would be a clear solution.. even the simplest of games have that option. *thats a heads up notice Mr Newman*
[QUOTE=mrknifey;45511732]never stated that other peoples opinions were mine, mate:)[/QUOTE]
The very fact my vision does not bobble around when I walk or run, or otherwise, is a fact. You didn't point out an opinion, you pointed out a fact people are aware of.
mate:)
[QUOTE=No Quarter;45516550]The very fact my vision does not bobble around when I walk or run, or otherwise, is a fact. You didn't point out an opinion, you pointed out a fact people are aware of.
mate:)[/QUOTE]
Lets say for the sake of arguement that somehow you have no headbob in realife. Even though you could be mistaking your eyes focus being consistent.
You have all your other senses in life to still feel planted. Something your missing in game.
::::
Leminlyme, I would go as far as arguing nausea happens without headbob for some people. That since the entire screen moves without a fixed point of reference, that any fp game won't work for them.
Please don't it makes me sick
[QUOTE=No Quarter;45516550]The very fact my vision does not bobble around when I walk or run, or otherwise, is a fact. You didn't point out an opinion, you pointed out a fact people are aware of.
mate:)[/QUOTE]
perception is not fact. there is lag between the signal sent from your eyes, and from your inner ear being received and processed in the brain that creates the illusion of stillness. the opposite is true of vertigo, where there is no actual "sudden" movement, but your balance system (typically just the inner ear) is tricked into believing there is.
use an accelerometer on your head while you are walking, and see that despite your inability to perceive the headbob, its still there. THAT is fact. the rest is purely opinion:)
it seems like you're just trying to bait me into an argument here, mate;)
^ also the reason why when walking you don't get it, but when you watch videos of headmounted cameras no matter how light they are, there is.
But then, why would you include it in a first person game? Are we not seeing through the eyes of our player? I mean when you sprint, there is obviously some movement, unless you are practiced to keep your head level despite long bounds... But otherwise, the purpose of it is to simulate having cameras for eyes, not real perception/immersion. Just take a run outside and try to adjust the ingame bobbing to an equivalent degree, it's not that complex. It'll probably be fine for motionsick prone players too.
Should have made a poll for this thread.
I fully support bringing back (mild) head bob. Without it it just feels like noclip/being on a segway.
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