[QUOTE=Ghostlycamper;43190766]What would you put into rust if you could?[/QUOTE]
More things to do like fishing/farming.
More equitment.
More monsters, mabey even boss ones.
Possible interactive NPCs
DEFINITELY a way to navigate the map better. A way to meet up with friends if you just joined the server, easier.
Possible magic.
Dungeons, and other realms.
More ways to survive (things to do like you would in the woods.)
1. A clan/tribe chat
2. A way to recognize the people you team with (i.e. use of colour)
3. A friend-list
3. Bigger servers
4. Pets (Wolves, Dogs)
5. Be able to herd and capture animals such as cows, chickens
[QUOTE=atv101;43190799]More things to do like fishing/farming.
More equitment.
More monsters, mabey even boss ones.
Possible interactive NPCs
DEFINITELY a way to navigate the map better. A way to meet up with friends if you just joined the server, easier.
Possible magic.
Dungeons, and other realms.
More ways to survive (things to do like you would in the woods.)[/QUOTE]
this is NOT an RPG
[B]a queue system on the server browser[/B]
[QUOTE=Unemphatic;43190954]this is NOT an RPG[/QUOTE]
Are we even still talking about rust
[QUOTE=atv101;43190799]
More monsters, mabey even boss ones.
Possible interactive NPCs
Possible magic.
Dungeons, and other realms.
[/QUOTE]
this isn't skyrim mate.
* Map/Compass
* Little more zombies, or harder ones
*More city area. Like a road from the big road to a little village
*Guns, make more with different ammo.
*Loot should give LESS ammo
*Make it harder to get armor, now u get armor and guns on like 1 hour.
*Friend/guild groups. Alot of ppl gather up and a nice just to "chosen" ones would be great
*decorating for house
*Make it possible to find a "scope" that u either can put on ur weapon, or use as binochulars.
*Shovel, so u can dig away "top"layer on ground to even it out. If possible.
*Bicycles would be awsome to find. But very rare
*possibility to throw axe
*More material to build with, like cloth/leather. Would be cool to use as tents, houses. Brick/conctret to mix with water u find rarely.
a currency with "trading". ex. For turning in 2 waters u get 10 fishes. For turning in ammo u can get a sportsbow or food, other ammo and such. Like an npc.
Make more animals and make the place a bit more dangerous ;)
-remove the ability to craft mechanical firearms
- add city where firearms can be found
- add more 'homemade' and improvised weapons (IEDs, blow-gun with darts, javelins, chestnut bombs, etc.)
- remove zombies and replace with neanderthals (as this game seems to be like starting anew after years and years of a radiation-torn region, a new race of neanderthals are competing with a new race of homo-sapiens (the players)). maybe even add caves for these guys to live in and horde food/supplies for people to try to raid (which would be nearly a suicide mission).
Just some things i would love to see done with the game, even though my last one is wicked far out there.
[QUOTE=HybridTheroy;43192801]-remove the ability to craft mechanical firearms
- add city where firearms can be found
- add more 'homemade' and improvised weapons (IEDs, blow-gun with darts, javelins, chestnut bombs, etc.)
- remove zombies and replace with neanderthals (as this game seems to be like starting anew after years and years of a radiation-torn region, a new race of neanderthals are competing with a new race of homo-sapiens (the players)). maybe even add caves for these guys to live in and horde food/supplies for people to try to raid (which would be nearly a suicide mission).
Just some things i would love to see done with the game, even though my last one is wicked far out there.[/QUOTE]
This.
[editline]15th December 2013[/editline]
[QUOTE=ninjagaiden;43192694]* Map/Compass
* Little more zombies, or harder ones
*More city area. Like a road from the big road to a little village
*Guns, make more with different ammo.
*Loot should give LESS ammo
*Make it harder to get armor, now u get armor and guns on like 1 hour.
*Friend/guild groups. Alot of ppl gather up and a nice just to "chosen" ones would be great
*decorating for house
*Make it possible to find a "scope" that u either can put on ur weapon, or use as binochulars.
*Shovel, so u can dig away "top"layer on ground to even it out. If possible.
*Bicycles would be awsome to find. But very rare
*possibility to throw axe
*More material to build with, like cloth/leather. Would be cool to use as tents, houses. Brick/conctret to mix with water u find rarely.
a currency with "trading". ex. For turning in 2 waters u get 10 fishes. For turning in ammo u can get a sportsbow or food, other ammo and such. Like an npc.
Make more animals and make the place a bit more dangerous ;)[/QUOTE]
Bicycles are a fucking perfect idea.
Guns should be completely removed until suitable, more balanced weapons, are developed. More weapons like the bow and arrow which require luck and some amount of "skill" to use should be implemented, with maybe 1 or 2 extremely rare weapons which can give you kills by point and click like the guns do currently. Removing the guns now would significantly lower the KOS rate because the bow and arrow is much easier to avoid than a shotgun is, and it would introduce more tactical combat, instead of packs of powerful people just mowing down rockies and lower echelon players. I don't know what other weapons would go in instead of them, for that I would appreciate some creative input.. Magic may be out of the realm of Rust, but weapons which require cooldowns/warmups or implement different mechanics other than simply using M1 would be vast improvements.
This is what I put in a thread of my own but didn't get much of a response.
First of all:
— Fix the bugs
— A better optimization
Ok, now:
— More weapons
— More "radcities"
— Map
— Thirsty, so you have to search for clean waters
— More animals
— Off-line mode?
— Possibility to make a house of stone
— Possibility to make your character
— Crossbow
— Farming
— Night vision g.
[QUOTE=dam4sk;43193121]First of all:
— Fix the bugs
— A better optimization[/QUOTE]
seriously dude? the game is in alpha
[QUOTE=HybridTheroy;43193165]seriously dude? the game is in alpha[/QUOTE]
I'd say only to fix major bugs. Optimization is not needed in early alpha.
[QUOTE=HybridTheroy;43193165]seriously dude? the game is in alpha[/QUOTE]
Just because the game is in Alpha this cannot be done? Duuude...
First the bugs, additional later.
[QUOTE=dam4sk;43193225]Just because the game is in Alpha this cannot be done? Duuude...
First the bugs, additional later.[/QUOTE]
bug fixes and optimizations should be done after you implement other things into your game, because implementing things tend to cause bugs and optimization issues.
Im not saying that it cannot be done because it is in alpha, im saying it's redundant to make "bug fixes and optimization" part of your wishlish for a game that is still in development
Auto organize of crafting contents. You learn to craft lather boots then a kevlar helmet and it sorted by what you learned in order. When you go to craft a suit everything is all over the place.
I hate it.
Maybe on sleeper servers have some way you can somewhat camouflage yourself? Not so much that you're completely hidden. But enough that you can hide and if someone walks by they won't notice you right away.
- Lanterns made of LQ Metal and oil made from Animal Fat placed in Cans made from LQ Metal as well.
- Basic map made from cloth (maybe drawn with charcoal), with no indication of player positioning what so ever nor 100% descriptive of the areas.
- Less "modern weapons" and more "DIY weapons".
- Craft Atomic Bomb, 1000 metal fragments, 100 C4, 1000 gunpowder.
you blow up the whole map destroying everyones house
underwear?
Agree with the thirst/water issue - would be a good addition to hunger. I imagine they intend to implement this, as they've already mentioned it in the byline on Steam, and have included water bottles in the game...
Fishing/raising small crops for food... awesome.
Digging would add a huge level of fun/complexity, but would also take a lot to implement I think...
And I second the idea of taking away the ability to craft guns. They should definitely be rare, found items.
I think they should make all the current guns uncraftable but slightly rare but make ammo super rare and hard to make (like having to go to a factory and use the ammo presses their) imagine this you are walking around and suddenly you hear a guy shout freeze and drop your weapon and he is behind you with a shotgun you have you musket out so you drop you musket he picks it up then shoots you with your musket and you kick yourself because that guy bluffed you and stole your loot.
I also think it would be cool if more melee weapons were in the game sort of like revolution the T.V. show.
and carpets that give comfort
Keep it as no map or radar but add the ability to build and use a Compass.
More Mats and different grades of walls and doors to make it more difficult to break a through buildings.
Weather effects, i.e. snow rain - lightning ..
Wall mounted turrets - but can be destroyed but gives an extra level of security on your base whilst offline.
Exploding barrels - all games have em almost - empty a round they go boom
Rare supply drop from drop plane, Make plane look different - it will draw everyone in for a big battle.
Form of lighting in housing - candle - lantern something that last a while.
Rare mob spawn , i.e. werewolf that drops something very useful but hard to kill or even solo.
Wooden Signs - yes we need signs - keep out!
Chat History
Traps and trenches - needs some form of control.
remote deternators, say no more!
just a few ideas for ya..
Player Crafted Wooden Signs
more dangers at night. May be zombie invasion on players willages from time to time...
Doors|gates sharing.
fiting of the torch to the wall.
caves?
Customizable signs to alert and name houses, towns, ETC.
More sources of light, like lanterns you can hang on walls, posts, or trees.
Lower fences, and gates.
(Maybe, Stupid ideas.)
1. Droppable or swappable packs to switch between different bags for crafting or scavenging with.
2. Hot-rod like cars you can carry people and cargo in. Loud as fuck, and slow as ass but better than walking, I mean we got fuel right?
3. More melee weapons, like a knife that swings faster but gathers a very small amount of wood if any at all. But gathers Animal carcasses faster. Or a Machete better for gathering wood, less at gathering carcasses, more damage and range, little change to swing speed.
4. At least some sort of character personalization. Like hairstyles or beards.
5. Ability to use 'Rock' to make 'Stone Hatchet'.
6. Rivers, and drinking from them. Maybe even canoes or boats. (That one's like, eh.)
I would like to see:
-"light" transportation, such as bicylces, small motor vehicles, nothing fast and dangerously over powering. transportation is rare.
-More lighting, flares arent really showing off their brightness.
-More assault rifles
-Semi-auto
-Burst fire
-New skills, like fishing, maybe bird shooting
-Perhaps concrete foundations, and garage doors, or larger doors for possible vehicles.
-Gas masks, variety of facial vanity items (wigs, paint, etc.)
-Pet wolf pups that can help you hunt.
-Metal Fencing, for more realistic looking housing, also a material sink for metal.
-Weather and storms, possible corrosive rain from the radiation, breaking housing and hurting players, causing them to stay inside
Overall combat is fantastic, I love gangbanging people naked with rocks. Helarious.
The grass bug was a little annoying at first, I thought there was never going to be a fixed.
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