• RUST Big BUG: Doors and walls indestructible!!
    14 replies, posted
When you attack and stop for some time, the life of wall or door is invincible. Other bug: When you building is in a cave, the wall or door is invincible . I opened ticket in this link: [URL="http://support.facepunchstudios.com/feedback/view/2960-doors-and-walls-indestructible"]http://support.facepunchstudios.com/feedback/view/2960-doors-and-walls-indestructible[/URL]
This isnt new, this has been going on for at least 3 weeks and the devs/people are well aware of it.
Are they aware of it? Because i have been looking everywhere for confirmation that they are aware of it and have come up blank. If u could please link a post where they have said as mu h i'd appreciate it.
[QUOTE=lazarusrising;47042599]Are they aware of it? Because i have been looking everywhere for confirmation that they are aware of it and have come up blank. If u could please link a post where they have said as mu h i'd appreciate it.[/QUOTE] How about looking at the forum for, oh, 8 seconds? It's not a bug; it's how raiding currently works. LOL if you expect to hit a wall with a hatchet for ten seconds and have the building collapse. Get a team of 3-4 players, hit THE SAME SPOT with hatchets, and it will come down. I haven't yet encountered a wall the 4 of us couldn't take down. It might be slow, but it happens.
So ur telling me that all i have to do to secure my base is hit it with a hatchet for 5 seconds and let it go into infinite regen mode till server restart? And that thats not a bug? Just so were clear im not talking about the slow regen, im cool with that im talking about the wall instantly regening to max health, no matter how many people are hitting it. I would even be cool wwith that if there was a time limit to it, but as it stands it's impossible to take down a glitched wall until server restart with tools. Again if u can link the forum post where a member of the dev team has stated that what im callling a glitch is indeed a game play mechanic please do so. Also sorry boust spelling punctuation writing this on a cell phone.
[QUOTE=Maximum Over;47042631]How about looking at the forum for, oh, 8 seconds? It's not a bug; it's how raiding currently works. LOL if you expect to hit a wall with a hatchet for ten seconds and have the building collapse. Get a team of 3-4 players, hit THE SAME SPOT with hatchets, and it will come down. I haven't yet encountered a wall the 4 of us couldn't take down. It might be slow, but it happens.[/QUOTE] no mate. is a bug...10 player VS this and you can' t destroy a wall (with a right axe) [editline]30th January 2015[/editline] [QUOTE=lazarusrising;47042882]So ur telling me that all i have to do to secure my base is hit it with a hatchet for 5 seconds and let it go into infinite regen mode till server restart? And that thats not a bug?[/QUOTE] yes...is a bug. and unfortunately it works so ... hangs heavily gameplay
[QUOTE=lazarusrising;47042882]Again if u can link the forum post where a member of the dev team has stated that what im callling a glitch is indeed a game play mechanic please do so.[/QUOTE] Sure, yeah -- I'll do your searching for you so you don't have to. Especially when it involves, you know, just browsing the community. [QUOTE=Guardare;47042895]is a bug...10 player VS this and you can' t destroy a wall (with a right axe)[/quote] You can't have 10 players hit the same tile, you'd all cut into each other. You're doing something wrong if you've got 10 people hitting a building.
I get the feeling here you didn't understand the topic here.When you hit a wall with a metal hatchet, its health goes down, even if you're alone, it goes down. That's normal, that's how raiding is supposed to work right now. BUT if you stop hitting the wall and let it regen back to full health, you'll not be able to take it down anymore. Its health now regen 10 times faster than it was, making it almost impossible to take down (you can do it with a few guys with guns and a truckload of ammo). And we're pretty sure this is a glitch, because it goes away when the server restarts, and if you intentionally glitch your walls it makes your base unraidable
[QUOTE=Niverton;47043291]I get the feeling here you didn't understand the topic here.When you hit a wall with a metal hatchet, its health goes down, even if you're alone, it goes down. That's normal, that's how raiding is supposed to work right now. BUT if you stop hitting the wall and let it regen back to full health, you'll not be able to take it down anymore. Its health now regen 10 times faster than it was, making it almost impossible to take down (you can do it with a few guys with guns and a truckload of ammo). And we're pretty sure this is a glitch, because it goes away when the server restarts, and if you intentionally glitch your walls it makes your base unraidable[/QUOTE] right! Sorry but my English is poor. But you have understood perfectly . This is a BUG.
After the patch of 01/30/15 the problem persists.
U can destroy them with AKs.
[QUOTE=Drastic;47053425]U can destroy them with AKs.[/QUOTE] yes. but all level of wall have this problem. is a real bug.
i know its a bug. But its not the biggest and heaviest one^^
[QUOTE=Drastic;47053443]i know its a bug. But its not the biggest and heaviest one^^[/QUOTE] and into the cave, ak not function :)
[QUOTE=Maximum Over;47042631]How about looking at the forum for, oh, 8 seconds? It's not a bug; it's how raiding currently works. LOL if you expect to hit a wall with a hatchet for ten seconds and have the building collapse. Get a team of 3-4 players, hit THE SAME SPOT with hatchets, and it will come down. I haven't yet encountered a wall the 4 of us couldn't take down. It might be slow, but it happens.[/QUOTE] and this is the reason the new version of rust sucks...
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