• Wait a minute... this game is being developed by just TWO people??
    18 replies, posted
At least that's what I just read on another forum (please correct me if I'm wrong). If that's the case - and given that the game has already netted several $million in sales - then why the heck isn't some of that money being invested in hiring more staff? I appreciate that fewer staff equals more profit. But when a game starts measuring its sales in million$, then surely it's time to put together a proper development team to speed things along. Not a big complaint. I was just surprised that so few people are working on this project, given its earnings to date.
"HIRE MORE PEOPLE BECAUSE I SAID SO"
they've done fine, why would they need to?
I'm pretty sire the team is like 8-15, you can't just hire people and expect progress right away. It takes time.
For only two people developing a game, hell even if its a 15 man team, they have done a hell of a job! It comes back to the the project management triangle thing, you can have : Fast, Good, Cheap - choose two.
I get the impression that there are a lot of die-hard fans on here and that's cool :-) I would expect nothing less (I'm a fan of the game myself). Fact is, a full development team would have the game finished more quickly and most likely to a higher standard. That benefits the players. Leaving the work to just two people means things take longer, people lose patience and corners get cut to keep up with progress. That doesn't benefit the players. I can understand the 'DIY' approach on a small indie title; but this is a large indie title that has so far made its owner(s) shedloads of money. When I purchase a ready-made 'A list' title, I'm partly funding all of the development time that went into it. I'm doing the same with Rust - and that's fine - I'm just surprised that the dev team hasn't increased in proportion to the game's earnings, which is what you'd expect in other creative industries (I run a creative team myself). Not trolling here. Nor criticising this approach. It's undoubtedly very profitable. I'm just questioning whether as players we're getting the best bang for our buck$ with such a small team - again, given that this game isn't some project in 'mom's basement', it's a project that has soaked up million$ in funding. But what the heck... "Obvious economics is obvious", right? :D
There are more than two people working on this game. Your starting premise is wrong, and you haven't gotten any better. Just stop.
[QUOTE=SKOL;44605227]I get the impression that there are a lot of die-hard fans on here and that's cool :-) I would expect nothing less (I'm a fan of the game myself). Fact is, a full development team would have the game finished more quickly and most likely to a higher standard. That benefits the players. Leaving the work to just two people means things take longer, people lose patience and corners get cut to keep up with progress. That doesn't benefit the players. I can understand the 'DIY' approach on a small indie title; but this is a large indie title that has so far made its owner(s) shedloads of money. When I purchase a ready-made 'A list' title, I'm partly funding all of the development time that went into it. I'm doing the same with Rust - and that's fine - I'm just surprised that the dev team hasn't increased in proportion to the game's earnings, which is what you'd expect in other creative industries (I run a creative team myself). Not trolling here. Nor criticising this approach. It's undoubtedly very profitable. I'm just questioning whether as players we're getting the best bang for our buck$ with such a small team - again, given that this game isn't some project in 'mom's basement', it's a project that has soaked up million$ in funding. But what the heck... "Obvious economics is obvious", right? :D[/QUOTE] No. I don't get the impression you are overly aware of the "obvious" nature of anything. Try using Google or the damn FAQ to THIS forum instead of some random comment from some other random forum...
'Kay! Understood loud and clear. Thou shalt not question the methods of the Great Overseer. Gotcha. (Note to self: don't mess with the natives... they're a tad touchy and territorial).
1) There are more than two people developing Rust. 2) Facepunch Studios is hiring and has been since before Rust went on Steam. This process is not instant. 3) The Rust dev team has increased in size since the Steam launch. Please inform yourself before you make a thread next time. You really look like a moron when you blather off based on totally incorrect hearsay.
Well, we all look like morons from time to time. Right? And the true acid test of an online community is how it reacts to morons. Especially new ones who don't know The Procedure. This one seems fairly typical. So I'll just keep my old mouth shut and leave y'all to it. ...as you were gentlemen! :)
Welcome to Facepunch, where you're responsible for the quality of your own posts. This thread was based on completely false hearsay and a ton of speculation off that hearsay. Did you expect to be debated like Oxford scholars? You have completely the wrong impression of the Rust dev team, and you are asking us to respect and treat seriously arguments predicated on that ignorance. As someone who runs a creative team, you surely must appreciate the importance of making sure you know what you're talking about before you make sweeping statements in front of a large group.
Programmers: [URL="https://twitter.com/garrynewman"]Garry Newman[/URL], [URL="https://twitter.com/Helkus"]Maurino Berry[/URL], [URL="https://twitter.com/__attribute__"]Patrick Glynn[/URL], Ian James, [URL="https://twitter.com/andererandre"]André Straubmeier[/URL], [URL="https://twitter.com/GoosemanTI"]Minh Le[/URL] Senior Animator: [URL="http://alexwebsters.tumblr.com/"]Alex Webster[/URL] 3D Artist: [URL="https://twitter.com/DanConroy3D"]Dan Conroy[/URL], [URL="https://twitter.com/squaredgraphics"]Rob Davies[/URL], [URL="http://butters3d.tumblr.com/"]Tom Butters[/URL] Concept artist: [URL="http://coffeeshakes.daportfolio.com/"]Megan Tupper[/URL] Unknown (wasn't apparent by googling name + facepunch): Adam, Bill, Neil Pettitt, Samantha Cronshaw
Still kinda a small team. Don't get me wrong, love the game. Just getting extremely bored with such a small map. Time to increase the playing area please.
This is the problem with the community as a whole. Too many people are just accepting less and less standards until devs don't actually have to produce anything at all to get people to buy it. The OP is 100% correct that they should be hiring new staff members (even temp workers until the job is done) to keep things moving along at a faster rate. People simply don't want to admit that which is true. I guess they feel the need to ass kiss for some reason. No one is saying they should have a full staff in 2 weeks, but for the love of god, you made millions, now start spending the money we paid you in order to get the game programmed the way it should be and in a faster manner. That is the least any developer studio should be doing when they collect pre pays towards developing a game. That's the whole point anyways. Too many people just apologize just because they love the game. It's just personal bias. And if you are hiring more people....GOOD! That's exactly what you should be doing. And ....tell us all about it, so we know what we've paid for. Talking about it in the dev blogs is a great way to keep us informed.
rust people make boring threads
This game frustrates the absolute shit out of me but I keep going back to play every day. Seeing how it's such a small team puts the slow progress in better perspective.
[QUOTE=XOR87;44605539]...they should be hiring new staff members (even temp workers until the job is done) to keep things moving along at a faster rate...[/QUOTE] [QUOTE=XOR87;44605539]...now start spending the money we paid you in order to get the game programmed the way it should be and in a faster manner...[/QUOTE] Please post a picture of the contract that you got with your early access pass that grants you adminsitrative rights over the project to make demands like hiring staff, setting development speeds, and dictating how the game should be made. I didn't get one.
Do a little research before posting any threads here lol. They're much more than 2 people, and they've been trying to hire even more people for ages...
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