What are Facepunch going to do to combat games such as 'H1Z1' & 'The Forest' next month...?
36 replies, posted
What are they going to do to keep Rust unique & sustained as the most played survival game on Steam when 'The Forest' & 'H1Z1' (especially) come out, as in the fact everyone is hyping about how H1Z1 will kill off Rust and even DayZ.
I was going to get Rust, but I was provoked into thinking that Rust may become obsolete when these games come out as big releases next month,
Help anyone, reassure me, at least!?
Apologies if this sounds stupid,
The Forest is a single-player game.
Rust isn't even finished and won't come out for another year or two. How will it become [I]obsolete[/I] because a different game, another zombie game, comes out while it's still in development?
Why are you all so obsessed with predicting Rust's downfall? The game's going to continue development, and comparing it to now-releasing games is just pointless.
The devs don't care if Rust is the "most played survival game" on Steam while it's still this early in development. This is garry's response to someone suggesting Rust have a 4-pack on the store to encourage people to buy copies for their friends:
[QUOTE=garry;44390622]That's kind of the total opposite of how we feel. We don't mind that server populations are dropping. We don't mind that player counts are dropping. The last thing we want to to is encourage people to take part in the alpha with a sale or any other kind of marketing/promotion.
We're in early development. We need to develop the game. That's what will increase (and keep) player participation.[/QUOTE]
[QUOTE=elixwhitetail;44597752]The Forest is a single-player game.
Rust isn't even finished and won't come out for another year or two. How will it become [I]obsolete[/I] because a different game, another zombie game, comes out while it's still in development?
Why are you all so obsessed with predicting Rust's downfall? The game's going to continue development, and comparing it to now-releasing games is just pointless.
The devs don't care if Rust is the "most played survival game" on Steam while it's still this early in development. This is garry's response to someone suggesting Rust have a 4-pack on the store to encourage people to buy copies for their friends:[/QUOTE]
Fair enough, though I must enforce the fact that I was not 'predicting Rust's downfall', merely suggesting what the majority are saying, and however you look at it, is all too possible.
Keep in mind most don't care if it's early access or not, if it's on sale and people lose interest, it'll have a hard time being re-kindled.
Just look at games like Terrarria & The Dead Linger, initial interest was fantastic, but other games out did them and they died.
Watching h1z1 live stream left me underwhelmed. Nothing revolutionary in that game, just seems like they are trying to cash into this zombie apocalypses trend that's going on. Either way it's good competition for games like rust and dayz.
Terraria is turning 3 next month and has essentially received its final update on PC. Terraria for consoles just got the 1.2 content overhaul, so it's experiencing the same revival effect that was seen on PC when that patch dropped out of nowhere.
It's a little pointless to be talking about a game that has hit the plateau of end-of-life support in the context of Rust, which isn't even finished. The Terraria community is still producing mod content for it. It's not "dead", but nothing stays huge forever.
As for not predicting Rust's downfall, explain these statements:
[QUOTE=LordBastian;44597705]What are they going to do to keep Rust unique & sustained as the most played survival game on Steam when ... everyone is hyping about how H1Z1 will kill off Rust and even DayZ.
I was going to get Rust, but I was provoked into thinking that Rust may become obsolete[/QUOTE]
The majority, if this is in fact a majority opinion, are idiots, full stop. Rust is still going to be in development for a year or two, and this means it's going to change quite a lot between now and its eventual release.
Anyone who buys Rust now will still have it in their library 18 months from now when some massive update drops that adds a thousand reasons to go back to Rust and makes it superior to what's already out there. When anyone can run their own server, that'll bring a lot of people back because it'll lower the cost of private server ownership to practically nothing, which it isn't right now.
[B]If you are worried about Rust's "viability" as an entertaining game on the short term, [U][I]don't buy it[/I][/U].[/B] Buy it later, when it's further along in development. There's no rush. The game's not going to disappear.
the game is so much fucking fun while it doesnt lag or you face any kind of admin abuse or cheats (play on community server with admins = np).
I hope they will just fix the lag that is caused by big buildings loading in an instant as soon as you get near, making your game freeze for a second.. it makes those areas like small rad unplayable on nearly every server :D
[QUOTE=elixwhitetail;44597989]
[B]If you are worried about Rust's "viability" as an entertaining game on the short term, [U][I]don't buy it[/I][/U].[/B] Buy it later, when it's further along in development. There's no rush. The game's not going to disappear.[/QUOTE]
Ok, you have persuaded me. I'll be buying Rust ASAP.
Rust cost me £15, I have played over 100 hours.
My Xbox one cost me £600, I have played less than 20.
You figure that one out...
I haven't really been playing Rust lately, myself, because there isn't much of a point. At this stage in the game, there are only so many things to do.
However, that doesn't mean that I've "abandoned" Rust and should count as a lost player that garry needs to worry about. Instead, I'm just someone who's waiting for that next big patch that adds a bunch of stuff. And those updates will come.
At the moment, the big changes underway are major foundational reinforcements that don't translate 1:1 to new fun things for players to do/kill in every patch. Recent major work has included the new sky system that replaced the really horrible old one, throwing out the old GUI framework and replacing it with one that's much better -- but with the need to do a lot of rebuilding to get back to where the old GUI was -- also took a lot of roadblocks out of the way for a number of gameplay and player-experience features to be coded in, and the item system and item editor have had a major overhaul to streamline the process of adding items to the game.
On the face of it, those three changes only have two immediate, visible effects to players: The sky's different and more dynamic, and eventually there's going to be a new UI. However, there are a lot of things that become possible with just those first two.
The sky overhaul means that one of Unity's render cameras is now free for other uses. This means water reflections. This means that the blurry penis censor can return and this time it won't have to draw through walls and hills and give you built-in ESPenis hacks. It also means performance enhancements.
The UI overhaul is huge, and is taking time appropriately enough, because it allows the devs to add in a whole lot of things that they'd been holding back. These features were being held back because it was known that the GUI needed to be replaced, and when it was replaced all of the work done on the old GUI would be thrown out, which meant that spending more time working on the old GUI is directly translating into wasted time. Because of that, adding a bunch of features that could have been added sooner was held back because it'd just all have to be redone now anyway. Now they can be added properly.
Once these foundational changes get hammered in, things will pick up in pace as far as adding gameplay elements goes.
[QUOTE=elixwhitetail;44597752]
Rust isn't even finished and won't come out for another year or two.[/QUOTE]
People who say this are diluded.
Anyone anywere can buy the game, i would call that "released" no matter how much you try to deny it and say otherwise.
Yes it is in alpha and still being developed, but the game as it stands is an unfinished released* working game in progress, a very unique new take on the market which seems to be catching on fast.
I remember saying it a few years ago not befor long all games will start to use the alpha tag as an endless excuse, and here we are. (Alpha is the new Beta)
[QUOTE=L33LEE;44598255]People who say this are diluded.
Anyone anywere can buy the game, i would call that "released" no matter how much you try to deny it and say otherwise.
Yes it is in alpha and still being developed, but the game as it stands is an unfinished released* working game in progress, a very unique new take on the market which seems to be catching on fast.
I remember saying it a few years ago not befor long all games will start to use the alpha tag as an endless excuse, and here we are. (Alpha is the new Beta)[/QUOTE]
Would you like to make an actual substantial argument on what this means? Or are you just going to reflexively repeat the "early access still means 'released'" talking point whenever someone points out that the game is in heavy active development?
[QUOTE=elixwhitetail;44598301]Would you like to make an actual substantial argument on what this means? Or are you just going to reflexively repeat the "early access still means 'released'" talking point whenever someone points out that the game is in heavy active development?[/QUOTE]
Are not a lot of released games in "heavy active development"? as you say it.
World of warcraft has been in active development for 10-15 years, with endless updates, addons, recoding's and more or is it a "finished product" with each new box'd game?
Is World of warcraft a finished product? or a game in development, and all this time we have just had early access to its content, with its "finished product" soon to come.(when they stop developing it)
How long can you put a "working progress" tag on a product, in any case you could endlessly claim such a status if you are never happy with your product and with intentions to endlessly develop it.
The second a game can be purchased in an unlimited amount it becomes a released product. Period, most of all when you must pay for it. Games are developed endlessly by the owning company untill they die, even then most games are often taken over by a second company, rebranded, rereleased or go onto privert servers were even then the privert server owners develop the game more (this is currently happening on rust already with privert server owners taking the game in there own direction, furthur proof its a finished product as it stands, with more "content and updates to come", just as expected from any new game on the market).
PS: Please do not confuse released with finished, they are totally different things.
PPS: The Dutch auctions were early access sales. Steam selling the game was rust being released.
Oh, now we're comparing MMOs with monthly subscription fees and a need to create ongoing story content for years to games that are still in alpha?
Jesus you're so eager to be a victim.
[QUOTE=L33LEE;44598408]World of warcraft has been in active development for 10-15 years, with endless updates, addons, recoding's and more or is it a "finished product" with each new box'd game?[/QUOTE]
this is not a good comparison, WoW is a MMO: you know, Massive, Multiplayer, Online? these things literally require constant development and addition of content (the massive part) to keep people doing the multiplayer and online parts (which is what gives them money, since you need to subscribe) and literally can never be finished by their very nature of existance (btw rust isn't an MMO so that doesn't even apply)
the rest of your argument is flawed too: released games aren't ever in "heavy active development" once they go gold (you know, when they are basically ready for sale, development finished). They have a period where they focus on making DLC and doing some patches ([IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]) but that's not even development, that's maintenance, and eventually they have to move onto new projects. call of duty does this where you have a cycle: one group releases the next game, the other two get to work on their own for a year or two years, while the current dev house has a team that does maint work on the current title, and eventually they pull that team back onto "h.a.d." on the new title for two years while the next company starts this process over again
also when games go gold a lot of the time that is it and they are done, no more updates deal with it (ie how it was before ALWAYS ONLINE DAY ONE DISC LOCKED DLC "FTP" PTW) (this also doesn't happen to PC games all that much even back then, but off PC you fucking better believe)
[QUOTE=L33LEE;44598408]
How long can you put a "working progress" tag on a product, in any case you could endlessly claim such a status if you are never happy with your product and with intentions to endlessly develop it.
The second a game can be purchased in an unlimited amount it becomes a released product. Period, most of all when you must pay for it. Games are developed endlessly by the owning company untill they die, even then most games are often taken over by a second company, rebranded, rereleased or go onto privert servers were even then the privert server owners develop the game more (this is currently happening on rust already with privert server owners taking the game in there own direction, furthur proof its a finished product as it stands, with more "content and updates to come", just as expected from any new game on the market)[/QUOTE]
clearly you haven't seen a lot of early access games on steam since you'd know that you can be in early access for literally forever until you are "done" (ie run to the bank laughing all the way while you're stuck with the warz)
but yeah, you're right when you say if it can be purchased it is released (well, kinda right: it is not technically released, you're just paying to participate in the testing, which != going gold). however games are not developed endlessly by the company, I don't see saints row 1 still getting new things or halo:ce getting love from bungie. and I dunno about you but I don't think any game is expected to have more content and updates to come, look at FTL: it was fine as fuck without the AE coming out earlier this month because it met the actual expectations for PC games: ie not being shitty buggy mess / actually having good mechanics / mod support
also I find it hard to believe that a modding community is developing the game more than the actual devs are, without the source code, while the devs are making the game. this kind of thing has happened only a few times and it's been really clear and sad when it does happen (mojang x 1000)
[QUOTE=Foorun;44598097]Rust cost me £15, I have played over 100 hours.
My Xbox one cost me £600, I have played less than 20.
You figure that one out...[/QUOTE]
you not the only one, the difference its that i played 510 hours of Rust (owned a server)
but you used your xbox more then me :)
i buyed rust in december. played it with a friend. had a big base. had some fun. got admin abused and killed. lost interest in the game and got disapointed. stopped playing for 3 weeks. some others friends from irl buyed the game. had fun for 2 days. got raided, fucked up, admin abused. stopped with this game and lost hope in the community. i would wait for H1Z1, as it is free to play. The Forest looks awesome.
pls mark this dumb. i want attention
i had but one case of admin abuse.. :P u need to choose your server more wisely.
Rust is fantastic as is. Im at 700 hrs and its still happy times when you have a shoot out with strangers near the hangar. Or trying to build a house that'll withstand the fangs of time. ;)
[QUOTE=Redswandir;44598755]this is not a good comparison, WoW is a MMO: you know, Massive, Multiplayer, Online?[/QUOTE]
Rust is an MMO-RPG/FPS Sandbox
[QUOTE=Redswandir;44598755]clearly you haven't seen a lot of early access games on steam since you'd know that you can be in early access for literally forever until you are "done" (ie run to the bank laughing all the way while you're stuck with the warz)[/QUOTE]
Oh wait you could not see the sarcasm in my post could you.
:words:
I like Total Biscuits thoughts on early access.
[video=youtube;CyGbbIB5eaM]http://www.youtube.com/watch?v=CyGbbIB5eaM[/video]
In any case, about H1Z1, with that $20 you have to pay to get into its early access, will they give $20 in store credit when the game is done? FrankieonPCin1080 is all over it, but I still think free2play means too much compromise to gameplay in order for anyone to actually pay for goodies. It creates has and has nots.*
Note: I say this even though I own Nether. Which is even worse since it wants both an original purchase and in game purchases. Hypocrite I am. (My defense, my housemate had no one to play with on it, so to stop his whining, I bought it).
[QUOTE=elixwhitetail;44597752]
Rust isn't even finished and won't come out for another year or two. How will it become [I]obsolete[/I] because a different game, another zombie game, comes out while it's still in development?
[/QUOTE]
I don't fully agree with this. Rust may technically be in Alpha, but it's exploded in popularity and I would be surprised if the actual "release" sees that many new players. Most people who are going to buy it already did. Unless they continuously change the content and gameplay between now and the real release, I don't think Rust will remain as popular as it is today. I'm optimistic about this upcoming update, but after having this game for 5 months and seeing very little changes in terms of content and gameplay, I don't expect much that will completely change the way we play Rust or revive a lot of old players' interest.
Fixing bugs and making the game and controls more stable is great, but the basic gameplay is the same. Most people who are actively playing today will be burned out and find it stale a year or two from now when the real release happens.
[QUOTE=LordBastian;44597705]What are they going to do to keep Rust unique & sustained as the most played survival game on Steam when 'The Forest' & 'H1Z1' (especially) come out, as in the fact everyone is hyping about how H1Z1 will kill off Rust and even DayZ.
I was going to get Rust, but I was provoked into thinking that Rust may become obsolete when these games come out as big releases next month,
Help anyone, reassure me, at least!?
Apologies if this sounds stupid,[/QUOTE]
Banning you from the forums for such a crap post would be a good start.
Everyone got the game since its early access. Gary can do whatever he wants now because he already has your money and can screw around and never update the game. DayZ is the same, they have your money why do they care if other games beat them?
H1Z1 is different, it will be a Free to Play game which means to get money they have to sell things like outfits and character customization within the game. Which means they have to keep people playing and have incentive to update quickly.
If I got 7.5million dollars or more from a game, id be out partying not working on the game. Lol.
I think free to play makes sense in some situations. In your average deathmatch FPS, you often unlock new weapons and upgrades with some kind of "experience" or "rank" or whatever. Those games are well suited to F2P - you can pretty much replace "experience" with real money, and you can still reasonably balance the weapons - much the same way a non-F2P game balances unlockable weapons.
It doesn't suit a game like Rust very well at all. In Rust, you have to get stuff to make new stuff to get better stuff to make better stuff. How do you F2P monetize that? Buy resources? Which basically tilts survival in the favor of those with deep wallets. Buy recipes? Either radzones have recipes and buying recipes is pointless, or buying them is the only way and then once again you tilt the odds significantly towards those with deeper pockets.
Rust is essentially based on building up your own power (equipment and resources) and being more powerful than your fellow man. If money is involved anywhere in the cycle of gaining more power, you make it so that those with the most money hold the most power.
[QUOTE=KillaMaaki;44602234]I think free to play makes sense in some situations. In your average deathmatch FPS, you often unlock new weapons and upgrades with some kind of "experience" or "rank" or whatever. Those games are well suited to F2P - you can pretty much replace "experience" with real money, and you can still reasonably balance the weapons - much the same way a non-F2P game balances unlockable weapons.
It doesn't suit a game like Rust very well at all. In Rust, you have to get stuff to make new stuff to get better stuff to make better stuff. How do you F2P monetize that? Buy resources? Which basically tilts survival in the favor of those with deep wallets. Buy recipes? Either radzones have recipes and buying recipes is pointless, or buying them is the only way and then once again you tilt the odds significantly towards those with deeper pockets.
Rust is essentially based on building up your own power (equipment and resources) and being more powerful than your fellow man. If money is involved anywhere in the cycle of gaining more power, you make it so that those with the most money hold the most power.[/QUOTE]
Buying a Subscription and an outfit and you've already made more then rust. You don't need to sell resources or an advantage.
I believe that the developers are going to sell cosmetic and vanity items only from the information I have received by a live stream by the devs. In the future they might do pay to win moves though they said they wouldn't. Anything can happen since it is Sony Online Entertainment.
I think people who post in every damn thread should have there account reset :p
But more importantly you will get nowhere here with any open thought because like most gaming forums for that game there are quite alot of people who will hear no evil and see no evil and speak no evil.
But back to the point "The Forest" is a single player game which is getting co-op and might be getting multiplayer later on and does look pretty good for 15 dollars but not something that in truth will take any pop from the rust player base as they are both very different games (one big one being no pvp).
H1Z1 is actually the only one of the three that is actually a full proper zombie game (rust are now red animals and the forest well they are just well things lol) so aslong as it has little issue and is cheap (sub 20 dollars) i can see this taking people away from dayz rust and so on.
Rust currently is being looked at as a great game for the money but if youve been playing along time it has become a very very repetative game with far too many hacker's and glitchers and sadly it does not look like that will change for another 2-4 weeks (or even months lol)
I've seen "The forest"'s trailer and they indeed look pretty awesome
but as far as I know it will be a singleplayer game, and to me every singleplayer game is kinda boring lel :P
Rust will remain viable in the genre for the same reason it was viable for me: I was sick of the dozens of zombie survival games and wanted one that actually focused on surviving without zombies (or mutant humans, for those trying to stay away from the title) and Rust attempts to do that. H1Z1 is just another zombie survival game. The Forest will be getting a late start which is why Rust will be able to maintain a lead.
well rust will probably do wonderful things..... once they stop having to reinvent the wheel and focus on pooping out content.
That whole thing with making their own networking library most certainly set them back a good bit . Actually now that I think about it , pretty much every recent update has had something to do with redoing placeholder code into mighty code.
So it is understandable that rust would look underwhelming when the majority of its progress cant be seen.
but god DAYMN the forest looks good, who cares if it is single player (though they have considered adding coop, fingers crossed,.)
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